armory | 3D Engine with Blender Integration | Game Engine library

 by   armory3d Python Version: 21.06 License: Zlib

kandi X-RAY | armory Summary

kandi X-RAY | armory Summary

armory is a Python library typically used in Gaming, Game Engine applications. armory has no bugs, it has no vulnerabilities, it has a Permissive License and it has medium support. However armory build file is not available. You can download it from GitHub.

3D Engine with Blender Integration
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    Quality
      Security
        License
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            kandi-support Support

              armory has a medium active ecosystem.
              It has 2805 star(s) with 303 fork(s). There are 158 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 344 open issues and 1589 have been closed. On average issues are closed in 462 days. There are 2 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of armory is 21.06

            kandi-Quality Quality

              armory has 0 bugs and 0 code smells.

            kandi-Security Security

              armory has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              armory code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              armory is licensed under the Zlib License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              armory releases are available to install and integrate.
              armory has no build file. You will be need to create the build yourself to build the component from source.
              armory saves you 14022 person hours of effort in developing the same functionality from scratch.
              It has 31224 lines of code, 1774 functions and 497 files.
              It has medium code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed armory and discovered the below as its top functions. This is intended to give you an instant insight into armory implemented functionality, and help decide if they suit your requirements.
            • Creates a khafile js file
            • Adds a library
            • Addaders to the project
            • Add assets to the project
            • Write the probes to disk
            • Convert sh_file to JSON
            • Add rad assets
            • Applies material slots
            • Load lm_data library
            • Return the replacement node for the arm
            • Create a mesh
            • Draw the arm export
            • Called when an arm is placed
            • Parse a tex image
            • Backup objects
            • Parse a tex environment
            • Load the values from a file
            • Export the bones to a JSON object
            • Denoise the image
            • Writes a mesh to a file
            • Parse a shader node attribute
            • Apply material selection
            • Render the layout
            • Exports the mesh data
            • Evaluate the layers
            • Export the scene
            Get all kandi verified functions for this library.

            armory Key Features

            No Key Features are available at this moment for armory.

            armory Examples and Code Snippets

            copy iconCopy
            spinnaker:
              extensibility:
                plugins:
                  Armory.ObservabilityPlugin:
                    enabled: true
                    config:
                      metrics:
                          # Key value map of extra static default tags to add when generated the default tags
                          # Opti  
            Operation
            Godot img2Lines of Code : 58dot img2License : Permissive (BSD-3-Clause)
            copy iconCopy
            Usage: armoryctl [options] [command]
              -c string
                	ANNA-B112 firmware cache path (default "~/.armoryctl")
              -d	debug
              -f	skip hardware check and force execution
              -i int
                	ATECC608 I2C bus number
              -l int
                	ATECC608 I2C address (default 96)  
            Armory CLI,Usage
            Godot img3Lines of Code : 33dot img3License : Permissive (Apache-2.0)
            copy iconCopy
            $ arm dinghy render ./examples/dinghyfile_globals --modules ./examples/modules --rawdata ./examples/RawData.json --output ./testing
            INFO[2020-05-08 15:49:29] Checking dinghyfile                          
            INFO[2020-05-08 15:49:29] Reading rawdata file  

            Community Discussions

            QUESTION

            text based game get item and finishing game
            Asked 2022-Feb-19 at 19:30

            Alright so, I am currently trying to create a text based game for a class and im having a few small issues. the first of which being the carrying value I've created doesn't want to pick up items and I also cannot figure out how to make the loop break in the final room. Im pretty new to this so im not 100% sure on how to ask but here's my code

            ...

            ANSWER

            Answered 2022-Feb-19 at 19:30

            You have a number of problems. As @Blackaurd says, your code to check against the contents of the current room is wrong because the value of contents in each room is a string, and so you're comparing item against each letter in the string. I expect what you want is a list of items in each room, because besides your code expecting that, I assume you want to be able to have multiple items in a room.

            Another problem is that when you are comparing the typed in item name against the items in the room, you make sure the entered item name is lowercase but the item in the room's contents starts with uppercase. You should in some what make sure that upper/lowercase doesn't matter.

            Here's how to fix both of these. First, change your description of each room so that the contents value is a list of items, like this:

            Source https://stackoverflow.com/questions/71187965

            QUESTION

            Text based game. main function
            Asked 2021-Dec-22 at 21:49

            so I am an idiot and pretty much wrote mina code outside of the main function. Im still new and learning so when I do move code into main function I lost access to defined variables. my location and inventory because they are defined within the main function so when i try to call status() doesnt properly work. but when i move inventory and location outside of main function, inventory loses access to rooms. Can anyone point me in the right direction on resolving this issue. Thanks

            ...

            ANSWER

            Answered 2021-Dec-22 at 21:38

            You could

            • create an OBJECT called "warehouse" within Main and each item and it's inventory could be maintained within the warehouse object so you don't need it to be a subroutine, and/or
            • you could create "global variables" outside of main or your other subroutines to be defined as the code starts, or
            • You could pass a variable to your subroutines (from Main) and pass back a return value to main when the subroutine is completed.

            Source https://stackoverflow.com/questions/70455326

            QUESTION

            Spring JPA Duplicate entry. How do i merge two of the same entities with the same primary key?
            Asked 2021-Sep-06 at 13:18

            Hello Stack Overflowers and experts :) I have an issue which i don't seem to find a answer to and it's driving me crazy.

            I have a database with a Entity called Encounter which has a unique constraint for both name and difficulty. Im trying to save these to the database in a batch since thats how i get the data. My issue is that it throws a exception when i try to save it since it may contain duplicates of those constraints. As you can see in the code below i tried with a PrePersit to find the already existing combo and set the id, so it would just write over it. That didnt work. But i can't seem to locate a solution to my issue.

            Hope i provided enough! Thanks in advance!

            ...

            ANSWER

            Answered 2021-Sep-06 at 13:18

            There is not much you can do except for querying the entity before trying to save it and set the primary key on the instance you want to "merge" or overwrite before calling save.

            Source https://stackoverflow.com/questions/68854739

            QUESTION

            Prisma and node.js complex module issues
            Asked 2021-Aug-27 at 05:50

            I'm going to try my best to reproduce the issues in this case. I'll probably delete it if I can't get the point across well enough. My development environment includes dockerand node.js

            I have 7 models within my prisma schema:

            User AuditLog Finance VaultTransaction Empire WarLogEntry Structure

            The prisma schema is laid out as such

            ...

            ANSWER

            Answered 2021-Aug-27 at 05:50

            Your return type is incorrect as it's not just returning Finance data but also transactions inside Finance.

            The type should be:

            Source https://stackoverflow.com/questions/68940409

            QUESTION

            Unity 19.4.15 Zenject 9.8 CS1513: But Already Closed All Functions/Class
            Asked 2021-Apr-30 at 11:32

            [edited]

            Move [inject] label isn't working //<--Because is [Inject]

            Now it has two error:

            Assets\player\playercontroller\armory\rifle.cs(10,10): error CS0246: The type or namespace name 'injectAttribute' could not be found (are you missing a using directive or an assembly reference?)

            Assets\player\playercontroller\armory\rifle.cs(10,10): error CS0246: The type or namespace name 'inject' could not be found (are you missing a using directive or an assembly reference?)

            New code is here.

            ...

            ANSWER

            Answered 2021-Apr-30 at 11:32

            [Inject]

            Is only allowed on

            • Constructor
            • Method
            • Parameter
            • Field
            • Property

            For your local variable RifleMuzzle inside of Awake it is not suitable (actually no attribute is). Therefore the compiler simply assumes you wanted to close the Awake method before introducing a class field RifleMuzzle with the [Inject] attribute.

            It should probably rather be

            Source https://stackoverflow.com/questions/67319968

            QUESTION

            Why am I not able to pickup items in my text based game?
            Asked 2021-Apr-16 at 21:20

            I am working on my text based adventure game project for my intro to scripting class, written in Python.

            I have everything done and everything works except when I try to use the move

            "Get 'item name'" I'm getting my own error that says it's an invalid command.

            I've tried different indentations and such, but nothing has worked for me. I'm able to move around, and the boss message prints, realizing there are no items in my inventory. I'm not asking for anyone to critique/re-do my code, just help me understand why that specific thing isn't working. Here is what I have

            ...

            ANSWER

            Answered 2021-Apr-16 at 21:20

            There is an issue with indexing. The problem is that the length of move differs if your item has a single word or two. Change this line:

            Source https://stackoverflow.com/questions/67131661

            QUESTION

            Having trouble setting up inventory
            Asked 2020-Dec-06 at 11:44

            I'm working on a text-based game where the player had to find 6 items in different rooms before running into the boss or they die. I have the items set in the dict with the rooms but I don't know how to pull from it as the player moves around. What I have currently have has the player able to add things to the inventory but then it's stuck in a permanent loop. I am very new at this and I am having trouble connecting things together. Here is the whole thing with comments.

            ...

            ANSWER

            Answered 2020-Dec-06 at 04:19

            If each room only has one item, I think that the following line in the game() function should be removed

            Source https://stackoverflow.com/questions/65164598

            QUESTION

            How to add inventory to the current script
            Asked 2020-Dec-06 at 02:19

            So thanks to another person here I got the movement working but now I'm not sure how to incorporate the items I put into the dictionary into a way where the player can see that the item is in the room and can get it. Or check the final room that has the boss. if they get to the final room before having all 6 items then they die! Here is the code and how would I go about doing it?

            ...

            ANSWER

            Answered 2020-Dec-06 at 02:19

            i think you just need to browse the dic like this:

            Source https://stackoverflow.com/questions/65163813

            QUESTION

            Can't start the game and don't know how to add inventory
            Asked 2020-Dec-04 at 23:14

            I have to make a text based game for a final project. The goal is to pick up 6 items and to move from room to room. I'm still very new at this and would like some help! I can't seem to call the functions and I don't know how to add an inventory. Here is my current code:

            ...

            ANSWER

            Answered 2020-Dec-04 at 23:14

            This is not the final answer but I wanted to show you the changes you can make to the code to get the program to work.

            This is just restructuring your code. It is not the solution. Once we understand what the problem is, I can help add to this to solve for it.

            Source https://stackoverflow.com/questions/65150353

            QUESTION

            Get an Object's Property from HashMap Value
            Asked 2020-Nov-28 at 00:25

            I'm working on a text based adventure game in Java, and I'm trying to figure out a way to check what weapon the player has and set their damage output appropriately.

            Here is what I have set up so far:

            Item object:

            ...

            ANSWER

            Answered 2020-Nov-28 at 00:25

            You can iterate through the values of the map to retrieve the items and then apply your test:

            Source https://stackoverflow.com/questions/65044297

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install armory

            You can download it from GitHub.
            You can use armory like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
            Find more information at:

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            CLONE
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            https://github.com/armory3d/armory.git

          • CLI

            gh repo clone armory3d/armory

          • sshUrl

            git@github.com:armory3d/armory.git

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