shooting-game | Simple alien shooting game built using python3 | Game Engine library

 by   jpritcha3-14 Python Version: 3.0 License: MIT

kandi X-RAY | shooting-game Summary

kandi X-RAY | shooting-game Summary

shooting-game is a Python library typically used in Gaming, Game Engine, Pygame applications. shooting-game has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. However shooting-game build file is not available. You can download it from GitHub.

Aliens have different movement types based on their colors. Missiles kill single aliens, the ship has an unlimited supply. Bombs kill all aliens on screen and are scarce, use them wisely. Powerups drop periodically and give either more bombs or a shield. The shield powerup allows the ship to collide with 1 alien and survive. High scores are recorded in an SQLite database.
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            kandi-support Support

              shooting-game has a low active ecosystem.
              It has 12 star(s) with 10 fork(s). There are 3 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 1 open issues and 1 have been closed. On average issues are closed in 1 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of shooting-game is 3.0

            kandi-Quality Quality

              shooting-game has no bugs reported.

            kandi-Security Security

              shooting-game has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              shooting-game is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              shooting-game releases are available to install and integrate.
              shooting-game has no build file. You will be need to create the build yourself to build the component from source.
              Installation instructions are not available. Examples and code snippets are available.

            Top functions reviewed by kandi - BETA

            kandi has reviewed shooting-game and discovered the below as its top functions. This is intended to give you an instant insight into shooting-game implemented functionality, and help decide if they suit your requirements.
            • Make random sprite
            • Load an image
            • Load a sound
            • Get current sound
            • Set sound
            • Set the entry to the given high score
            • Updates the sprite
            • Start the pool
            • Returns all scores in the database
            • Set the sprite position
            • Move to position loc
            • Instantiate a bomb object
            • Load a music file
            Get all kandi verified functions for this library.

            shooting-game Key Features

            No Key Features are available at this moment for shooting-game.

            shooting-game Examples and Code Snippets

            No Code Snippets are available at this moment for shooting-game.

            Community Discussions

            QUESTION

            I am trying to make this "fps" game, and for some reason the mouseClicked function is not working
            Asked 2020-Jul-24 at 15:31

            When i try to do this code for some reason this part of it: (RX1 = random x 1, RY1 = random y 1)(the "+50 part is there because the width of the rectangle is 50)

            ...

            ANSWER

            Answered 2020-Jul-24 at 15:31

            I think I've gotten the program to respond on a mouse click. The issue seems to be that your if statement that checks for the mouse click is outside of the draw function, which loops forever, so it never checks the if statement. I tried putting that if statement in a mousePressed function (which gets called on a mouse click regardless of where you are in the code), and it seems to work now (or at least it executes the code inside the if statement):

            Source https://stackoverflow.com/questions/63076437

            QUESTION

            Calculate projectile landing distance and time
            Asked 2018-Jul-18 at 00:06

            I am pretty new in Unity and I am building small games to learn.

            I am currently building a shooting-game and I have a small problem (miscalculation). Every time a player presses space key, I am creating new bullet (with RigidBody) and changes its velocity. I am trying to calculate where the bullet would land, but something is wrong in my calculation.

            I am using the physics formula: dx = x0 + V0*t + 0.5*a*t^2 to calculate when the bullet would land and where.

            This is what I have wrote so far:

            ...

            ANSWER

            Answered 2018-Jul-18 at 00:06

            Don't do this manually. The only time you should manually do the calculation is when you have access to Unity's source code but an average Joe don't. Even if you get it working with your calculations the code can break anytime.

            Unity 2017.1 introduced the Physics.Simulate function and Physics.autoSimulation property. Physics.autoSimulation is used to disable physics then Physics.Simulate is then called to manually simulate physics and return the position the Rigidbody object would be in the future.

            Your landing point is at 0.15. First, disable physics with Physics.autoSimulation = false;, Add force to your Rigidbody with velocity or the AddForce function. Put Physics.Simulate(Time.fixedDeltaTime); in a loop and make it run continuously until you reach your landing spot or until pos.y < 0.15 becomes true. After the while loop exits, you should obtain the new position and store it in a temporary variable. You can now re-enable physics with Physics.autoSimulation = true; and reset the transform.

            It would also be helpful to implement a timeout so that when the projectile do not reach the landing-spot within the time provided then break out of the loop. This prevents possible infinite loop in your game.

            Here is a struct which holds the landing position, rotation and time result:

            Source https://stackoverflow.com/questions/51338795

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install shooting-game

            You can download it from GitHub.
            You can use shooting-game like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.

            Support

            Please, run [Flake8](http://flake8.pycqa.org/) and, optionally, [Pylint]( http://pylint.readthedocs.io/) before committing changes and [opening a pull request](https://github.com/jpritcha3-14/shooting-game/pulls).
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            https://github.com/jpritcha3-14/shooting-game.git

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            gh repo clone jpritcha3-14/shooting-game

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            git@github.com:jpritcha3-14/shooting-game.git

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