arena | Arena - A Game of Tanks | Game Engine library
kandi X-RAY | arena Summary
kandi X-RAY | arena Summary
Arena is a 2 - 4 player browser based shoot-em-up, written in JavaScript with a custom written Python3 server. It's fast-paced fun for your local network. All you need is a browser and Python3.4 or greater. Running your server is easy; python3 ArenaGUI.py will provide you with a GUI. A basic CLI version is now available, use python3 ArenaGUI.py --help for more info. We will be improving this at a later stage.
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Top functions reviewed by kandi - BETA
- Close the window
- Determine if the server can close the server
- True if the game is in a game
- Create a Toplevel dialog
- Toggle the server
- Close the main window
- Get title
- Create a toplevel popup
- Server join event handler
- Generate a random colour
- Add a player to the lobby
- Handle a game connection
- Update player stats
- Handles WS handshake
- Decode a frame to a string
- Handles game updates
- Encode a message
- Called when the game is started
- Close the service
arena Key Features
arena Examples and Code Snippets
Community Discussions
Trending Discussions on arena
QUESTION
So I've been wondering how to use the pygame groupcollide. And I'm utterly stumped right now. As I am using collide_rect and it is fine. But for groupcollide I can't seem to figure out how to call the properties of the item inside of that group. And I can't do collide rect because there's going to be a lot of bullets.
...ANSWER
Answered 2021-Jun-08 at 16:07You cannot use pygame.sprite.groupcollide()
here, because the bullets collide with the player that shoots the bullets.
You have to use pygame.sprite.spritecollide()
, with one player and the bullets of the opponent. Call it once for each player.
QUESTION
I got the following problem. When user register he will be on a page, where I show a message like check your Email account. And when user check his account and confirm his mail he automatically get to homepage. So far so good. But when user press register button an get mail and reload the page he get also inside homepage without confirm his mail. I trie this
...ANSWER
Answered 2021-Jun-03 at 10:56You should check email verification within you're sign-in method, and if the email was verified then return instance.signInWithEmailAndPassword
.
full code:
QUESTION
How should I rewrite the following code idiomatically?
The problem seems to be that traversal
could be modified during action()
. One solution would be to create a temporary copy of traversal
inside of traverse
, but that would be a burden if traversal
is large.
Maybe Idiomatically access an element of a vector mutably and immutably is the canonical version of this, but I am not sure (and have not fully understood the referenced issue)?
...ANSWER
Answered 2021-May-30 at 14:59I can think of two ways to do this (plus an easier way that's less general). The first is to destructure the struct so you aren't dealing with self
anymore, but only its data. Then the data are independent so you the ownership of arena
and traverse
won't conflict anymore because they are independent. The disadvantage is that the function parameters get more complex.
QUESTION
I have tried to upload multiple images through multi_image_picker depedency and using multipart request, where I upload images on first screen and get them on another screen and tried to post them through API, instead gets an error in LogCat as below:
...ANSWER
Answered 2021-Jan-22 at 08:09You file variable is a String
, not a File
. Check files
collections creation and pass into submitpayment
list with type definition (List
) for check this issue at compile time.
QUESTION
Before switching to Flutter 2, I was using an old version of SharedPreferences without problems, and now I have the latest version.I was able to store values of type int in a separate class that I use from all aspects of the application, but after moving and updating all attempts to save the values, I have the following problem:
...ANSWER
Answered 2021-May-27 at 12:03Your are set null
value, so in new version of flutter you can't.
Make sure your lang
value not to be null.
QUESTION
I have a class A like this:
...ANSWER
Answered 2021-May-27 at 08:09The memory used by arena
will be released but whatever it is pointing to won't be freed.
Use c++11's thread_local
with a smart pointer instead e.g.
QUESTION
Background & Problem
I am trying to web scrape links to articles from a news webpage. I've done a nested find_all and I've managed to get the 'a href' sections, but this also includes info I don't require like article name.
What I need Help with
I've searched several articles on SO such as this. But none seem to work for my specific case. Does Anyone know how I can create a list of just news article links?
My code so far
...ANSWER
Answered 2021-May-25 at 05:23Try this,
QUESTION
so I tried to link 2 screens in flutter together via a Textbutton but it won't work.
This is my code for my Text Button :
...ANSWER
Answered 2021-May-23 at 13:23It's because the context
you are using for Navigator.push(context,...)
is above your MaterialApp
widget and contains no reference for a Navigator
since the navigator is set up by the MaterialApp
.
You need a new context
that is under the MaterialApp
to allow your Navigator
to be found.
Either wrap your Scaffold
in a Builder
widget for a new context or make a new separate FirstWidget
.
QUESTION
I'm trying to install the code from this git-repo for a university project and I'm stuck because ld does not seem to be able to link lua properly. I followed the install instructions and compile the code with:
...ANSWER
Answered 2021-May-19 at 13:22Lua can be compiled both as C ans C++ languages. This is an advertised feature of it. For that reason, Lua authors decided not to include the classic extern "C"
in the headers.
Your liblua5.2.so.5.2
library was compiled in C language and the symbols are not mangled. You compiled your application in C++ mode with just including Lua headers without extern "C"
, so your Lua included symbols are mangled.
Solution: wrap your include with extern "C"
:
QUESTION
The python interpreter segfaults when running in a miniconda environment on a fresh install of ubuntu 20.04.2. This seems to happen intermittently, both while running "pip" during the conda setup of an environment and during the execution of code like below.
The segfault always occurs when running the following code, which reads texts from files and tokenizes the result. The segfault location changes from run to run. Also the exact same code can run on another computer with the same conda environment on a ubuntu 18.04.
The core dumps always points to some function in the unicodeobject.c file in python but the exact function changes from crash to crash. At least one crash has a clear dereferenced pointer 0x0 where the "unicode object" should be.
My guess is that something causes the python interpreter to throw away the pointed to unicode object while it is still being worked on causing a segfault. But any bug in the interpreter or NLTK should have been noticed by more users, and I cannot find anyone with similar issues.
Things tried that didn't fix the issue:
- Reformatting and reinstalling ubuntu
- Switched to ubuntu 18.04 (on this computer, another computer with 18.04 can run the code just fine)
- Replacing hardware, to ensure that RAM, or SSD disk isn't broken
- Changing to python versions 3.8.6, 3.8.8, 3.9.2
- Cloning the conda environment from a working computer to the broken one
Attached is one stacktrace of the fault handler along with it's corresponding core dump stack trace from gdb.
...ANSWER
Answered 2021-May-14 at 09:58For the sake of anyone searching for similar issues. This was eventually resolved to be a hardware fault in the CPU. Replacing the CPU with another identically branded one removed the issue. Interestingly the issue was not present on windows computers.
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