AABBTree | Pure Python implementation of d-dimensional AABB tree | Game Engine library
kandi X-RAY | AABBTree Summary
kandi X-RAY | AABBTree Summary
Pure Python implementation of d-dimensional AABB tree.
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Top functions reviewed by kandi - BETA
- Adds a branch to the AABB
- Calculate the overlap volume of this overlap
- Merge two arrays
- Merge two limits
- Returns the next element
- Return the next item
- Plot a tree
- Plot the contents of the tree
- Read file contents
AABBTree Key Features
AABBTree Examples and Code Snippets
Community Discussions
Trending Discussions on AABBTree
QUESTION
Problem description
I want to calculate all intersections between a ray and a surface mesh which was built from points cloud using the function CGAL::advancing_front_surface_reconstruction()
. The cost of time matters very much for me. So I want to use the package named Fast Intersection and Distance Computation. But when I built AABBtree from a surface mesh by the function tree()
, a bug occurs. The IDE's bugs list shows: '' can not transform to CGAL::AABB_face_graph_triangle_primitive from "initializer list"
.
I use the kernel named CGAL::Exact_predicates_inexact_constructions_kernel when I reconstruct mesh from points cloud with CGAL::advancing_front_surface_reconstruction()
, but a Simple_cartesian kernel is required in the Fast Intersection and Distance Computation. Is that the main reason? How can I use the two program package together?
Code
The code is as follows:
ANSWER
Answered 2021-Nov-15 at 02:02After I paint the point (-100,-50,-0) in the mesh sv, I got the reason why the result which seems to be ridiculous come up. Technically, it's not a wrong answer mathematically, it's just not what I was expecting. The ray starting at this point and in the direction of (0, 0, 1) is a ray intersect with many facets on the side of the grid. The CGAL library does a good job of calculating intersections in this case, but I need to filter out the intersections.
QUESTION
I'm trying to create an AABBTree structure where each node knows its parent and children.
Within my AABBTreeNode
class, the parent is stored as a std::shared_ptr
and the children as a std::vector>
.
This is done to avoid circular references as pointed out in this Stackoverflow post.
To add a new child I first calculate a valid bounding box and call the following function:
...ANSWER
Answered 2021-Sep-01 at 13:49{
auto child = std::make_shared(shared_from_this(), m_Mesh, partitionBound);
m_Children.push_back(child);
}
QUESTION
I am trying to create an AABBTree for checking in which triangle of a 2D mesh some points are. To do that, I am using CGAL, in particular, the Polygon_mesh_processing package and the location functions. However, this feels an impossible task to me.
Since I want to check several points and I care about performance, I want to build an AABB first. To do that, I need the PMP::build_AABB_tree
function, which receives a mesh and the AABBTree
.
In this particular case, the mesh is of type CGAL::Surface_mesh
, with a Simple_cartersian
kernel. The query points are also 2D. According to documentation, I need to provide a ReadablePropertyMap which converts my 2D points into 3D points.
I do this with the following:
...ANSWER
Answered 2021-Feb-23 at 07:47Try the following:
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install AABBTree
You can use AABBTree like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.
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