pyengine | the skeletris engine , extracted here for re-use | Game Engine library
kandi X-RAY | pyengine Summary
kandi X-RAY | pyengine Summary
Note: This has bugs, it's not well documented, and it's not very pleasant to use!. This was originally the core "engine" of Skeletris, built on top of pygame, and I've extracted it here as a standalone resource. It sidesteps most of pygame's rendering API to interface directly with PyOpenGL instead. This means you can't use pygame-y stuff like pygame.draw, pygame.font, and direct surface manipulation & blitting to put stuff onto the screen. Instead, you load or create a massive spritesheet that contains all the sprites you'll ever need, bind it to the GPU, and work solely with those for the entire game. You create a fixed number of "sprite layers", fill them with "sprite objects" (AKA sub-rectangles of the original sheet), update their positions, sizes, etc., and then render each layer to the screen with a single draw call. In exchange for flexibily, you get speed. That's the idea anyways.
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Top functions reviewed by kandi - BETA
- Main game loop
- Clear the mouse position
- Wait for the next frame to finish
- Clears the mapping
- Add the rself
- Create a sprite atlas
- Get the draw order of the image
- Update the scene
- Create the spec file
- Ask a question
- Return the path to the icon
- Load a texture from disk
- Generate a crash report
- BFS algorithm
- Update the dimensions
- Pack rectangles into smallest bounding box
- Dijkstra s algorithm
- Setup the shader
- Prompt the user for text
- Updates the plot
- Update the image
- Add an URSE
- Get shake points
- Ask the user for a given question
- Play a song
- Performs a fadeout
pyengine Key Features
pyengine Examples and Code Snippets
Community Discussions
Trending Discussions on pyengine
QUESTION
I am getting error like this below in the 500 internal server error
page.
ANSWER
Answered 2018-Dec-07 at 08:50I have found the answer here in the Thread safety and multi-models
section. If it can help anyone else facing what I faced.
A Python program may start several threads. Each thread should have these statements to initialize pyDatalog :
QUESTION
I'm creating the game engine and the files are structured like this:
...ANSWER
Answered 2018-Jul-01 at 21:20The problem is, if I wish, for example, to import "entity_dict.py" into "entity.py" how should I do?
Given the project structure
QUESTION
I`m using Python4Delphi
I have a python file that a class declared on it like this :
...ANSWER
Answered 2017-Apr-18 at 13:18I Found the answer, I will post here may be helpful for someone
Put a PythonDelphiVar Component on the form and set it's OnExtGetData
and OnExtSetData
Events like the this code :
QUESTION
Iv been looking into embedding jython into my java program to allow users to script in python. However i want to print the output of their python scripts into a java text box in my program. But i cannot find a way to embed the output of the jython engine:
...ANSWER
Answered 2017-Jan-21 at 23:31You can set a Writer
for the scripts to use through the engines ScriptContext
. For example:
QUESTION
Im having an issue using Jython, I wish to capture the output of the eval function:
...ANSWER
Answered 2017-Jan-21 at 18:40Pyoutput
in the question is null
(print
does not return anything), so Pyoutput.toString()
results in a NullPointerException
.
It works with an expression that yields a value. The following program prints 6
.
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install pyengine
You can use pyengine like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.
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