a3p | overly ambitious third-person 3D multiplayer shooter | Game Engine library

 by   etodd Python Version: Current License: No License

kandi X-RAY | a3p Summary

kandi X-RAY | a3p Summary

a3p is a Python library typically used in Gaming, Game Engine applications. a3p has no bugs, it has no vulnerabilities and it has low support. However a3p build file is not available. You can download it from GitHub.

An old, terrible, overly ambitious third-person 3D multiplayer shooter made with Panda3D.
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            kandi-support Support

              a3p has a low active ecosystem.
              It has 14 star(s) with 5 fork(s). There are 3 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 2 open issues and 0 have been closed. On average issues are closed in 1711 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of a3p is current.

            kandi-Quality Quality

              a3p has 0 bugs and 0 code smells.

            kandi-Security Security

              a3p has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              a3p code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              a3p does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              a3p releases are not available. You will need to build from source code and install.
              a3p has no build file. You will be need to create the build yourself to build the component from source.
              It has 8825 lines of code, 864 functions and 21 files.
              It has high code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed a3p and discovered the below as its top functions. This is intended to give you an instant insight into a3p implemented functionality, and help decide if they suit your requirements.
            • Sends an update packet
            • Get an entity by id
            • Adds an entity to the graph
            • Process a received packet
            • Read messages from the server
            • Callback called when the client disconnect
            • Send a new client
            • Loads a file into the ODE
            • Load a model from a file
            • The server update method
            • Release the button
            • Called when client disconnected
            • Updates the game
            • Callback called when a game is received
            • Update the particle group
            • Add an edge to the graph
            • Click the button
            • Update the game
            • This method is called when an event is received
            • Called when the client has changed
            • Called when an entity is received
            • Server update event handler
            • Update info dialog
            • Update the game state
            • Called when a new connection is received
            • Submit chat message
            Get all kandi verified functions for this library.

            a3p Key Features

            No Key Features are available at this moment for a3p.

            a3p Examples and Code Snippets

            No Code Snippets are available at this moment for a3p.

            Community Discussions

            QUESTION

            Simplifying a fraction with sums of polynomials in the numerator
            Asked 2022-Jan-11 at 17:49

            I'm trying to simplifying the following in maxima:

            ...

            ANSWER

            Answered 2022-Jan-11 at 16:03

            I sent this through the maxima mailing list and got a response from Barton Willis (willisb@unk.edu). I'm posting the answer here so it will be useful for others:

            Try using scanmap('factor,%); thus:

            (%i10)
            (6Cb3mω+(8%iR0^3b^3-24*%iR0^3ab^2+24%iR0^3a^2b-8%iR0^3a^3)Γ+3AEa3pk+2%iKb3m)/(6Cω+3AEk+2%i*K)$

            (%i11) scanmap('factor,%);

            (%o11) (6Cb3mω+8%iR0^3(b-a)^3Γ+3AEa3pk+2%iKb3m)/(6Cω+3AEk+2%i*K)

            --Barton

            Here's the expression in wxmaxima:

            Source https://stackoverflow.com/questions/69997423

            QUESTION

            Why is the %rax register used in the assembly for this procedure with 8 args?
            Asked 2020-Dec-09 at 20:32

            I have the following C function:

            ...

            ANSWER

            Answered 2020-Dec-09 at 13:52

            It's just using a scratch reg to load a stack arg. RAX is the go-to choice for a scratch reg. This function has no return value so RAX is not special.

            Scheduling a load early is generally a good idea to hide load-use latency so out-of-order exec doesn't have to work as hard to hide it. Remember, this is optimized code so the instructions for each C statement aren't separate single blocks. For something this simple, that's good (un-optimized would store everything to the stack and then reload it. See also this)

            R9 would be a worse choice because it's already occupied (with another arg) on function entry, limiting instruction scheduling. And more importantly because addb %dl, (%r9) would need a REX prefix while addb %dl, (%rax) doesn't. So it would waste code size.

            The already-in-use downside doesn't apply to R10 or R11 (like RAX they're pure call-clobbered but not used for arg passing), but the code-size downside still does.

            R9B wouldn't even make sense; the stack arg is a pointer. The only byte register being used is DL (char a4), after loading into EDX.

            (A dword load avoids writing a partial register, and movzx / movzbl isn't needed because callers typically write the whole qword, or at least dword, even for narrow args).

            The compiler could have moved this load earlier as well, but chose not to. But add %dl, (%rax) is an RMW on (%rax), so the dl data isn't needed until a load from (%rax) has that data ready. Having the RAX address ready early is more valuable than the DL data because the address is being used for another load, not ALU -> store.

            Source https://stackoverflow.com/questions/65210315

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install a3p

            You can download it from GitHub.
            You can use a3p like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            gh repo clone etodd/a3p

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