Hearts | Python implementation of the Card game hearts | Game Engine library

 by   danielcorin Python Version: Current License: No License

kandi X-RAY | Hearts Summary

kandi X-RAY | Hearts Summary

Hearts is a Python library typically used in Gaming, Game Engine, Pygame applications. Hearts has no bugs, it has no vulnerabilities and it has low support. However Hearts build file is not available. You can download it from GitHub.

A Python implementation of Hearts. This project is a work in progress.
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            kandi-support Support

              Hearts has a low active ecosystem.
              It has 11 star(s) with 9 fork(s). There are 3 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              Hearts has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of Hearts is current.

            kandi-Quality Quality

              Hearts has no bugs reported.

            kandi-Security Security

              Hearts has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              Hearts does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              Hearts releases are not available. You will need to build from source code and install.
              Hearts has no build file. You will be need to create the build yourself to build the component from source.

            Top functions reviewed by kandi - BETA

            kandi has reviewed Hearts and discovered the below as its top functions. This is intended to give you an instant insight into Hearts implemented functionality, and help decide if they suit your requirements.
            • Play a card
            • Get a card from the user
            Get all kandi verified functions for this library.

            Hearts Key Features

            No Key Features are available at this moment for Hearts.

            Hearts Examples and Code Snippets

            No Code Snippets are available at this moment for Hearts.

            Community Discussions

            QUESTION

            How to remove items with something common from list in python 3
            Asked 2021-Jun-14 at 02:51

            code I am trying to remove cards with the same color and number from total cards but I am having trouble making conditions for my for loop

            ...

            ANSWER

            Answered 2021-Jun-14 at 02:51

            Okay, since there are some things about your question that are not very clear, I am going to assume what seems reasonable and answer with that in mind. My assumptions are:

            1. When there is a match of number and color, both cards should be removed;
            2. If there are repeated cards (same color and number), all of their instances should be removed.

            So, first, I believe in order to make the comparisons easier to understand and more efficient, we can make a specific function to tell us the color of the card based on its suit. This will make your conditions much cleaner:

            Source https://stackoverflow.com/questions/67958526

            QUESTION

            Deck of card not completely returned, parts of play() not executed (Python)
            Asked 2021-May-29 at 02:09

            I have built a simple "Higher or Lower" card game for two players using reference from Why is the same card being drawn in this while loop for card deck?. The game flow should be like this:

            1. First player (Computer) to draw a card from the deck and show it
            2. Each player place a guess whether the next card drawn will be higher or lower in value to the first card drawn
            3. The second player (Player_1) draw a card and show it
            4. Whoever guess is correct will get one point
            5. After the last card of the deck is drawn, the points are to be tallied
            ...

            ANSWER

            Answered 2021-May-23 at 10:39

            self.hand is the Deck object, in for card in self.hand you are trying to iterate over it. You want to iterate over its cards property

            Source https://stackoverflow.com/questions/67658729

            QUESTION

            How to properly do JSON API GET requests and assign output (Kimai Time Tracking)
            Asked 2021-May-28 at 11:45

            I want to write a simple desktop application to track the overtime work of our employees. Whenever one of our employees needs to perform some tasks outside our normal working hours we want to track them using "Kimai Time Tracking".

            The application I am programming needs to get the duration of all recorded tasks from Kimai, add them up and store them on a local SQL Server as an overtime contingent for the employee to claim later.

            This is the GET request I'm mainly gonna use:

            GET /api/timesheets (Returns a collection of timesheet records)

            and this is an example output from the Kimai Demo (Sorry for length)

            ...

            ANSWER

            Answered 2021-May-28 at 11:45

            You could use the HttpClient API to issue a REST request and then parse the response directly in your .NET app:

            Source https://stackoverflow.com/questions/67737198

            QUESTION

            How to make a conditional button that changes the screen view?
            Asked 2021-May-27 at 20:47

            I am new to Swift, but I am trying to make a simple blackjack game. I have a HIT button that adds a card to the player's hand and increases the player's total score each time. But I also want to add a condition to the HIT button that if the player's total is over 21 a new screen appears with the text "You lose". However, I cannot get the button to open another view.

            I at first thought to change the HIT button to a NavigationView but then I couldn't figure out where to add the ifBust condition, so I thought it would better solution to make a new .swift file and call the file name in the if statement, that does not seem to work either.

            I have a isBust function that returns true if the player's score is over 21:

            ...

            ANSWER

            Answered 2021-May-27 at 20:47

            I think I figured out the answer to my own question. First I need to add a selection variable with nil (also meaning null?) as its value within the file.

            Source https://stackoverflow.com/questions/67728962

            QUESTION

            C change pointer address of array in other function to change the position of values in the array
            Asked 2021-May-19 at 15:47
             typedef struct {
               char* value;
               char* type;
             } CARD;
            
             CARD cards[52];
            
             void initializeCards() { 
            
               char* types[10] = {"Spade", "Club", "Hearts", "Diamonds"};
               char* values[13] = {"1", "2", "3", "4", "5", "6", "7", "8", "9", "10", "B", "D", "K"};
            
               shuffleArray(&values, 4); //I've also tried *values, or just values
            
               for (int i = 0; i < 4; i++) {
                 for (int e = 0; e < 13; e++) {
                   cards[i*13 + e].type = types[i];
                   cards[i*13 + e].value = values[e];
                 }
               }
             }//initializeCards.
            
            
             //Code in this function comes from this thread: https://stackoverflow.com/questions/34844003/changing-array-inside-function-in-c
             //I've tried many different things inside this function, none of these seem to work.
             
             void shuffleArray(char** array, uint8_t size) {
            
                free(*array);
            
                *array = malloc(size * sizeof(int));
                //char* temp = (*array)[0];
                //(*array)[0] = 1;
            
                (*array)[0] = "test";
            
                printf("%s\n", &array[0]);
             }//shuffleArray.
            
            ...

            ANSWER

            Answered 2021-May-19 at 15:47

            It's not entirely clear what you're trying to do, but you certainly cannot free an array that is not allocated via malloc (and family). Perhaps you want something like:

            Source https://stackoverflow.com/questions/67605391

            QUESTION

            C printing values of array with pointer values to a char
            Asked 2021-May-18 at 14:31
             typedef struct {
               char* value;
               char* type;
             } CARD;
             CARD cards[52];
            
            
             void initializeCards() { 
            
                 char types[4][10] = {"Spade", "Club", "Hearts", "Diamonds"};
                 char values[13][1] = {"1", "2", "3", "4", "5", "6", "7", "8", "9", "10", "B", "D", "K"};
            
                 for (int i = 0; i < 4; i++) {
                    for (int e = 0; e < 13; e++) {
                       cards[i*13 + e].type = types[i];
                       cards[i*13 + e].value = values[e];
                    }
                 }
            
                 //This prints all sorts of weid characters.
                 for (int i=0; i<52; i++) {
                     printf("%s %s\n", cards[i].type, cards[i].value);
                 } 
             }//initializeCards.
            
            ...

            ANSWER

            Answered 2021-May-18 at 14:30

            Your array values doesn't have enough elements to store the terminating null-character, but you are trying to print that as strings (sequences of characters terminated by a null-character) later.

            Allocate enough elements so that the array can hold terminating null-characters.

            Wrong line:

            Source https://stackoverflow.com/questions/67588323

            QUESTION

            Why is the same card being drawn in this while loop for card deck?
            Asked 2021-May-16 at 12:10

            I have built a deck of cards in the following code. I'm running a while loop to try drawing cards from the deck, but the same card is repeatedly drawn for the entire length of the deck. Obviously, what I want is to draw a different card each time.

            What am I doing wrong?

            ...

            ANSWER

            Answered 2021-May-16 at 12:10

            Your show_hand has a loop that exits immediately upon its first iteration, so it just prints the first card and then exits... no matter how many cards are in the hand. So there is no problem with drawing the cards. The problem is in the printing...

            Since card.show() prints something, show_hand really shouldn't return anything, and you should just let the loop make all its iterations.

            So I would suggest changing it to this:

            Source https://stackoverflow.com/questions/67554721

            QUESTION

            Simulate the probability to get four-of-a-kind (four cards with the same symbol: 7, 8, 9, 10, J, Q, K or A) by drawing 5 cards in R
            Asked 2021-May-15 at 09:33

            I tried in this way, but it doesn't work, because I can't match the different cards in the function sum. How can I match the 4 cards?

            ...

            ANSWER

            Answered 2021-May-15 at 09:33

            The probability of 4 cards being the same out of 5 cards drawn can be found by -

            Source https://stackoverflow.com/questions/67545039

            QUESTION

            random.shuffle doesn't shuffle
            Asked 2021-May-09 at 10:51

            I'm building a deck of cards that has shuffling function. I'm using random.shuffle, but it is not shuffling at all. When I run the following codes, the whole deck is printed out in good order. Please have a look, thanks!

            ...

            ANSWER

            Answered 2021-May-09 at 10:51

            I just tried your code, the console output messages you are seeing in good order are created from the self.build() function, if you call deck.show() at the end, you will see the shuffled messages.

            Source https://stackoverflow.com/questions/67456795

            QUESTION

            How to make user's turn end when certain type of card is randomly generated? If-else statement not working
            Asked 2021-May-06 at 00:13

            I'm fairly new at coding and I'm making a game in which the user plays a random card drawing game against the computer. The goal is to reach 50 points first and you reach that by drawing the cards.

            For example, a 2 of Clubs should have a value of 2 and a King of Hearts should have a value of 13. The user and computer take turns drawing cards and you may continue your turn as long as you want and accumulate points, unless you draw any type of Ace or Jack, in which you lose all points for that turn and your turn ends.

            In my code, I'm not sure why the user doesn't lose points and their turn doesn't end when they draw an Ace or Jack, even though there's a section of code that specifically includes an if-else statement acknowledging it. Can anyone help me?

            Btw, this is as minimal as I can make the code so that you can understand how it works at its basics, while making sure that the if-else statement in question still has the same steps leading up to it. ...

            ANSWER

            Answered 2021-May-06 at 00:11

            Consider the following code:

            Source https://stackoverflow.com/questions/67410078

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Hearts

            You can download it from GitHub.
            You can use Hearts like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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