legendary | source replacement for the Epic Games Launcher | Game Engine library

 by   derrod Python Version: 0.20.32 License: GPL-3.0

kandi X-RAY | legendary Summary

kandi X-RAY | legendary Summary

legendary is a Python library typically used in Gaming, Game Engine, Electron applications. legendary has no bugs, it has no vulnerabilities, it has build file available, it has a Strong Copyleft License and it has medium support. You can install using 'pip install legendary' or download it from GitHub, PyPI.

Legendary - A free and open-source replacement for the Epic Games Launcher

            kandi-support Support

              legendary has a medium active ecosystem.
              It has 3967 star(s) with 147 fork(s). There are 47 watchers for this library.
              It had no major release in the last 12 months.
              There are 45 open issues and 364 have been closed. On average issues are closed in 22 days. There are 7 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of legendary is 0.20.32

            kandi-Quality Quality

              legendary has 0 bugs and 0 code smells.

            kandi-Security Security

              legendary has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              legendary code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              legendary is licensed under the GPL-3.0 License. This license is Strong Copyleft.
              Strong Copyleft licenses enforce sharing, and you can use them when creating open source projects.

            kandi-Reuse Reuse

              legendary releases are available to install and integrate.
              Deployable package is available in PyPI.
              Build file is available. You can build the component from source.
              Installation instructions, examples and code snippets are available.

            Top functions reviewed by kandi - BETA

            kandi has reviewed legendary and discovered the below as its top functions. This is intended to give you an instant insight into legendary implemented functionality, and help decide if they suit your requirements.
            • Main entry point .
            • Runs the analysis .
            • Show info .
            • Prepare download .
            • Run the worker .
            • Package a savegame .
            • Validate a list of files .
            • Generate aliases for a given game name .
            • Delete a list of files .
            • Query the registry for Windows Registry entries .
            Get all kandi verified functions for this library.

            legendary Key Features

            No Key Features are available at this moment for legendary.

            legendary Examples and Code Snippets

            Javadot img1Lines of Code : 215dot img1no licencesLicense : No License
            copy iconCopy
            /** This interface describes the methods to be supported by a lockable object. */
            public interface Lockable {
               * Checks if the object is locked.
               * @return true if it is locked.
              boolean isLocked();
               * locks the object  
            Step 1: Fingerprinting a Dataset
            Pythondot img2Lines of Code : 33dot img2no licencesLicense : No License
            copy iconCopy
            # import the necessary packages
            from PIL import Image
            import imagehash
            import argparse
            import shelve
            import glob
            # construct the argument parse and parse the arguments
            ap = argparse.ArgumentParser()
            ap.add_argument("-d", "--dataset", required = True  
            How to use manifest files?
            Pythondot img3Lines of Code : 1dot img3no licencesLicense : No License
            copy iconCopy
            legendary -v -y install --manifest "D:/Games/FortniteVersions/4.1.manifest" --download-only --no-install --game-folder "GAME-FOLDER" Fortnite

            Community Discussions


            Deserializing JSON to a Dictionary with Item being abstract
            Asked 2022-Feb-18 at 19:47

            I'm looking to deserialize a JSON string to a Dictionary with Item being an abstract class. I serialize many types of items, some being Weapons, some being Armour, Consumables, etc.

            Error: Newtonsoft.Json.JsonSerializationException: 'Could not create an instance of type Item. Type is an interface or abstract class and cannot be instantiated.

            EDIT: I'm using Newtonsoft.Json for serializing / deserializing

            Deserialization code:



            Answered 2022-Feb-18 at 19:47

            You can use custom converter to be able to deserialize to different types in same hierarchy. Also I highly recommend using properties instead of fields. So small reproducer can look like this:

            Source https://stackoverflow.com/questions/71178309


            Output all results of findstr to seperate txt files
            Asked 2022-Feb-03 at 20:59

            Currently my code is: findstr Starfy ./List.txt > result.txt

            My result.txt is

            3841 - Legendary Starfy, The (USA).zip

            x166 - Legendary Starfy, The (USA) (Demo) (Kiosk).zip

            However, I want result 1 and result 2 to have their own seperate files, so it would look like:

            result1.txt > 3841 - Legendary Starfy, The (USA).zip

            result2.txt > x166 - Legendary Starfy, The (USA) (Demo) (Kiosk).zip

            I'm unsure how to make this work, and would love if someone is able to help point me in the right direction.



            Answered 2022-Feb-03 at 02:23
            for /f "tokens=1,* delims=:" %%S in ('findstr /i "echo" "%~f0"^|findstr /n /i "echo" ') do ECHO %%T>"U:\moreresults\result%%S.txt"

            Source https://stackoverflow.com/questions/70963865


            Getting unexpected fault address error when unmarshalling json from bolt database in external function
            Asked 2022-Jan-04 at 16:01

            I am currently working on storing/retrieving characters from a Bolt Database in Go.
            I wrote this function here to retrieve every character stored and it worked fine.



            Answered 2022-Jan-04 at 16:01

            Please try to replace the following line:

            Source https://stackoverflow.com/questions/70580331


            cannot find -lbgi | codeblocks
            Asked 2021-Dec-05 at 09:52

            I'm trying to write some program with the legendary graphics.h

            I got a toy code. And downloaded all necessary files:

            • winbgim.h
            • graphics.h
            • libbgi.a

            And then fixed all header bugs. And tried to compile with proper linking.

            And the build log looks something like this:



            Answered 2021-Dec-05 at 09:52

            gcc (QP MinGW32) 4.4.5, 32 bit

            I had tried different compiler, but nothing worked:

            • gcc (i686-posix-dwarf-rev0, Built by MinGW-W64 project) 8.1.0
            • gcc (x86_64-posix-seh-rev0, Built by MinGW-W64 project) 8.1.0
            • there were 4 more

            But the thing that resolved this is: gcc (QP MinGW32) 4.4.5, and this build was for 32-bit although my system is 64-bit. And for some reason, this works. Without any crash or worse blue screen.

            As @πάνταῥεῖ mentioned this is really old, and the source code and build are from 2010.

            And here is a completely portable version of Codeblocks IDE: https://github.com/maifeeulasad/codeblocks-ep. Everything should work. Else feel free to open an issue or pull.

            Source https://stackoverflow.com/questions/70228130


            Changing many same class DIV's color based on response value
            Asked 2021-Nov-24 at 12:15

            I have a loop which returns me all different items from the API. Each item has same class div for cleaner css. I want to make every div change it's background color to corresponding rarity. At the moment this code makes every div green. It's working with one IF statement, if I add more else ifs it picks green color for every div.



            Answered 2021-Nov-23 at 16:54

            It looks to me like the entire list's style is based on the displayValue attribute of only the first element. Your code only references item.items[0], which is the first item. My thought is that you're going to need to iterate through the list of items and determine the displayValue for each of the cards.

            On that note, it looks like the code you've written also uses jQuery to find all items that are of the .card class, and updates them all to be the same background. You'll need to find the exact card that you want and update the background for just that one instead.

            Source https://stackoverflow.com/questions/70084624


            Choose Your Own Adventure (redo)
            Asked 2021-Nov-19 at 22:25

            I previously made a post about my issue on another account but promptly found out that I formatted the question incorrectly and did not provide enough information. In an attempt to "show the minimum amount of code" I excluded some code. I have now included more code. So I am here to do it correctly this time. I am new to both coding and to stackoverflow so my first attempt at a question was not very good.

            I was assigned to do a "Choose Your Own Adventure" game using Javascript. I have two characters you are prompted to choose from at the beginning of the game. "SORA" and "KRATOS". For some reason, my "KRATOS" is not working.

            When the player enters "KRATOS" they should then receive a new prompt that allows them to continue. This prompt is not showing up. However, when entering "SORA" the game works as intended.

            My goal here is for players to be able to enter "KRATOS" and be able to continue on his adventure.

            I believe I may have messed up with the IF statements but I am unsure. Thank you in advance for any help.



            Answered 2021-Nov-19 at 22:25

            you are trying to use a variable (game_2) that you have not declared, and when the code hits the if statement using it, it breaks and "throws" an error message that you can read in the console log. the line of code is:

            Source https://stackoverflow.com/questions/70041357


            Optaplanner multithreading exception: "The externalObject ... has no known workingObject"
            Asked 2021-Oct-29 at 10:29

            TLDR: Enabling multithreading in Optaplanner is supposed to be a one-liner, but it throws an exception

            I'm trying to optimize a damage calculation using configurable loadouts in a videogame. For context, a player may configure each item they own with a "reforge," which adds stats for strength or crit damage. The final damage calculation must be maximized as a combination of strength and crit damage. For this reason, I am using Optaplanner to allocate reforges to items.

            However, enabling multithreading through AUTO in the XML solver config throws an exception (that does not occur in single-threaded execution):



            Answered 2021-Oct-28 at 13:24

            The externalObject (ReforgeProblemFact(id=897f...)) with planningId ((class ReforgeProblemFact,897f...)) has no known workingObject (null).

            That planningId ((class ReforgeProblemFact makes no sense, as the planningId class is UUID in your model. Looking at the code of PlanningIdLookUpStrategy line 71, the error message is correct. Put a breakpoint on that line and look at what kind of class the planningId variable is. It should be a UUID.

            Source https://stackoverflow.com/questions/69746613


            json.decoder.JSONDecodeError: Expecting value: line 1 column 1 (char 0) from a local file
            Asked 2021-Oct-19 at 21:07

            I am trying to use a json file to populate my database, but when I use



            Answered 2021-Oct-19 at 21:07

            Most likely, since the error points to the first character in the file, the data starts with a BOM since otherwise the data is correct if the ,... at the end is removed. Use the following to remove the BOM if present in UTF-8 data:

            Source https://stackoverflow.com/questions/69631157


            Javascript: Sort data based on nested start_date and end_date
            Asked 2021-Sep-08 at 13:18

            I know my question is really common question but I did not find the right solution. I have fetched Event from open API. The api gives multiple events and also there are startDate & endDate. When I fetched the data, it gives all events but the start dates are not sorted. I want to make one helper function which will sort data by start date and return an Arrays of sort date. But I could not able to do that. I used javascript getTime for startDate and endDate and compare with them and tried to return the sortData but could not able to do that.

            PS: for date validation I am using date-fns

            Here is my code and I did not share my wrong approach.



            Answered 2021-Sep-08 at 13:18

            This is a trivial sort with standard text sorting.

            No need to convert the date

            Source https://stackoverflow.com/questions/69103403


            Identifying natural languages from small samples in Python
            Asked 2021-Aug-23 at 07:46

            Using Python, I want to identify French text in a list of short strings (from 1 to about 50 words) which are otherwise in English.

            An example of the input data (input strings here are separated by commas):



            Answered 2021-Aug-23 at 07:46

            There are various approaches to this problem. A rather more traditional and exact (but also prone to issues with new words) is to use a thesaurus for French and English and check if the phrase is found in one or the other (full match or more words matching).

            Another one is to use a package for language detection.

            Yet another one would be to use an ML language model to classify phrases (e.g. SpaCy lang_detect model).

            Source https://stackoverflow.com/questions/68887795

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network


            No vulnerabilities reported

            Install legendary

            Tip: When using PowerShell with the standalone executable, you may need to replace legendary with .\legendary in the commands below. When using the prebuilt Windows executables of version 0.20.14 or higher this should open a new window with the Epic Login. Otherwise, authentication is a little finicky since we have to go through the Epic website and manually copy a code. The login page should open in your browser and after logging in you should be presented with a JSON response that contains a code ("sid"), just copy the code into the terminal and hit enter. Alternatively you can use the --import flag to import the authentication from the Epic Games Launcher (manually specifying the used WINE prefix may be required on Linux). Note that this will log you out of the Epic Launcher. This will fetch a list of games available on your account, the first time may take a while depending on how many games you have.


            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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