PongGame | a pong game made with pygame in python | Game Engine library
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kandi X-RAY | PongGame Summary
a pong game made with pygame in python.
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Community Discussions
Trending Discussions on PongGame
QUESTION
I'm trying to program a game with Python Kivy, only get stuck on one thing, will be a simple question, but I have not found a solution anywhere.
I want the line in the middle of the screen (see picture attached) to be horizontal instead of vertical, meaning from left to right. Is there any method to rotate this? Or what do I have to change in the script?
Change vertical line to horizontal
Here is my script that creates the graphic:
...ANSWER
Answered 2021-Mar-19 at 17:31A good way to do that is using kv
, like this:
QUESTION
I m using Window 10 Python -V 3.9 and Kivy -V 2.0.0 and my question is : I just follow the tutorial in the documentation. I want to display a label duce = StringProperty()
for a short time like after 1 s it will disappear automatically. I can make it work but want to ask / search for some better solution :) thx
Code:
main.py
...ANSWER
Answered 2021-Jan-05 at 18:48You can use Clock object refer to documentation here
This is how you hide the label after 1 second this will hide it not just remove the text. However you should give your label an id to be able to modify the property.
QUESTION
As far as I know from the docs:
self
- references to the current widget instance;
root
- references to the root widget instance (top layout)
So I have tutorial Pong app.
Why do we use self
in Rectangle parameters? self
refers to current widget instance Rectangle
, so when we write size: 10, self.height
, doesn't it mean that Rectangle height equals Rectangle height?
Or what instance does this self
refer to? Thanks.
Code .py:
...ANSWER
Answered 2020-Dec-06 at 12:08self refers to current widget instance Rectangle
Rectangle is not a widget, it is a canvas instruction. self
does refer to the current widget, which in your example is the PongGame
.
QUESTION
Does anybody see the problem in this code? Trying to make the ball/bullet come out of the left paddle and disappear once it hits the right paddle but when I try running the code I don't see the ball in general. I think its hidden behind the left paddle but its not moving either when I'm space. I am trying to make a game where the left player would should bullets and the right player would try to dodge them. Now I'm stuck at the bullet. Please help. Thanks!
...ANSWER
Answered 2020-Sep-22 at 01:38Two changes required:
Remove this line. It clears the bullet list before the bullets are shown.
#bullets = [ [w[0], w[1]] for w in bullets if w[0] == right_paddle_xpos and w[1] == right_paddle_ypos]
Change this line (
-
to+
). It sends the bullets in the wrong direction.bullets = [ [w[0] + bullet_speed, w[1]] for w in bullets] #shoot the bullet
QUESTION
The left paddle works fine it moves up and down no problem. But the right is okay when I don't move but when I do it moves to the directions I coded to but doesn't erase the previously drawn location which in the end just draws a straight line. Trying to make my first ever game with no tutorial and I'm kind of stuck
Here's the code
...ANSWER
Answered 2020-Sep-20 at 18:58Moste likely the background Surface (background
) has a smaller width than the display Surface (window
).
Clear the display before drawing the scene:
QUESTION
So i tried to create an apk with buildozer and kivy that connects to my raspberry pi with Paramiko scp. My code works totally fine until i import paramiko, bs4 and requests although i put these in the requirements section in my buildozer.spec file. I can build the app without any errors but wenn i start the app it immediately closes again and every other module imported does not seem to be a problem. I put my code into the kivy-pong example to see if it works with just importing the modules.
Code:
...ANSWER
Answered 2020-Sep-11 at 09:39Ok i ran adb logcat while running my app and it turns out that modules like paramiko relies on other modules that i have to install too.
QUESTION
I am currently working on a space inavders game in kivy. I have a spaceship and it shoots bullets to the enemies. The enemies move to the right and when they hit the border they turn left and it happens again and again. Everything works perfect. I can shoot and enemy is moving. But the problem is I cant create multiple enemies. I have to put a own class for every enemy and write the same code again and again. My idea was that I will create a enemy list and then display them from the list . So that it looks like there are multiple enemies. But I have no ideas how I could do it and I am failing to do it from one day.Also when you another ideas, it would be great if you suggest them. Here is my code.
The enemy class:
...ANSWER
Answered 2020-May-01 at 02:46One of the main concepts of object oriented programming is that each object handles its own behavior. So, your Enemy
object should know how to move. Then, you just need to keep a list of Enemy
objects, and tell each one to do its move behavior on each update.
Here is modified version of your code that does that:
QUESTION
I'm reading the kivy documentations. In it, there's an example on how to make your own pong game.
In general, the tutorial is very clear. However, at some point there was something subtle I wasn't sure about.
They make a ball in the .kv
file:
ANSWER
Answered 2020-Apr-18 at 09:33They do this, because the ball should be relative to the position of the game widget. The labels on the other hand are "dead". They just have to "exist" at the point they got in the beginning of the game, but the ball has to "live"
QUESTION
a couple seconds into my game, everything speeds up. I cant find any problem with my code but there definitely could be one. I was wondering if its possible that my graphics card is kicking into high gear or something. Any advice would be greatly appreciated, thanks!
...ANSWER
Answered 2020-Mar-13 at 21:44In the old version of your code, you forgot to update prevTime
. In the current version, you still don’t do that as currTime
in prevTime = currTime;
is the one defined directly in main()
, but it is never updated because time_point currTime = hiResTime::now();
defines new variable with the same name (which is allowed because that’s in a nested block) instead of updating the previously defined one. So the first currTime
always contains the game start time.
QUESTION
I am using the following code to gain an understanding in developing apps. However how do I put a custom text on the ball:
...ANSWER
Answered 2020-Jan-18 at 22:37In your main.py
, you can change your
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Install PongGame
You can use PongGame like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.
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