PongGame | a pong game made with pygame in python | Game Engine library

 by   dozheiny Python Version: Current License: No License

kandi X-RAY | PongGame Summary

kandi X-RAY | PongGame Summary

PongGame is a Python library typically used in Gaming, Game Engine, Pygame applications. PongGame has no bugs, it has no vulnerabilities and it has low support. However PongGame build file is not available. You can download it from GitHub.

a pong game made with pygame in python.
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              PongGame has a low active ecosystem.
              It has 6 star(s) with 0 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              PongGame has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of PongGame is current.

            kandi-Quality Quality

              PongGame has no bugs reported.

            kandi-Security Security

              PongGame has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              PongGame does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
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              Without a license, all rights are reserved, and you cannot use the library in your applications.

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              PongGame releases are not available. You will need to build from source code and install.
              PongGame has no build file. You will be need to create the build yourself to build the component from source.

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            PongGame Key Features

            No Key Features are available at this moment for PongGame.

            PongGame Examples and Code Snippets

            No Code Snippets are available at this moment for PongGame.

            Community Discussions

            QUESTION

            Rotate a vertical rectangle to an horizontal one with Python Kivy - How?
            Asked 2021-Mar-19 at 17:31

            I'm trying to program a game with Python Kivy, only get stuck on one thing, will be a simple question, but I have not found a solution anywhere.

            I want the line in the middle of the screen (see picture attached) to be horizontal instead of vertical, meaning from left to right. Is there any method to rotate this? Or what do I have to change in the script?

            Change vertical line to horizontal

            Here is my script that creates the graphic:

            ...

            ANSWER

            Answered 2021-Mar-19 at 17:31

            A good way to do that is using kv, like this:

            Source https://stackoverflow.com/questions/66710637

            QUESTION

            How to display a label for a short period of time in kivy?
            Asked 2021-Jan-05 at 18:48

            I m using Window 10 Python -V 3.9 and Kivy -V 2.0.0 and my question is : I just follow the tutorial in the documentation. I want to display a label duce = StringProperty() for a short time like after 1 s it will disappear automatically. I can make it work but want to ask / search for some better solution :) thx

            Code:

            main.py

            ...

            ANSWER

            Answered 2021-Jan-05 at 18:48

            You can use Clock object refer to documentation here

            This is how you hide the label after 1 second this will hide it not just remove the text. However you should give your label an id to be able to modify the property.

            Source https://stackoverflow.com/questions/65584314

            QUESTION

            self and root in python kivy
            Asked 2020-Dec-07 at 14:33

            As far as I know from the docs: self - references to the current widget instance; root - references to the root widget instance (top layout)

            So I have tutorial Pong app. Why do we use self in Rectangle parameters? self refers to current widget instance Rectangle, so when we write size: 10, self.height, doesn't it mean that Rectangle height equals Rectangle height? Or what instance does this self refer to? Thanks.

            Code .py:

            ...

            ANSWER

            Answered 2020-Dec-06 at 12:08

            self refers to current widget instance Rectangle

            Rectangle is not a widget, it is a canvas instruction. self does refer to the current widget, which in your example is the PongGame.

            Source https://stackoverflow.com/questions/65166720

            QUESTION

            Ball doesn't move when space is pressed
            Asked 2020-Sep-22 at 01:41

            Does anybody see the problem in this code? Trying to make the ball/bullet come out of the left paddle and disappear once it hits the right paddle but when I try running the code I don't see the ball in general. I think its hidden behind the left paddle but its not moving either when I'm space. I am trying to make a game where the left player would should bullets and the right player would try to dodge them. Now I'm stuck at the bullet. Please help. Thanks!

            ...

            ANSWER

            Answered 2020-Sep-22 at 01:38

            Two changes required:

            • Remove this line. It clears the bullet list before the bullets are shown.

              #bullets = [ [w[0], w[1]] for w in bullets if w[0] == right_paddle_xpos and w[1] == right_paddle_ypos]

            • Change this line (- to +). It sends the bullets in the wrong direction.

              bullets = [ [w[0] + bullet_speed, w[1]] for w in bullets] #shoot the bullet

            Source https://stackoverflow.com/questions/64001746

            QUESTION

            PongGame paddle moves but previously drawn paddle doesnt' erase
            Asked 2020-Sep-20 at 18:59

            The left paddle works fine it moves up and down no problem. But the right is okay when I don't move but when I do it moves to the directions I coded to but doesn't erase the previously drawn location which in the end just draws a straight line. Trying to make my first ever game with no tutorial and I'm kind of stuck

            Here's the code

            ...

            ANSWER

            Answered 2020-Sep-20 at 18:58

            Moste likely the background Surface (background) has a smaller width than the display Surface (window).

            Clear the display before drawing the scene:

            Source https://stackoverflow.com/questions/63982493

            QUESTION

            Import specific modules won't work -kivy apk
            Asked 2020-Sep-11 at 09:39

            So i tried to create an apk with buildozer and kivy that connects to my raspberry pi with Paramiko scp. My code works totally fine until i import paramiko, bs4 and requests although i put these in the requirements section in my buildozer.spec file. I can build the app without any errors but wenn i start the app it immediately closes again and every other module imported does not seem to be a problem. I put my code into the kivy-pong example to see if it works with just importing the modules.

            Code:

            ...

            ANSWER

            Answered 2020-Sep-11 at 09:39

            Ok i ran adb logcat while running my app and it turns out that modules like paramiko relies on other modules that i have to install too.

            Source https://stackoverflow.com/questions/63843849

            QUESTION

            Creating multiple Enemies in kivy game
            Asked 2020-May-01 at 02:46

            I am currently working on a space inavders game in kivy. I have a spaceship and it shoots bullets to the enemies. The enemies move to the right and when they hit the border they turn left and it happens again and again. Everything works perfect. I can shoot and enemy is moving. But the problem is I cant create multiple enemies. I have to put a own class for every enemy and write the same code again and again. My idea was that I will create a enemy list and then display them from the list . So that it looks like there are multiple enemies. But I have no ideas how I could do it and I am failing to do it from one day.Also when you another ideas, it would be great if you suggest them. Here is my code.

            The enemy class:

            ...

            ANSWER

            Answered 2020-May-01 at 02:46

            One of the main concepts of object oriented programming is that each object handles its own behavior. So, your Enemy object should know how to move. Then, you just need to keep a list of Enemy objects, and tell each one to do its move behavior on each update.

            Here is modified version of your code that does that:

            Source https://stackoverflow.com/questions/61499500

            QUESTION

            Centering elements in kivy: using root vs self.parent
            Asked 2020-Apr-18 at 09:33

            I'm reading the kivy documentations. In it, there's an example on how to make your own pong game.

            In general, the tutorial is very clear. However, at some point there was something subtle I wasn't sure about.

            They make a ball in the .kv file:

            ...

            ANSWER

            Answered 2020-Apr-18 at 09:33

            They do this, because the ball should be relative to the position of the game widget. The labels on the other hand are "dead". They just have to "exist" at the point they got in the beginning of the game, but the ball has to "live"

            Source https://stackoverflow.com/questions/61286796

            QUESTION

            Any reason chrono Time would be speeding up other than my code?
            Asked 2020-Mar-13 at 21:44

            a couple seconds into my game, everything speeds up. I cant find any problem with my code but there definitely could be one. I was wondering if its possible that my graphics card is kicking into high gear or something. Any advice would be greatly appreciated, thanks!

            ...

            ANSWER

            Answered 2020-Mar-13 at 21:44

            In the old version of your code, you forgot to update prevTime. In the current version, you still don’t do that as currTime in prevTime = currTime; is the one defined directly in main(), but it is never updated because time_point currTime = hiResTime::now(); defines new variable with the same name (which is allowed because that’s in a nested block) instead of updating the previously defined one. So the first currTime always contains the game start time.

            Source https://stackoverflow.com/questions/60675923

            QUESTION

            How to put text on the widget
            Asked 2020-Jan-18 at 22:37

            I am using the following code to gain an understanding in developing apps. However how do I put a custom text on the ball:

            ...

            ANSWER

            Answered 2020-Jan-18 at 22:37

            In your main.py, you can change your

            Source https://stackoverflow.com/questions/59803147

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install PongGame

            You can download it from GitHub.
            You can use PongGame like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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