ballistics | Cannonball Game using PyGame | Game Engine library

 by   enesdemirag Python Version: Current License: No License

kandi X-RAY | ballistics Summary

kandi X-RAY | ballistics Summary

ballistics is a Python library typically used in Gaming, Game Engine, Pygame applications. ballistics has no bugs, it has no vulnerabilities and it has low support. However ballistics build file is not available. You can download it from GitHub.

This is an unfinished fun project. A cannonball game using PyGame library. Here's the class diagram.
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            kandi-support Support

              ballistics has a low active ecosystem.
              It has 1 star(s) with 0 fork(s). There are no watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              ballistics has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of ballistics is current.

            kandi-Quality Quality

              ballistics has 0 bugs and 0 code smells.

            kandi-Security Security

              ballistics has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              ballistics code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              ballistics does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              ballistics releases are not available. You will need to build from source code and install.
              ballistics has no build file. You will be need to create the build yourself to build the component from source.
              It has 187 lines of code, 19 functions and 10 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed ballistics and discovered the below as its top functions. This is intended to give you an instant insight into ballistics implemented functionality, and help decide if they suit your requirements.
            • Rotate the image .
            • Initialize parameters .
            • Refreshes the game .
            • Set the rectangle size .
            • Set the rectangle .
            • Draw the box
            • Calculate the position .
            • Get the rotation angle .
            Get all kandi verified functions for this library.

            ballistics Key Features

            No Key Features are available at this moment for ballistics.

            ballistics Examples and Code Snippets

            No Code Snippets are available at this moment for ballistics.

            Community Discussions

            QUESTION

            Regression model output looks inconsistent
            Asked 2021-Mar-09 at 09:09

            Some context about my project: I intend to study various parameters about bullets and how they affect the ballistics coefficient (i.e. bullet performance) of the projectile. I have different parameters, such as weight, caliber, sectional density, etc. I feel that I did this all wrong though; I am just reading through tutorials and applying what I feel could be useful and relevant in my project.

            The output of my regression model looks a bit off to me; the trained model continuously outputs 0.0201 as MSE throughout the model.fit() part of my program.

            Also, the model.predict(X) seems to have an accuracy of 100%, however, this does not seem right; I borrowed some code from a tutorial describing Keras models to display the model output while displaying the expected output.

            This is the program constructing the model and training it

            ...

            ANSWER

            Answered 2021-Mar-09 at 09:09

            Because you have nan values in your dataset. Before splitting up you can check it with df.isna().sum(). These can have a negative impact on your network. Here I just simply dropped them (df.dropna(inplace = True, axis = 0)) but you can use some imputation techniques to replace them.

            Also 2430 neurons can be overkill for this data, start with less neurons.

            Source https://stackoverflow.com/questions/66539340

            QUESTION

            Keras accuracy returning 0
            Asked 2021-Feb-28 at 09:31

            So basically, I am working on this bullet optimization program. I wish to study how different ballistics parameters such as weight, length, and mass affect a ballistics coefficient. However, my training accuracy is 0, although there is loss and val_loss. I've read similar Stackoverflow posts regarding this, but none have helped me so far. Perhaps I just didn't do them right; I am referencing https://stackoverflow.com/a/63513872/12349188

            ...

            ANSWER

            Answered 2021-Feb-28 at 09:31

            There are several problems in your code.

            First this line:

            Source https://stackoverflow.com/questions/66407123

            QUESTION

            Tree View 'type' object is not iterable
            Asked 2020-Oct-31 at 19:24

            Attempting to create tree view for a Ballistics Calculator I'm doing and get this error. 'type' object is not iterable for this section -> def create_tree_view_branch(self): I'm a novice so I'm sure I just haven't created it properly but this is the only issue so far that I've been struggling on for this long.

            ...

            ANSWER

            Answered 2020-Oct-31 at 19:24

            Variable object is not defined in your code. Hence, python treats object as Python object, which returns an empty object.

            Source https://stackoverflow.com/questions/64625426

            QUESTION

            Unity3D List error - Index was out of range. Must be non-negative and less than the size of the collection
            Asked 2020-May-16 at 12:01

            Can someone maybe help me with using lists in unity? I'm fairly new to them and currently im trying to implement a ballistics system in my game. Current setup is:

            ...

            ANSWER

            Answered 2020-May-16 at 12:01

            You are correct in your thought that the problem is with projectileIndex being less than 0 or greater than ProjectileInventory.Count.

            If you move the two if(mouseScroll... lines above the if(projectileIndex >... line you should be good.

            You've got all the correct parts, just in the wrong order.

            Source https://stackoverflow.com/questions/61836250

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install ballistics

            You can download it from GitHub.
            You can use ballistics like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            gh repo clone enesdemirag/ballistics

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            git@github.com:enesdemirag/ballistics.git

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