pyganim | Sprite animation module for Pygame | Game Engine library
kandi X-RAY | pyganim Summary
kandi X-RAY | pyganim Summary
Pyganim (pronounced like "pig" and "animation") is a Python module for Pygame that makes it easy to add sprite animations to your Pygame game programs. Pyganim works with Python 2 and Python 3. The mascot of Pyganim is a red vitruvian pig. Pyganim was written by Al Sweigart and released under a "Simplified BSD" license. Contact Al with any questions/bug reports: al@inventwithpython.com.
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Top functions reviewed by kandi - BETA
- Download images from sprite sheet
- Blits the animation to a destination surface
- Return the surface of the given frame number
- Return whether the animation is finished
- Align all images in the current surface
- Gets the maximum width of the animation object
- Clears the transforms
- Returns True if all the images have the same size
- Return a copy of the object
- Return a copy of the animation object
- Flips the image
- Scale all images
- Scale the images
- Propagate state to STOPPED
- Rotates the image
- Rotate the image
- Return the frame of the current frame
- Smooth all images
- Make all transformed images
- Set the state of the player
- Set the current frame number
- Pause playback
- Create a copy of the animation object
- Return the position at time t
- Blit the animation to a destination surface
- Set the elapsed time
- Returns the elapsed time in seconds
pyganim Key Features
pyganim Examples and Code Snippets
Community Discussions
Trending Discussions on pyganim
QUESTION
So as I'm creating a game, my sprite is a bat. So far when the user holds down the left or right key, the animation works perfectly fine; however, I've tried to add in where the user is standing still, the 'flying' animation still plays, facing the direction the player was last facing so it doesn't look like the bat is simply just floating still.
The outcome I get is the sprite doesn't appear on the screen unless I hold one of the movement keys down, when I just want it to be animating constantly, even when the user isn't moving.
I can get the sprite to face a certain direction by displaying a single image when stood still, but not properly animate.
I have heard of the library pyganim, but I can't use it due to the environment I'm in, so I'm struggling with options.
Here's the relevant code for the draw function:
...ANSWER
Answered 2020-Feb-07 at 15:08Because when standing still, you set:
QUESTION
Good day. I'm trying to write a platformer. Basic actions like creating a map, creating a character, interaction and camera movement are already implemented. There are 4 files:
Game.py:
Responsible for creating the window, and drawing the rest. Also for enabling and disabling flags when performing any actions.
...ANSWER
Answered 2018-Oct-17 at 21:31In the source for the Pyganimation Class frames are defined as each element of a list of tuples. In your program this list is called ANIMATION_STAY
.
In ANIMATION_STAY
you set the value of your delay to be 0.1
, this is your mistake. ANIMATION_DELAY is supposed to be an integer, not a float or double, so use a whole number instead of your 0.1
.
Later in the source when it does this:
assert frame[1] > 0, 'Frame %s duration must be greater than zero.' % (i)
, it throws an error. Your delay needs to be >0
, but it is getting rounded down to 0
.
QUESTION
I'm trying to run some animations using pygame and pyganim and I want them to run when a key is pressed for a certain period of time and then stop. This is what I've got so far but I cant get the if block at the bottom to trigger, which should stop the animation. I'm assuming the time_now variable keeps updating so it's never greater the time_end. What is wrong with my code?
...ANSWER
Answered 2018-Feb-05 at 17:11First, your indentation is wrong. The line while True:
should not be on the same indentation level as the second line.
Your example doesn't work because of
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Install pyganim
You can use pyganim like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.
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