bitfields | based terminal-style game | Game Engine library

 by   aleksilassila Python Version: Current License: No License

kandi X-RAY | bitfields Summary

kandi X-RAY | bitfields Summary

bitfields is a Python library typically used in Gaming, Game Engine, React applications. bitfields has no bugs, it has no vulnerabilities and it has low support. However bitfields build file is not available. You can download it from GitHub.

Explore procedurally generated maps with other players, build bases and fight others in your web browser!. My latest project, a text-based .io style game powered by python, websockets and javascript canvas. Supports multiplayer and custom procedural map generation using simplex noise.
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              bitfields has a low active ecosystem.
              It has 6 star(s) with 1 fork(s). There are 2 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              bitfields has no issues reported. There are 4 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of bitfields is current.

            kandi-Quality Quality

              bitfields has no bugs reported.

            kandi-Security Security

              bitfields has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              bitfields does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              bitfields releases are not available. You will need to build from source code and install.
              bitfields has no build file. You will be need to create the build yourself to build the component from source.
              Installation instructions are available. Examples and code snippets are not available.

            Top functions reviewed by kandi - BETA

            kandi has reviewed bitfields and discovered the below as its top functions. This is intended to give you an instant insight into bitfields implemented functionality, and help decide if they suit your requirements.
            • Start the game loop
            • Generate a random position
            • Kill a kill game
            • Return the title of a player
            • Move to random player
            • Move one player to another player
            • Searches the players
            • Moves random turns
            • Generate underworld
            • Generate a noise map for the image
            • Generate the noise map for the image
            • Handle a client
            • Manage a player
            • Move the player
            • Test the noise of the image
            • Generate overworld Overworld
            Get all kandi verified functions for this library.

            bitfields Key Features

            No Key Features are available at this moment for bitfields.

            bitfields Examples and Code Snippets

            No Code Snippets are available at this moment for bitfields.

            Community Discussions

            QUESTION

            Using static_assert to verify bitfields in a typedef union of a struct and an uint32_t
            Asked 2021-Jun-05 at 17:24

            I am trying to use static_assert for registers for a FPGA and defined the following unions of struct with bitfields and all variable. But whenever I try to compile static_assert won't compile and I get an error saying the variable doesn't name a type. If I try to forward declare, it doesn't solve the problem. I'm not sure what the right pattern is to get the static_assert to work. Any ideas of the correct way to write the following code?

            so.h:

            ...

            ANSWER

            Answered 2021-Apr-01 at 20:49

            Any ideas of the correct way to write the following code?

            There is no correct way. It's not possible to use static_assert to check if bitfields are in specific places.

            You are using C++. Do not use an union. Write a normal class with accessors that access specific bits with masks - such way is clear, portable and guaranteed to work. Alternatively use a std::bitset.

            Source https://stackoverflow.com/questions/66911037

            QUESTION

            Optimising C code for small size - sharing static variables?
            Asked 2021-Jun-01 at 18:57

            I have two functions, both are similar to this:

            ...

            ANSWER

            Answered 2021-Jun-01 at 18:57

            I question the following assumption:

            This didn't work. It is clear that the compiler is optimising-out much of the code related to z completely! The code then fails to function properly (running far too fast), and the size of the compiled binary drops to about 50% or so.

            Looking at https://gcc.godbolt.org/z/sKdz3h8oP, it seems like the loops are actually being performed, however, for whatever reason each z++, when using a global volatile z goes from:

            Source https://stackoverflow.com/questions/67793987

            QUESTION

            AtmelStudio recipe for target *.elf failed
            Asked 2021-May-30 at 07:57

            I have separated the code into files (*.c and *.h) and included them. I have guard headers and all the separated files were reported to being build:

            ...

            ANSWER

            Answered 2021-May-30 at 07:57

            Sketch.cpp is compiled as as C++, including test.h. In order to support function overloading, class membership etc, C++ uses name mangling to encode these C++ features in the symbol name. As such the symbol name for some_test in Sketch.cpp is not the same as that in test.c which is compiled as C and no name mabgling is applied..

            The solution is to prevent name mangling for this symbol when the header is C++ compiled by specifying that the symbol has C linkage:

            Source https://stackoverflow.com/questions/67750907

            QUESTION

            How to bitwise replace a range of bits in one number with the bits of another for incrementing, not affecting lower bits?
            Asked 2021-Apr-04 at 01:58

            I have a 16-bit number, the LSB 4 bits are used as bitfields to check settings, and the MSB 12 bits are used as a number that is incremented. I know that tempNum = (data_bits >> 4) will get me the number out of the larger one. If I want to increment that tempNum by 1 and then put that back into the overall 16-bit number as a replacement without affecting the lower 4 bits, how would I go about doing this? I want to do this using bitwise operations only.

            ...

            ANSWER

            Answered 2021-Apr-04 at 01:58

            The simplest way to do this would be to increment starting after 4 bits, i.e.:

            Source https://stackoverflow.com/questions/66937382

            QUESTION

            Returning multiple elements for apply method
            Asked 2021-Mar-10 at 19:02

            I am working with a DSL (Chisel) in which one particular part of the library requires me to define a Seq of items. I have several companion objects to create some intermediate logic and return one of these items. I have a situation where I want to actually return two of these items, but I'm having a hard time figuring out how to do that.

            Let's say the "items" here are Person. (What Person is here is not important)

            The DSL wants you to describe all your Persons through a Seq.

            ...

            ANSWER

            Answered 2021-Mar-10 at 00:56

            Return a Seq and concatenate?

            Source https://stackoverflow.com/questions/66556738

            QUESTION

            retrieve a header from a file in c
            Asked 2021-Feb-25 at 15:13

            I have a file from which I would like to retrieve the header, the header is in network order (big endian) and I would like to store it in this structure:

            ...

            ANSWER

            Answered 2021-Feb-25 at 15:13

            the header is in network order (big endian)

            Source https://stackoverflow.com/questions/66370590

            QUESTION

            Bit width of a class
            Asked 2020-Dec-05 at 21:16

            there is a class declared as:

            ...

            ANSWER

            Answered 2020-Dec-05 at 20:32

            sizeof(Payload)*CHAR_BIT. This gets the size of the structure in bytes and multiplies it by the number of bits per byte (it’s technically not always 8). This works because bitfield-containing structs cannot have a size in bits which is not a multiple of CHAR_BIT. The compiler will add padding bits after the last member.

            Source https://stackoverflow.com/questions/65161639

            QUESTION

            Is using the vendors libary with bitfields for mapping register a good idea?
            Asked 2020-Oct-30 at 09:16

            For the TLE985x Infineon uses bitfields to map the registers in their library. Since I'm am kind of new to embedded programming, I read about bitfields. Many of the articles mentiond bad effects of bitfield. Now the question is, when bitfields are somehow bad, why is Infineon using it in their library?

            Thank you for your help

            ...

            ANSWER

            Answered 2020-Oct-30 at 09:16

            Whether to use the default register maps from the vendor or roll out your own is pretty much project-specific. If you have high requirements of portability and general source code quality, you have to make your own register map.

            Some discussion on that topic can be found here: How to access a hardware register from firmware? As discussed in that post, the vendor has several reasons for rolling out their own custom, crappy register maps:

            • Makes debugging register maps easier, particularly when using a crappy debugger with no specific part support (such as the various Eclipse-flavoured ones). High quality debuggers like Lauterbach, iSystem, Crossworks etc do have part support and you can watch registers just fine in them, no matter how those registers were declared in C source.
            • Silicon vendors have absolutely no reason to make it easier for you to port away from their silicon to some other. Quite the contrary. Register maps are of course quite non-portable to begin with. But similarly, tool vendors don't want you to port to another compiler for the same silicon.
            • Silicon vendors are notoriously incompetent when it comes to writing firmware. This has been the case for as long as everyone can remember. I wouldn't point at any particular vendor here, they are all hopelessly bad at this.

            What you could do however, in case of Infineon specifically, is to ask: "Hey guys, you seem to like automotive electronics a lot. The automotive industry has been using MISRA-C since 1998. How come you still don't provide MISRA-C compliant libraries in the year 2020? You don't want automotive customers to use your products?" Lots of amusing mumbling responses to be had.

            Source https://stackoverflow.com/questions/64605096

            QUESTION

            Converting C union to C++ union
            Asked 2020-Oct-08 at 13:32

            I'm a trying to migrate some legacy C code for Embedded targets to C++ for compatibility issues and I am encountering some issues with unions in C++.

            in our project we have the following style of union to reduce the amount of RAM usage:

            ...

            ANSWER

            Answered 2020-Oct-08 at 13:16

            In C++ you need an extra set of braces to reflect that the initializers are in a sub-struct:

            Source https://stackoverflow.com/questions/64263259

            QUESTION

            Simple instruction encode
            Asked 2020-Oct-08 at 04:52

            Let's take the following assembly instruction:

            ...

            ANSWER

            Answered 2020-Oct-08 at 04:52

            Yes, looks right.

            The general pattern (for "legacy" ALU instructions that date back to 8086) for encoding op r/m, r vs. op r, r/m, and 8-bit vs. 16/32 bit does use the low 2 bits of the opcode byte in a regular pattern, but there's no need to rely on that.

            Intel does fully document exactly what's going on for each encoding of each instruction in their vol.2 manual. See the Op/En column and Operand Encoding table for add for example. (See also https://ref.x86asm.net/coder64.htm which also specifies which operand is which for every opcode). These both let you know which opcodes take a ModRM byte and which don't.

            These of course use Intel-syntax order. You're making your life more complicated by trying to follow manuals and tutorials while using AT&T syntax which reverses the order of the operand-list vs. Intel and AMD manuals.

            e.g. 00 /r is listed as MR operand encoding, which from the table we can see is operand 1 = ModRM:r/m (r, w), so it's read and written, and encoded by the r/m field. operand 2 = ModRM:reg (r), so it's a read-only source encoded by the reg field.

            Fun fact: 00 00 is add [rax], al, or AT&T add %al, (%rax)

            Note that you can ask GAS to pick the either encoding: x86 XOR opcode differences

            Source https://stackoverflow.com/questions/64255426

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install bitfields

            Next head to localhost:3000.
            Run yarn install (npm install)
            Start development server: yarn dev (npm run dev)

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