Space-Invaders-Pygame | Creating the game Space Invaders using Pygame Module | Game Engine library
kandi X-RAY | Space-Invaders-Pygame Summary
kandi X-RAY | Space-Invaders-Pygame Summary
Creating the game Space Invaders using Pygame Module in Python
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Top functions reviewed by kandi - BETA
- Checks if the given argument is collision .
- Fire a bullet .
- Show the score on the screen .
- Draw the game over text .
- Blit a player .
- Blits an enemy .
Space-Invaders-Pygame Key Features
Space-Invaders-Pygame Examples and Code Snippets
Community Discussions
Trending Discussions on Space-Invaders-Pygame
QUESTION
I made a game using pygame module of Python. I thought to make an executable installer of the file so that anyone could play that game without even having to install python or pygame. I used the module cx-freeze to create an executable for my game file. I stored the code for making an executable installer in file called setup.py and saved it in the same directory as of the game file and all other files which are required for the game like images, sounds, etc.
When I executed the command python setup.py build
to create an executable I started to get warnings and at the end this error occurred:
ANSWER
Answered 2020-Sep-29 at 15:09I have not used cxFreeze before, so I cannot directly help with your issue, but I would really recommend using pyinstaller
to package python programs. I have used it with pygame before and it has worked fine, and doesn't even require a setup file.
Pyinstaller can be installed using pip, and to package a file you call:
pyinstaller file.py
, along with any flags you may need. In general, I use pyinstaller file.py --onefile --noconsole
, which creates a single executable file.
Pyinstaller does not package asset files, so you must supply them with the project, but all python files used by the project (including libraries) are packaged, so no code needs to be supplied with the project.
Pyinstaller can be temperamental sometimes, so I'd recommend first creating a simple hello world file, and packaging it using pyinstaller helloworld.py --onefile
, and then running the file in the dist/
folder.
The docs are not always very helpful for pyinstaller, but I found that the best way to learn to package projects is slowly increase the complexity of the projects you try packaging, and check each project works after packaging.
If you use relative script and asset imports (e.g. pygame.image.load('image.png')
), you'll need to move the resulting .exe
to the original script's location (the .exe
is normally created in the dist/
folder, which will not work if you use relative imports and run the .exe
from there.
If you want to add an icon, you can use the --icon
flag like this: pyinstaller file.py --icon=image.ico
(the icon file must be a .ico
file - you can always you online converters if need be)
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Install Space-Invaders-Pygame
You can use Space-Invaders-Pygame like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.
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