uno | Python implementation of the card game Uno | Game Engine library
kandi X-RAY | uno Summary
kandi X-RAY | uno Summary
Some unit tested Python code to model the card game Uno.
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Top functions reviewed by kandi - BETA
- Play a card .
- Draws the deck .
- Called when mouse down .
- Draw players hands .
- Initialize the card .
- Returns whether this card matches the other card .
- Update the screen .
- Sets the query .
- Game loop .
- Print the hand .
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Trending Discussions on uno
QUESTION
I am in the process of updating my app and with Apple changing the Privacy requirements(I do like this), I believe I need to add App tracking permissions into my app. This is because I use a webview that goes to a third party website that grabs the device IP address and puts a cookie in the view. I am struggling with how to do this in Uno. I know it uses the Xamarin platform underneath- but I am not really understanding how to do this. There are no ads anywhere in the app. I have only been able to find a few examples- so what I am putting below is based off of them.
I see that I need to add NSUserTrackingUsageDescription to my info.plist. I see that I need to use AttTrackingManager. So- first- how do I import AttTrackingManager into my project in Visual Studio? I checked in Nuget and did not see it. From what I can tell- I need to check for the value in my OnLoaded, and depending on the value I need to either zero out the device ID or do nothing. Also- do I need to check this value anytime my app accesses the webview- User goes to a different page in the app and comes back to the webview(I would think I need to check it)?
Are my statements above correct? Is the best way to implement the parts in the code using something like this:
...ANSWER
Answered 2021-Jun-14 at 14:43Your approach seems sound. Let me clarify some of your interrogations.
1- You are looking for a nuget but you don't need to. ATTrackingManager is part of the iOS SDK (in the AppTrackingTransparency
namespace), as long as you target iOS14.5 as a compilation target you will have access to it. The Xamarin.iOS bits are built-in VisualStudio, so just make sure your version is high enough.
2- You need to add a NSUserTrackingUsageDescription
in info.plist as you mentioned. This will be displayed in the popup.
3- In your code, to prompt the user with the native popup you need something like this.
QUESTION
Project largely working. Have a 125Khz RFID module on an Arduino Uno, with SD card module and and RTC, all working nicely and passing data via PLX-DAQ to Excel and storing data to SD card.
I need a way of working out when the Uno is connected via PLX-DAQ to USB/serial, or when the Uno is just on battery.
So I thought to set a particular cell on Excel with the PLX-DAQ form macro in VBA to 1 (when connected) or 0 (disconnected) then read that in the Arduino code to determine whether to pass data via serial to excel or pull stored data off SD card.
The cell J4 toggles 0 or 1 according to whether disconnected / connected.
I then use the GET function of PLX-DAQ to read a cell from the Arduino sketch.
To upload the sketch I have to disconnect the connection between the RFID Tx and Arduino Rx or I get an error, which is normal, and if I run the sketch with that wire disconnected GET works fine.
...ANSWER
Answered 2021-Jun-12 at 01:54I assume you leave the arduino TX wire connected to the PC-RX. Thats why your PLX-DAQ still has the input. And as you suspect nothing will be going back.
First I thought, since nothing will come back, so your code will be stuck on
QUESTION
I am using a 3.5: TFT LCD display with an Arduino Uno and the library from the manufacturer, the KeDei TFT library. The library came with a bitmap font table that is huge for the small amount of memory of an Arduino Uno so I've been looking for alternatives.
What I am running into is that there doesn't seem to be a standard representation and some of the bitmap font tables I've found work fine and others display as strange doodles and marks or they display upside down or they display with letters flipped. After writing a simple application to display some of the characters, I finally realized that different bitmaps use different character orientations.
My questionWhat are the rules or standards or expected representations for the bit data for bitmap fonts? Why do there seem to be several different text character orientations used with bitmap fonts?
Thoughts about the questionAre these due to different target devices such as a Windows display driver or a Linux display driver versus a bare metal Arduino TFT LCD display driver?
What is the criteria used to determine a particular bitmap font representation as a series of unsigned char values? Are different types of raster devices such as a TFT LCD display and its controller have a different sequence of bits when drawing on the display surface by setting pixel colors?
What other possible bitmap font representations requiring a transformation which my version of the library currently doesn't offer, are there?
Is there some method other than the approach I'm using to determine what transformation is needed? I currently plug the bitmap font table into a test program and print out a set of characters to see how it looks and then fine tune the transformation by testing with the Arduino and the TFT LCD screen.
My experience thus farThe KeDei TFT library came with an a bitmap font table that was defined as
...ANSWER
Answered 2021-Jun-12 at 16:19Raster or bitmap fonts are represented in a number of different ways and there are bitmap font file standards that have been developed for both Linux and Windows. However raw data representation of bitmap fonts in programming language source code seems to vary depending on:
- the memory architecture of the target computer,
- the architecture and communication pathways to the display controller,
- character glyph height and width in pixels and
- the amount of memory for bitmap storage and what measures are taken to make that as small as possible.
A brief overview of bitmap fonts
A generic bitmap is a block of data in which individual bits are used to indicate a state of either on or off. One use of a bitmap is to store image data. Character glyphs can be created and stored as a collection of images, one for each character in the character set, so using a bitmap to encode and store each character image is a natural fit.
Bitmap fonts are bitmaps used to indicate how to display or print characters by turning on or off pixels or printing or not printing dots on a page. See Wikipedia Bitmap fonts
A bitmap font is one that stores each glyph as an array of pixels (that is, a bitmap). It is less commonly known as a raster font or a pixel font. Bitmap fonts are simply collections of raster images of glyphs. For each variant of the font, there is a complete set of glyph images, with each set containing an image for each character. For example, if a font has three sizes, and any combination of bold and italic, then there must be 12 complete sets of images.
A brief history of using bitmap fonts
The earliest user interface terminals such as teletype terminals used dot matrix printer mechanisms to print on rolls of paper. With the development of Cathode Ray Tube terminals bitmap fonts were readily transferable to that technology as dots of luminescence turned on and off by a scanning electron gun.
Earliest bitmap fonts were of a fixed height and width with the bitmap acting as a kind of stamp or pattern to print characters on the output medium, paper or display tube, with a fixed line height and a fixed line width such as the 80 columns and 24 lines of the DEC VT-100 terminal.
With increasing processing power, a more sophisticated typographical approach became available with vector fonts used to improve displayed text quality and provide improved scaling while also reducing memory required to describe the character glyphs.
In addition, while a matrix of dots or pixels worked fairly well for languages such as English, written languages with complex glyph forms were poorly served by bitmap fonts.
Representation of bitmap fonts in source code
There are a number of bitmap font file formats which provide a way to represent a bitmap font in a device independent description. For an example see Wikipedia topic - Glyph Bitmap Distribution Format
The Glyph Bitmap Distribution Format (BDF) by Adobe is a file format for storing bitmap fonts. The content takes the form of a text file intended to be human- and computer-readable. BDF is typically used in Unix X Window environments. It has largely been replaced by the PCF font format which is somewhat more efficient, and by scalable fonts such as OpenType and TrueType fonts.
Other bitmap standards such as XBM, Wikipedia topic - X BitMap, or XPM, Wikipedia topic - X PixMap, are source code components that describe bitmaps however many of these are not meant for bitmap fonts specifically but rather other graphical images such as icons, cursors, etc.
As bitmap fonts are an older format many times bitmap fonts are wrapped within another font standard such as TrueType in order to be compatible with the standard font subsystems of modern operating systems such as Linux and Windows.
However embedded systems that are running on the bare metal or using an RTOS will normally need the raw bitmap character image data in the form similar to the XBM format. See Encyclopedia of Graphics File Formats which has this example:
Following is an example of a 16x16 bitmap stored using both its X10 and X11 variations. Note that each array contains exactly the same data, but is stored using different data word types:
QUESTION
I have an app that is using Material extensively. Recently there was an update to Material and looking at the documentation- they have changed how material is initialized. This is the code that I had previously added to my onLaunched method in app.xaml.cs:
...ANSWER
Answered 2021-Jun-11 at 18:29The Uno.Material library recently introduced a breaking change to the way the Material resources are initialized. Going forward, resource initialization should be done via XAML, similar to the way we initialize for WinUI.
The documentation is in the midst of being updated but basically you need to move the initialization to your App.xaml
like so:
QUESTION
I am trying to use 2 strings of
CSS:
...ANSWER
Answered 2021-Jun-10 at 15:47It is not recommend nor supported to load the Google Maps JS API twice on a single page. You will get a console warning about this.
Problem:
- double billing
- collision and unexpected behaviors
Solutions:
- Use same key for both maps on page(not sure why this wouldn't be preferred).
- If you really must, one of the maps could be embedded in an iframe.
QUESTION
ANSWER
Answered 2021-May-28 at 09:46As @JérômeLaban answered in the comment:
you can find the solution here: github.com/unoplatform/uno/issues/3813
QUESTION
I'm running into an issue with trait bounds and can't understand what I'm doing wrong. I'm working with the arduino-uno crate from avr-hal and I have a function that reads the ADC, implemented as follows:
...ANSWER
Answered 2021-Jun-05 at 14:56The compiler error says:
the trait bound
&mut T: avr_hal_generic::embedded_hal::adc::Channel
is not satisfied
Notice that the error is asking for &mut T
to implement Channel
, &mut T: Channel<...>
, whereas your T
has the bound T: Channel<...>
— applying to T
itself rather than &mut T
. That's why the bound you've already written isn't helping.
Now, what's the right fix? If I look at the docs you linked, I can find the type of ::read
. (Note: I copied the text from the docs to construct this snippet; I didn't read the source code.)
QUESTION
I need help. I'm making a program using the youtube library, for c#.
For songs it works perfect. The problem is in the playlist I want to recover "videoId" to add it to a database, to put the videos in "queue".
I am using this method:
...ANSWER
Answered 2021-Jun-05 at 06:08Instead of going to every path you can use below code :
QUESTION
Avalonia UI has an own implementation/version of ReactiveUI. How compatible is this library with the standard ReactiveUI library ?
In other words, can I create my models and viewmodels in a standard library with the nuget for the standard ReactiveUI library (not the avalonia one) and leave it up to the clients how to implement the UI/views ? If they prefer WPF, Xamarin, UNO or Maui (all possible with ReactiveUI at this moment), they can use one of these for the views. If they prefer avalonia for the views, they can use the Avalonia implementation. Is that possible ?
A second question is if the Avalonia-ReactiveUI messagebus is 100% compatible with regular ReactiveUI (for the same reason as mentioned before) ? So can I pass messages from regular/standard ReactiveUI to a AvaloniaUI-ReactiveUI implementation ?
...ANSWER
Answered 2021-Jun-03 at 19:07Avalonia is using standard ReactiveUI since 0.6.0. Avalonia.ReactiveUI package just configures the required services.
QUESTION
I'm fairly new to selenium. I'm doing some tests with selenium for Python. As a an exercise, I need to lo access a web delivery service, and get a short listing of stores. However, I'm not able to get pass the first page. This is the url:
https://web.cornershopapp.com/stores-search/tech
In this site, I need to "click" on the "Cancelar" button, then enter a postal code (like 52989), then click on "Continuar" and that's it... I can then scrape the store listing that appears.
However, right from the start I get all sort of error messages in the console
I'm doing something like this:
...ANSWER
Answered 2021-Jun-03 at 15:32I'm not familiar with the BeautifulSoup module so I would just use driver.find_element_by_css_selector(thecssSelectorOfTheCancelButton).click()
This will click this button, similarly, if you want to find the text of this element, you can change it to driver.find_element_by_css_selector(thecssSelectorOfTheCancelButton).text
If you just want to print the element for some reason, you can just do print(driver.find_element_by_css_selector(thecssSelectorOfTheCancelButton))
.
I always recommend using css selectors as they are the most versatile selectors.
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You can use uno like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.
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