ballistics | Cannonball Game using PyGame | Game Engine library
kandi X-RAY | ballistics Summary
kandi X-RAY | ballistics Summary
This is an unfinished fun project. A cannonball game using PyGame library. Here's the class diagram.
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Top functions reviewed by kandi - BETA
- Rotate the image .
- Initialize parameters .
- Refreshes the game .
- Set the rectangle size .
- Set the rectangle .
- Draw the box
- Calculate the position .
- Get the rotation angle .
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ballistics Examples and Code Snippets
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Trending Discussions on ballistics
QUESTION
Some context about my project: I intend to study various parameters about bullets and how they affect the ballistics coefficient (i.e. bullet performance) of the projectile. I have different parameters, such as weight, caliber, sectional density, etc. I feel that I did this all wrong though; I am just reading through tutorials and applying what I feel could be useful and relevant in my project.
The output of my regression model looks a bit off to me; the trained model continuously outputs 0.0201
as MSE throughout the model.fit()
part of my program.
Also, the model.predict(X)
seems to have an accuracy of 100%, however, this does not seem right; I borrowed some code from a tutorial describing Keras models to display the model output while displaying the expected output.
This is the program constructing the model and training it
...ANSWER
Answered 2021-Mar-09 at 09:09Because you have nan
values in your dataset. Before splitting up you can check it with df.isna().sum()
. These can have a negative impact on your network. Here I just simply dropped them (df.dropna(inplace = True, axis = 0)
) but you can use some imputation techniques to replace them.
Also 2430 neurons can be overkill for this data, start with less neurons.
QUESTION
So basically, I am working on this bullet optimization program. I wish to study how different ballistics parameters such as weight, length, and mass affect a ballistics coefficient. However, my training accuracy is 0, although there is loss and val_loss. I've read similar Stackoverflow posts regarding this, but none have helped me so far. Perhaps I just didn't do them right; I am referencing https://stackoverflow.com/a/63513872/12349188
...ANSWER
Answered 2021-Feb-28 at 09:31There are several problems in your code.
First this line:
QUESTION
Attempting to create tree view for a Ballistics Calculator I'm doing and get this error. 'type' object is not iterable for this section -> def create_tree_view_branch(self): I'm a novice so I'm sure I just haven't created it properly but this is the only issue so far that I've been struggling on for this long.
...ANSWER
Answered 2020-Oct-31 at 19:24Variable object
is not defined in your code. Hence, python treats object
as Python object, which returns an empty object.
QUESTION
Can someone maybe help me with using lists in unity? I'm fairly new to them and currently im trying to implement a ballistics system in my game. Current setup is:
...ANSWER
Answered 2020-May-16 at 12:01You are correct in your thought that the problem is with projectileIndex
being less than 0 or greater than ProjectileInventory.Count
.
If you move the two if(mouseScroll...
lines above the if(projectileIndex >...
line you should be good.
You've got all the correct parts, just in the wrong order.
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Install ballistics
You can use ballistics like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.
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