armory | 3D Engine with Blender Integration | Game Engine library
kandi X-RAY | armory Summary
kandi X-RAY | armory Summary
3D Engine with Blender Integration
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Top functions reviewed by kandi - BETA
- Creates a khafile js file
- Adds a library
- Addaders to the project
- Add assets to the project
- Write the probes to disk
- Convert sh_file to JSON
- Add rad assets
- Applies material slots
- Load lm_data library
- Return the replacement node for the arm
- Create a mesh
- Draw the arm export
- Called when an arm is placed
- Parse a tex image
- Backup objects
- Parse a tex environment
- Load the values from a file
- Export the bones to a JSON object
- Denoise the image
- Writes a mesh to a file
- Parse a shader node attribute
- Apply material selection
- Render the layout
- Exports the mesh data
- Evaluate the layers
- Export the scene
armory Key Features
armory Examples and Code Snippets
spinnaker:
extensibility:
plugins:
Armory.ObservabilityPlugin:
enabled: true
config:
metrics:
# Key value map of extra static default tags to add when generated the default tags
# Opti
Usage: armoryctl [options] [command]
-c string
ANNA-B112 firmware cache path (default "~/.armoryctl")
-d debug
-f skip hardware check and force execution
-i int
ATECC608 I2C bus number
-l int
ATECC608 I2C address (default 96)
$ arm dinghy render ./examples/dinghyfile_globals --modules ./examples/modules --rawdata ./examples/RawData.json --output ./testing
INFO[2020-05-08 15:49:29] Checking dinghyfile
INFO[2020-05-08 15:49:29] Reading rawdata file
Community Discussions
Trending Discussions on armory
QUESTION
Alright so, I am currently trying to create a text based game for a class and im having a few small issues. the first of which being the carrying value I've created doesn't want to pick up items and I also cannot figure out how to make the loop break in the final room. Im pretty new to this so im not 100% sure on how to ask but here's my code
...ANSWER
Answered 2022-Feb-19 at 19:30You have a number of problems. As @Blackaurd says, your code to check against the contents of the current room is wrong because the value of contents
in each room is a string, and so you're comparing item
against each letter in the string. I expect what you want is a list of items in each room, because besides your code expecting that, I assume you want to be able to have multiple items in a room.
Another problem is that when you are comparing the typed in item name against the items in the room, you make sure the entered item name is lowercase but the item in the room's contents
starts with uppercase. You should in some what make sure that upper/lowercase doesn't matter.
Here's how to fix both of these. First, change your description of each room so that the contents
value is a list of items, like this:
QUESTION
so I am an idiot and pretty much wrote mina code outside of the main function. Im still new and learning so when I do move code into main function I lost access to defined variables. my location and inventory because they are defined within the main function so when i try to call status() doesnt properly work. but when i move inventory and location outside of main function, inventory loses access to rooms. Can anyone point me in the right direction on resolving this issue. Thanks
...ANSWER
Answered 2021-Dec-22 at 21:38You could
- create an OBJECT called "warehouse" within Main and each item and it's inventory could be maintained within the warehouse object so you don't need it to be a subroutine, and/or
- you could create "global variables" outside of main or your other subroutines to be defined as the code starts, or
- You could pass a variable to your subroutines (from Main) and pass back a return value to main when the subroutine is completed.
QUESTION
Hello Stack Overflowers and experts :) I have an issue which i don't seem to find a answer to and it's driving me crazy.
I have a database with a Entity called Encounter which has a unique constraint for both name and difficulty. Im trying to save these to the database in a batch since thats how i get the data. My issue is that it throws a exception when i try to save it since it may contain duplicates of those constraints. As you can see in the code below i tried with a PrePersit to find the already existing combo and set the id, so it would just write over it. That didnt work. But i can't seem to locate a solution to my issue.
Hope i provided enough! Thanks in advance!
...ANSWER
Answered 2021-Sep-06 at 13:18There is not much you can do except for querying the entity before trying to save it and set the primary key on the instance you want to "merge" or overwrite before calling save.
QUESTION
I'm going to try my best to reproduce the issues in this case. I'll probably delete it if I can't get the point across well enough. My development environment includes docker
and node.js
I have 7 models within my prisma schema:
User AuditLog Finance VaultTransaction Empire WarLogEntry Structure
The prisma schema is laid out as such
...ANSWER
Answered 2021-Aug-27 at 05:50Your return type is incorrect as it's not just returning Finance
data but also transactions
inside Finance
.
The type should be:
QUESTION
[edited]
Move [inject] label isn't working //<--Because is [Inject]
Now it has two error:
Assets\player\playercontroller\armory\rifle.cs(10,10): error CS0246: The type or namespace name 'injectAttribute' could not be found (are you missing a using directive or an assembly reference?)
Assets\player\playercontroller\armory\rifle.cs(10,10): error CS0246: The type or namespace name 'inject' could not be found (are you missing a using directive or an assembly reference?)
New code is here.
...ANSWER
Answered 2021-Apr-30 at 11:32Is only allowed on
- Constructor
- Method
- Parameter
- Field
- Property
For your local variable RifleMuzzle
inside of Awake
it is not suitable (actually no attribute is). Therefore the compiler simply assumes you wanted to close the Awake
method before introducing a class field RifleMuzzle
with the [Inject]
attribute.
It should probably rather be
QUESTION
I am working on my text based adventure game project for my intro to scripting class, written in Python.
I have everything done and everything works except when I try to use the move
"Get 'item name'"
I'm getting my own error that says it's an invalid command.
I've tried different indentations and such, but nothing has worked for me. I'm able to move around, and the boss message prints, realizing there are no items in my inventory. I'm not asking for anyone to critique/re-do my code, just help me understand why that specific thing isn't working. Here is what I have
...ANSWER
Answered 2021-Apr-16 at 21:20There is an issue with indexing. The problem is that the length of move
differs if your item has a single word or two. Change this line:
QUESTION
I'm working on a text-based game where the player had to find 6 items in different rooms before running into the boss or they die. I have the items set in the dict with the rooms but I don't know how to pull from it as the player moves around. What I have currently have has the player able to add things to the inventory but then it's stuck in a permanent loop. I am very new at this and I am having trouble connecting things together. Here is the whole thing with comments.
...ANSWER
Answered 2020-Dec-06 at 04:19If each room only has one item, I think that the following line in the game() function should be removed
QUESTION
So thanks to another person here I got the movement working but now I'm not sure how to incorporate the items I put into the dictionary into a way where the player can see that the item is in the room and can get it. Or check the final room that has the boss. if they get to the final room before having all 6 items then they die! Here is the code and how would I go about doing it?
...ANSWER
Answered 2020-Dec-06 at 02:19i think you just need to browse the dic like this:
QUESTION
I have to make a text based game for a final project. The goal is to pick up 6 items and to move from room to room. I'm still very new at this and would like some help! I can't seem to call the functions and I don't know how to add an inventory. Here is my current code:
...ANSWER
Answered 2020-Dec-04 at 23:14This is not the final answer but I wanted to show you the changes you can make to the code to get the program to work.
This is just restructuring your code. It is not the solution. Once we understand what the problem is, I can help add to this to solve for it.
QUESTION
I'm working on a text based adventure game in Java, and I'm trying to figure out a way to check what weapon the player has and set their damage output appropriately.
Here is what I have set up so far:
Item object:
...ANSWER
Answered 2020-Nov-28 at 00:25You can iterate through the values of the map to retrieve the items and then apply your test:
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install armory
You can use armory like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.
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