cardsource | A Python based library for simulating playing card games | Game Engine library

 by   davidfischer Python Version: 0.0.1 License: No License

kandi X-RAY | cardsource Summary

kandi X-RAY | cardsource Summary

cardsource is a Python library typically used in Gaming, Game Engine applications. cardsource has no bugs, it has no vulnerabilities, it has build file available and it has low support. You can install using 'pip install cardsource' or download it from GitHub, PyPI.

A Python based library for simulating playing card games
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            kandi-support Support

              cardsource has a low active ecosystem.
              It has 14 star(s) with 1 fork(s). There are 3 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 1 open issues and 0 have been closed. On average issues are closed in 1127 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of cardsource is 0.0.1

            kandi-Quality Quality

              cardsource has 0 bugs and 0 code smells.

            kandi-Security Security

              cardsource has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              cardsource code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              cardsource does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              cardsource releases are not available. You will need to build from source code and install.
              Deployable package is available in PyPI.
              Build file is available. You can build the component from source.
              cardsource saves you 254 person hours of effort in developing the same functionality from scratch.
              It has 618 lines of code, 86 functions and 24 files.
              It has medium code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed cardsource and discovered the below as its top functions. This is intended to give you an instant insight into cardsource implemented functionality, and help decide if they suit your requirements.
            • Calculates the amount of possible ACEs
            • Append a card to the deck
            • Removes the card from the stack
            • Shuffle the card
            • Reset the deck
            • Extend the contents of the other
            • Shuffle the list
            Get all kandi verified functions for this library.

            cardsource Key Features

            No Key Features are available at this moment for cardsource.

            cardsource Examples and Code Snippets

            No Code Snippets are available at this moment for cardsource.

            Community Discussions

            QUESTION

            How to apply Image TranslateTranform to an Image by step (Jump a few Pixel)
            Asked 2019-Jun-03 at 22:15

            I currently using the TranslateTransform on an image by code in my App and it's working correctly.

            But I would like the image to move by step, let's say jump 10 or 20 pixel on each movement. Is there a way to do this. This to give a retro flavor to the movement.

            I was thinking something like TranslateTransform.Step = 10;

            ...

            ANSWER

            Answered 2019-May-29 at 00:38

            You can use a custom EasingFunction to achieve this.

            By writing an EasingFunction you can fully control the movement of animation. I've written a StepEasingFunction as shown below:

            Source https://stackoverflow.com/questions/56351344

            QUESTION

            Babel Decorators transform, constantly get unexpected token (with react project) no matter what I try
            Asked 2019-Jan-11 at 07:49

            I've done a fair amount of searching through StackO trying to find an answer but I keep coming up with the same error, unexpected token

            Whenever I use the text decorator transpile to correct the error, I still get the same problem in my component.

            My error is this:

            ...

            ANSWER

            Answered 2017-Jun-25 at 14:06

            In your package.json file

            Source https://stackoverflow.com/questions/44746518

            QUESTION

            How to manually load UITableView
            Asked 2018-Jul-31 at 10:34

            I kind of have a weird layout here, it's kind of like this (also see pics):

            -UITableViewCell 1

            ----UIView 2

            --------UITableView 3

            The controller the the UITableView (1) is like that:

            ...

            ANSWER

            Answered 2018-Jul-31 at 10:34

            Once a cell loaded on the screen, you cannot change height for that cell for better UI-Experience,

            and in hierarchy heightForRowAt get called before cellForRowAt.

            So you had 2 options to choose for a solution to your problem

            • first:: get your heights values ready before your table view try to loads cells in it (get heights array ready before setting delegate and datasource values to your tableView)
            • second:: whenever you need to update your tableView cells to re-established with respect to new height values, call this each time after you have updated your height values

              yourTableView.reloadData()

            Source https://stackoverflow.com/questions/51481703

            QUESTION

            Room returns incorrect initialized object from generated query
            Asked 2018-Jun-25 at 10:20

            I have three tables, one containing Cards, one containing CardDecks and third one implementing a many-to-many relation between the former two and additionally containg a symbol for every relation entry.

            My task is to get three columns from the card-table and the symbol from the relation-table and save it in a data Object specifically designed for handling those inputs, the codition being, that all entries match the given deckId. Or in (hopefully correct) sql-language:

            ...

            ANSWER

            Answered 2018-Jun-25 at 10:18

            So after some trial and error and reading through the dao-documentation once again i found my error:

            When creating a class for handling subsets of columns in room, it is important to tell room which variable coresponds to which columns via @ColumnInfo(name = "name of the column goes here")-annotation.

            So changing my CardWithSymbol class as follows solved the issue for me:

            Source https://stackoverflow.com/questions/50996862

            QUESTION

            How can I set fill color depends on attribute value of polygon feature?
            Asked 2018-Jun-19 at 00:39

            This is how I define polygon feature:

            ...

            ANSWER

            Answered 2018-Jun-19 at 00:39

            If you would like to set the color of a polygon based on a color value in its attributes dictionary, you can use an identity function.

            Source https://stackoverflow.com/questions/50917178

            QUESTION

            Convert NSExpression to MGLStyleValue<>
            Asked 2018-Jun-08 at 04:55

            I try to do:

            ...

            ANSWER

            Answered 2018-May-23 at 23:18

            It looks like you are trying to use an NSExpression with a 3.x version of the Maps SDK. In that case, you will want to use a MGLStyleValue. You may want to try something like:

            Source https://stackoverflow.com/questions/50494704

            QUESTION

            React Dnd canDrop prop not turning true but isOver works fine
            Asked 2018-Jun-04 at 17:57

            I have 3 components in my Reactjs demo project and i am using the react DnD component.

            React DnD Examples here.

            Box.js

            ...

            ANSWER

            Answered 2018-Jun-04 at 17:57

            You should be returning true/false from canDrop inside boxTarget in Box.js.

            Source https://stackoverflow.com/questions/50680206

            QUESTION

            React DND - Cannot add new item to state after a drag and drop event
            Asked 2017-Sep-08 at 01:16

            I am working on a simple version of ReactDND before I implement this code into my image uploader.

            Each time an image is added, it is added to state and passed through to ReactDND so that it is draggable and also droppable (so users can rearrange their images).

            Everything works great, except for one thing. The problem I am having is after adding multiple images, is that once I drag and drop and image (works), the State no longer updates for ReactDND and I cannot add new images.

            Here is my code below (note I am just using a button to add extra items to state):

            Main Component:

            ...

            ANSWER

            Answered 2017-Sep-08 at 01:16

            @Notorious.

            I have checked your code in my side and solved the issue. When you drag and drop an element that changes the state of Container but not the state of ImageUploader.

            So I made a function to inform the state of Container has changed. Also I inserted componentWillReceiveProps() function to Container and updated the state of Container in that function.

            Finally the problem solved.

            Here's the changed code.

            Main Component:

            Source https://stackoverflow.com/questions/45891113

            QUESTION

            How to convert decorator syntax to ES6?
            Asked 2017-Aug-24 at 14:22

            I am trying to understand some code React written in ESnext (decorators). I know how to convert decorators from ESnext to ES6 syntax

            ...

            ANSWER

            Answered 2017-Aug-24 at 13:59

            Because you have two Higher Order Component (HOC) decorators you need to combine them and wrap your class when exporting with these two (DropTarget and DragSource). If you're using redux library then you can use its utility function compose that combines multiple HOCs and wraps the class with it. The code you need to focus on is at the end of the code below:

            Source https://stackoverflow.com/questions/45863194

            QUESTION

            Android ListFragment has perpetual loading bar
            Asked 2017-Jun-20 at 21:14

            I am new to android development and I have been having a problem with one of my recent projects. I have a listfragment as part of an activity which works and loads the test information I put into it, however, there is a loading spinner that will not go away no matter what I try. Here is the image: Perpetual Loading Bar. Here is My code:

            MainActivity.java

            ...

            ANSWER

            Answered 2017-Jun-20 at 21:14

            From the documentation:

            You must use ListFragment.setListAdapter() to associate the list with an adapter. Do not directly call ListView.setAdapter() or else important initialization will be skipped.

            In your FragmentList instead of calling:

            Source https://stackoverflow.com/questions/44661264

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install cardsource

            You can install using 'pip install cardsource' or download it from GitHub, PyPI.
            You can use cardsource like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            Install
          • PyPI

            pip install cardsource

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          • HTTPS

            https://github.com/davidfischer/cardsource.git

          • CLI

            gh repo clone davidfischer/cardsource

          • sshUrl

            git@github.com:davidfischer/cardsource.git

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