Houdini | Houdini pipeline and learning database | Game Engine library
kandi X-RAY | Houdini Summary
kandi X-RAY | Houdini Summary
"Eve" is an out of the box VFX pipeline for Houdini application on Windows OS. It is a full CG oriented pipeline which can handle small tasks with just a few shots as well as huge projects like animation feature or TV series. Eve does not provide any particular solutions for any of CG techniques like modeling, rendering etc, its just allows to structure all necessary data storage and exchange. In other words, Eve is an abstract data management tool for your Houdini projects. No matter how you would create your model, Eve will provide tools to save the scene, share results for the next pipeline steps, version and publish working files.
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Top functions reviewed by kandi - BETA
- Setup the UI
- Translates the UI
- Run houdini
- Get HDA file path
- Retrieves all shots from a sequence
- Convert a list of tuples to a list of Shot objects
- Gets assets for a given shot
- Convert a list of asset tuples to a list of Asset objects
- Gets an asset by id
- Get an Asset by name
- Gets all assets for a project
- Get all the sequences of the given project
- Convert sequence tuples to Sequence objects
- Create asset scene
- Return the data for the given index
- Gets the asset data
- Get project object by ID
- Convert a list of project tuples into a list of Project objects
- Get project by its name
- Returns a single shot
- Get a sequence from the database
- Returns a list of Project objects
- Gets the list of asset types
- Convert a list of asset types tuples into AssetTypes
- Opens the scene
Houdini Key Features
Houdini Examples and Code Snippets
Community Discussions
Trending Discussions on Houdini
QUESTION
In new laravel 8 app I want to modify login view page and login functionality But reading https://jetstream.laravel.com/2.x/features/authentication.html I did not find in my app lines :
...ANSWER
Answered 2021-May-21 at 08:33The reason you don't find,
QUESTION
I am working with Houdini (a 3d software) on a computer with an Intel Core i5-8400 2.80GHz and a NVIDIA GeForce GTX 1060 3GB.
My issue is that Houdini is consuming all my CPU but nearly none of my GPU. It also happens when I run other programs like Blender, Unity or any other 3D software.
I've tryed installing the NVIDIA studio-ready drivers, with similar results. I'm sure that using a 3D software, I should be able to speed up the process with my GPU, but I can´t get it working.
Can someone tell me what I need to do to "enable" my GPU, please?
Here is a screenshot of my task manager running a stressful task in Houdini:
...ANSWER
Answered 2021-Apr-15 at 06:20Only specific parts of 3D app actually use the GPU. The most obvious part is the 3D viewports but other parts might be optimized to utilize the GPU for simulation and rendering etc. However 90%+ of Houdini/Maya/3DS Max etc still just uses CPU and most of that is still single threaded so you wont even have full CPU usage.
QUESTION
In Blender, if you hit M key and select Merge At Center, all the selected points will be merged into 1 point.
I want to ask how should I perform the same action in Houdini?
I research a lot and discovered that some people recommend using the Fuse Node, but I still cannot figure out what setting in the Fuse Node should it take to merge all points at center.
...ANSWER
Answered 2021-Apr-14 at 10:48Got the solution.
Use an ExtractCentroid Node, and set the Run Over option to Detail.
QUESTION
I would like to model an AR asset, like a keyring with a few keys in it. Obviously, I would like to show that it could be picked up and then because of physics, keys will naturally show up to the bottom of the ring. How could I do that in ARKit / Reality Composor / USDZ or anyway that iOS allows?
[EDIT] Andy Fedoroff perfectly answered my question about whether ARKit / Reality Composor could model a keyring with a few keys question. Are there other tools (such as Unity or UnrealEngine or Houdini) that could be used to model this kind of relationship? Will USD / USDZ support this kind of model?
...ANSWER
Answered 2020-Nov-28 at 09:00Now there are no physics constraints (behaviours) in RealityKit 2.0 or in Reality Composer 1.5.
However, in SceneKit you can constrain two objects with SCNPhysicsBallSocketJoint.
QUESTION
I'm using this code to filter some text out of a .txt file. Then in another sheet i use cell references to built my custom table.
Everything is working great, except if the source file is empty, Power Query resizes the output table so that the reference got broken in the second sheet.
=cellref!$C4
how can I prevent power query to resize the range in his table? or, somehow, keep the same number of rows/column so that it won't break my references?
...ANSWER
Answered 2020-Nov-25 at 21:35It appears that Excel is treating a shrunken table as if those columns were deleted.
It's not a great solution but you can wrap the cell reference in an INDIRECT as a workaround since this treats Houdini!$C4
as a constant text value rather than a direct cell reference.
QUESTION
I'm trying to copy this example; I have a scss file that I'm using with modular CSS in a React/Electron project. I want to define the function to be used by paint
in the same file, as in the example:
ANSWER
Answered 2020-Nov-09 at 21:38Alright, I got it mostly working. The only part that isn't working is the transition which I'm not sure why it isn't.
-- Edit: I got that working via: https://css-houdini.rocks/animating-gradient
QUESTION
I have a React/Electron app, where I'm trying to use the new CSS Houdini paint()
function (as demonstrated in this page). In my project's index.html
file I have added a script tag with the paintWorklet addModule()
function as shown:
ANSWER
Answered 2020-Nov-09 at 21:21The addModule function will not work through webpack or other bundlers, it instead works through the native module system of browsers. You have to put the testPaint.js
file in the public directory, otherwise it would get bundled with everything else.
Here's what I added to the index.html to get it to run from the public directory on a local Create React App project:
QUESTION
MySQL (mariadb Ver 15.1 Distrib 10.1.44-MariaDB, for debian-linux-gnu (x86_64) using readline 5.2) gave me this error:
ERROR 1005 (HY000) at line 129: Can't create table `Houdini`.`stamp` (errno: 150 "Foreign key constraint is incorrectly formed")
when trying to create this table:
...ANSWER
Answered 2020-Jun-28 at 17:12could be the data type between the two key are not the same
QUESTION
I add different Values to the Houdini Variables with Python.
Some of these Variables are file pathes and end with an "/"
- others are just names and do not end with an "/"
.
In my current code I use [:-1]
to remove the last character of the filepath, so I dont have the "/"
.
The problem is, that if I add a Value like "Var_ABC"
, the result will be "Var_AB"
since it also removes the last character.
How can i remove the last character only if the last character is a "/"
?
Thats what I have and it works so far:
...ANSWER
Answered 2020-May-28 at 17:35Use endswith
method to check if it ends with /
QUESTION
Ahoy everyone,
I have recently been trying to implement a Node based graph system that passes data between nodes using plugs. Similar to many of the 3D applications like houdini and maya.
I have written a similar system before using Python, and wanted to try this with Swift as my first learning excersise. Boy did I jump into the deep end on this one.
I am stuck now with Swifts Arrays, as I would like to store a list of Generic plugs. Each plug can have its own value type float, int, color, string, Vector Matrix.
I have read up about Type Erasers and opaque types, but still cant seem to get my values our of a list in a way that I can perform some arithmetic on them.
All and any help that might put me in the direction would be greatly appreciated :D
...ANSWER
Answered 2020-May-03 at 23:43I managed to find a solution that worked for my needs.
I am still looking at finding a better way to handle getting the data and their correct type.
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
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No vulnerabilities reported
Install Houdini
You can use Houdini like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.
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