arena | staging 2-player , adversarial games | Game Engine library

 by   chirs Python Version: Current License: MIT

kandi X-RAY | arena Summary

kandi X-RAY | arena Summary

arena is a Python library typically used in Gaming, Game Engine, Unity applications. arena has no bugs, it has a Permissive License and it has low support. However arena has 2 vulnerabilities and it build file is not available. You can download it from GitHub.

A game server for staging turn-based, 1-vs-1 match between AI players. Uses a server/client framework using TCP sockets so AI players can be written in any language.
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            kandi-support Support

              arena has a low active ecosystem.
              It has 5 star(s) with 6 fork(s). There are 3 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 0 open issues and 2 have been closed. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of arena is current.

            kandi-Quality Quality

              arena has no bugs reported.

            kandi-Security Security

              arena has 2 vulnerability issues reported (1 critical, 0 high, 1 medium, 0 low).

            kandi-License License

              arena is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              arena releases are not available. You will need to build from source code and install.
              arena has no build file. You will be need to create the build yourself to build the component from source.
              Installation instructions, examples and code snippets are available.

            Top functions reviewed by kandi - BETA

            kandi has reviewed arena and discovered the below as its top functions. This is intended to give you an instant insight into arena implemented functionality, and help decide if they suit your requirements.
            • Check if a move is legal
            • Return a list of captured captures
            • Apply a move
            • Get moves from start position
            • Return a list of captures that match the given player
            • Gets theopponent of a polynomial
            • Return the direction of the piece
            • Return the game result
            • Returns a list of moves that match the given player
            • Return the color of the board
            • Returns a list of possible solutions
            • Return the result of the winner
            • Return the winner of the game
            • Transition the board
            • Transition from player
            Get all kandi verified functions for this library.

            arena Key Features

            No Key Features are available at this moment for arena.

            arena Examples and Code Snippets

            No Code Snippets are available at this moment for arena.

            Community Discussions

            QUESTION

            How to use groupcollide?
            Asked 2021-Jun-08 at 16:07

            So I've been wondering how to use the pygame groupcollide. And I'm utterly stumped right now. As I am using collide_rect and it is fine. But for groupcollide I can't seem to figure out how to call the properties of the item inside of that group. And I can't do collide rect because there's going to be a lot of bullets.

            ...

            ANSWER

            Answered 2021-Jun-08 at 16:07

            You cannot use pygame.sprite.groupcollide() here, because the bullets collide with the player that shoots the bullets.
            You have to use pygame.sprite.spritecollide(), with one player and the bullets of the opponent. Call it once for each player.

            Source https://stackoverflow.com/questions/67890545

            QUESTION

            How to log out user and How to check user verify mail
            Asked 2021-Jun-03 at 10:56

            I got the following problem. When user register he will be on a page, where I show a message like check your Email account. And when user check his account and confirm his mail he automatically get to homepage. So far so good. But when user press register button an get mail and reload the page he get also inside homepage without confirm his mail. I trie this

            ...

            ANSWER

            Answered 2021-Jun-03 at 10:56

            You should check email verification within you're sign-in method, and if the email was verified then return instance.signInWithEmailAndPassword.

            full code:

            Source https://stackoverflow.com/questions/66519428

            QUESTION

            idiomatic mutable arena traversal dependent on immutable member
            Asked 2021-May-31 at 02:03

            How should I rewrite the following code idiomatically?

            The problem seems to be that traversal could be modified during action(). One solution would be to create a temporary copy of traversal inside of traverse, but that would be a burden if traversal is large.

            Maybe Idiomatically access an element of a vector mutably and immutably is the canonical version of this, but I am not sure (and have not fully understood the referenced issue)?

            ...

            ANSWER

            Answered 2021-May-30 at 14:59

            I can think of two ways to do this (plus an easier way that's less general). The first is to destructure the struct so you aren't dealing with self anymore, but only its data. Then the data are independent so you the ownership of arena and traverse won't conflict anymore because they are independent. The disadvantage is that the function parameters get more complex.

            Source https://stackoverflow.com/questions/67757254

            QUESTION

            Unhandled Exception: NoSuchMethodError: Class 'String' has no instance getter 'path'
            Asked 2021-May-27 at 21:22

            I have tried to upload multiple images through multi_image_picker depedency and using multipart request, where I upload images on first screen and get them on another screen and tried to post them through API, instead gets an error in LogCat as below:

            ...

            ANSWER

            Answered 2021-Jan-22 at 08:09

            You file variable is a String, not a File. Check files collections creation and pass into submitpayment list with type definition (List) for check this issue at compile time.

            Source https://stackoverflow.com/questions/65841173

            QUESTION

            Unhandled Exception: Invalid argument(s) (value): Must not be null Flutter 2
            Asked 2021-May-27 at 12:03

            Before switching to Flutter 2, I was using an old version of SharedPreferences without problems, and now I have the latest version.I was able to store values of type int in a separate class that I use from all aspects of the application, but after moving and updating all attempts to save the values, I have the following problem:

            ...

            ANSWER

            Answered 2021-May-27 at 12:03

            Your are set null value, so in new version of flutter you can't. Make sure your lang value not to be null.

            Source https://stackoverflow.com/questions/67720594

            QUESTION

            __thread c++ memory leak
            Asked 2021-May-27 at 08:09

            I have a class A like this:

            ...

            ANSWER

            Answered 2021-May-27 at 08:09

            The memory used by arena will be released but whatever it is pointing to won't be freed.

            Use c++11's thread_local with a smart pointer instead e.g.

            Source https://stackoverflow.com/questions/67717188

            QUESTION

            how to webs scrape only the link from subset of html
            Asked 2021-May-25 at 05:24

            Background & Problem

            I am trying to web scrape links to articles from a news webpage. I've done a nested find_all and I've managed to get the 'a href' sections, but this also includes info I don't require like article name.

            What I need Help with

            I've searched several articles on SO such as this. But none seem to work for my specific case. Does Anyone know how I can create a list of just news article links?

            My code so far

            ...

            ANSWER

            Answered 2021-May-25 at 05:23

            QUESTION

            TextButton onpress() not working om flutter
            Asked 2021-May-23 at 13:23

            so I tried to link 2 screens in flutter together via a Textbutton but it won't work.

            This is my code for my Text Button :

            ...

            ANSWER

            Answered 2021-May-23 at 13:23

            It's because the context you are using for Navigator.push(context,...) is above your MaterialApp widget and contains no reference for a Navigator since the navigator is set up by the MaterialApp.

            You need a new context that is under the MaterialApp to allow your Navigator to be found.

            Either wrap your Scaffold in a Builder widget for a new context or make a new separate FirstWidget.

            Method 1: Builder

            Source https://stackoverflow.com/questions/67581631

            QUESTION

            ld: undefined reference to `lua_`. I don't know why ld cannot reference lua even though its there
            Asked 2021-May-19 at 14:49

            I'm trying to install the code from this git-repo for a university project and I'm stuck because ld does not seem to be able to link lua properly. I followed the install instructions and compile the code with:

            ...

            ANSWER

            Answered 2021-May-19 at 13:22

            Lua can be compiled both as C ans C++ languages. This is an advertised feature of it. For that reason, Lua authors decided not to include the classic extern "C" in the headers.

            Your liblua5.2.so.5.2 library was compiled in C language and the symbols are not mangled. You compiled your application in C++ mode with just including Lua headers without extern "C", so your Lua included symbols are mangled.

            Solution: wrap your include with extern "C":

            Source https://stackoverflow.com/questions/67603835

            QUESTION

            Segfault with for fresh ubuntu 20.04 install using conda
            Asked 2021-May-14 at 09:58

            The python interpreter segfaults when running in a miniconda environment on a fresh install of ubuntu 20.04.2. This seems to happen intermittently, both while running "pip" during the conda setup of an environment and during the execution of code like below.

            The segfault always occurs when running the following code, which reads texts from files and tokenizes the result. The segfault location changes from run to run. Also the exact same code can run on another computer with the same conda environment on a ubuntu 18.04.

            The core dumps always points to some function in the unicodeobject.c file in python but the exact function changes from crash to crash. At least one crash has a clear dereferenced pointer 0x0 where the "unicode object" should be.

            My guess is that something causes the python interpreter to throw away the pointed to unicode object while it is still being worked on causing a segfault. But any bug in the interpreter or NLTK should have been noticed by more users, and I cannot find anyone with similar issues.

            Things tried that didn't fix the issue:

            1. Reformatting and reinstalling ubuntu
            2. Switched to ubuntu 18.04 (on this computer, another computer with 18.04 can run the code just fine)
            3. Replacing hardware, to ensure that RAM, or SSD disk isn't broken
            4. Changing to python versions 3.8.6, 3.8.8, 3.9.2
            5. Cloning the conda environment from a working computer to the broken one

            Attached is one stacktrace of the fault handler along with it's corresponding core dump stack trace from gdb.

            ...

            ANSWER

            Answered 2021-May-14 at 09:58

            For the sake of anyone searching for similar issues. This was eventually resolved to be a hardware fault in the CPU. Replacing the CPU with another identically branded one removed the issue. Interestingly the issue was not present on windows computers.

            Source https://stackoverflow.com/questions/66868753

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            Rockwell Automation Arena versions 15.10.00 and prior contains a use after free vulnerability caused by processing specially crafted Arena Simulation Software files that may cause the software application to crash, potentially losing any unsaved data..
            OpenForis Arena before 2019-05-07 allows SQL injection in the sorting feature.

            Install arena

            In one terminal, launch the server, host and port:.

            Support

            A 64 char-long string. Char position runs from left to right, top to bottom (e.g. position 10 represents the third square from the left in the second row from the top). Spaces (' ') represent empty squares, 'b' represents a player 1 pawn, 'B' represents a player 1 king. 'r' and 'R' are the same for player 2. A list of integers holding a piece's starting position and the visited squares (e.g. [1,10] or [24, 42, 60, 45] (multiple captures)). A 9 char-long string. Char position runs from left to right, top to bottom (e.g. position 4 represents the second square from the left in the second row from the top (the middle square)). Spaces (' ') represent empty squares, 'x' represents player 1, 'o' represents player 2. A string encapsulating an int with the index of the square the player wants to put its next mark in (e.g. "2"). A 42 char-long string. Char position runs from left to right, top to bottom (e.g. position 0 represents the upper-left square, 18 represents the middle square in the third row (from the top). Spaces (' ') represent empty squares, 'x' represents player 1, 'o' represents player 2. A string between 0 and 6 inclusive, encapsulating an integer with the index of the column where the player wants to drop her next piece.
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            https://github.com/chirs/arena.git

          • CLI

            gh repo clone chirs/arena

          • sshUrl

            git@github.com:chirs/arena.git

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