flappy-bird | Python Tkinter Flappy Bird game | Game Engine library

 by   kodexxx Python Version: 1.0.2 License: No License

kandi X-RAY | flappy-bird Summary

kandi X-RAY | flappy-bird Summary

flappy-bird is a Python library typically used in Gaming, Game Engine applications. flappy-bird has no bugs, it has no vulnerabilities and it has low support. However flappy-bird build file is not available. You can download it from GitHub.

Flappy Bird was a side-scrolling mobile game featuring 2D retro style graphics. The objective was to direct a flying bird, named "Faby", who moves continuously to the right, between sets of Mario-like pipes. If the player touches the pipes, they lose.
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              flappy-bird has a low active ecosystem.
              It has 4 star(s) with 1 fork(s). There are 2 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              flappy-bird has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of flappy-bird is 1.0.2

            kandi-Quality Quality

              flappy-bird has no bugs reported.

            kandi-Security Security

              flappy-bird has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              flappy-bird does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              flappy-bird releases are available to install and integrate.
              flappy-bird has no build file. You will be need to create the build yourself to build the component from source.

            Top functions reviewed by kandi - BETA

            kandi has reviewed flappy-bird and discovered the below as its top functions. This is intended to give you an instant insight into flappy-bird implemented functionality, and help decide if they suit your requirements.
            • Make bird up
            • Restart the game
            • Generate a dipole
            • Check if there is a collision
            • Screen screen
            • Generate pipe motion
            • Center the tile
            Get all kandi verified functions for this library.

            flappy-bird Key Features

            No Key Features are available at this moment for flappy-bird.

            flappy-bird Examples and Code Snippets

            No Code Snippets are available at this moment for flappy-bird.

            Community Discussions

            QUESTION

            os unable to load image pygame.error: Couldn't open imgs\pipe.png
            Asked 2020-Oct-12 at 14:55

            source code : https://github.com/techwithtim/NEAT-Flappy-Bird line 28 - 31 (tech with tims flappy bird deep learning ai)

            ...

            ANSWER

            Answered 2020-Oct-12 at 04:17

            The error has nothing to do with your version of python and it's not an issue with the repo. From what I can tell, you are trying to run the app from C:\Users\osty2\Documents\programing_projects, which has no imgs folder.

            Navigate to C:\Users\osty2\Documents\programing_projects\NEAT-flappy-bird and then run it. The application will then be able to see the imgs folder.

            Source https://stackoverflow.com/questions/64311517

            QUESTION

            my code shows no errors but right now my flappy bird cosde should be printing the word every 1.2 seconds but it does not
            Asked 2020-Sep-30 at 03:15

            my code shows no errors but right now my flappy bird cosde should be printing the word pipe every 1.2 seconds but it does not i do not know how to fix it and have checked every word in my code and i haev even re written it onec can anyone please help me code:

            ...

            ANSWER

            Answered 2020-Sep-30 at 03:15

            This occurs because your check of the SPAWNPIPE event is within the check of the KEYDOWN event. This can be solved with the following:

            Source https://stackoverflow.com/questions/64066260

            QUESTION

            Why does pygame window animationonly work when i am moving my cursor
            Asked 2020-Sep-20 at 19:58

            I am making flappy bird following this guide https://www.youtube.com/watch?v=UZg49z76cLw&t=1309s but the screen only updates when i move my cursor does anyone know how to fix this

            ...

            ANSWER

            Answered 2020-Sep-20 at 19:36

            I guess in your function action is happening just when the mouse is hovering over the image or when position of mouse at time t1 != position at t2. Also provide the code so we can check what may be the problem :)

            https://www.pygame.org/docs/ref/mouse.html

            Source https://stackoverflow.com/questions/63982853

            QUESTION

            The Pipes in my Pygame Flappy Bird clone lag and jolt around instead of moving fluidly
            Asked 2019-Dec-09 at 20:26

            Below is the basic code for creating and managing the pipes of the game:

            ...

            ANSWER

            Answered 2018-Dec-21 at 09:28

            The problem is this piece of code:

            Source https://stackoverflow.com/questions/53878334

            QUESTION

            Include sprites into binary -- Gloss library
            Asked 2019-Mar-06 at 16:38

            I am trying to make a flappy bird game in Haskell and I'd like to know if there's a way to "compile" the .bmp files into the binary? So I can only share the executable and don't need a folder with the sprites.

            I am using gloss-1.13.0.1 and loading the bmp as

            ...

            ANSWER

            Answered 2019-Mar-06 at 15:25

            One approach is to use Data Files with cabal.

            The idea is that you add all data files (text, images, sprites, other binaries) you want to bundle with your application and access at runtime under the Data-Files header in your .cabal file.

            This will cause cabal to generate a Paths module for you, which you can access in whatever module needs it.

            More info can be found here!

            Source https://stackoverflow.com/questions/55026330

            QUESTION

            Audio.play() causes tiny lag
            Asked 2018-Nov-04 at 12:08

            Problem: I have made a flappy-bird like game using Three.js. Everytime I tap the screen, a "flap"-sound is played. However playing this audio causes a tiny lagg, which makes the game less smooth. If I remove the sound, all lagg disappears. The lagg only appears as the audio is played, not while the audio is playing.

            Audio set-up: First I set up the audio like this:

            ...

            ANSWER

            Answered 2018-Nov-04 at 12:04

            The problem is that you use HTML5 audio for interactive sound effects. The API is not intended for this purpose. Instead, use the Web Audio based classes like THREE.Audio or THREE.PositionalAudio which allow sound effects without delay and appropriate timing.

            https://threejs.org/examples/#webaudio_timing

            Also read the following guide for more information. It says:

            Timing is controlled with high precision and low latency, allowing developers to write code that responds accurately to events...

            Source https://stackoverflow.com/questions/53139521

            QUESTION

            Adding a Random Page Button to Weebly
            Asked 2018-Jun-05 at 07:13

            I have been trying for quite a while to add a random page button to my Weebly website so that my users can click on it and it will bring them to a random game page. I have researched this topic and found a couple of guides but they do not seem to work. Here's my code. It never works.

            ...

            ANSWER

            Answered 2017-Mar-29 at 21:01

            try using the following code ...

            Source https://stackoverflow.com/questions/43103187

            QUESTION

            Training Neural Network to play flappy bird with genetic algorithm - Why can't it learn?
            Asked 2017-Sep-15 at 11:19

            I have been learning about neural networks and genetic algorithms, and to test my learning, have tried to make an AI that learns to play flappy bird:

            I have left it running for at least 10 hours (overnight and longer), but the fittest member still fails to show any significant advancements in intelligence from when I began the simulation apart from avoiding the floor and ceilings. The inputs are the rays (as you can see above) that act as sight lines, and the network is fed in their lengths, and the birds vertical velocity. It seems that the best bird is essentially ignoring all the sight lines except the horizontal one, and when it is very short, it is jumping. The output is a number between 0 and 1, if the output is larger than 0.5, then the bird jumps. There are 4 hidden layers, with 15 neurons each, with the input layer feeding forward to the first hidden layers, then the 1st hidden layer feeding forward to the 2nd one ... and the final hidden layer feeding forward to the output, the dna of a bird is an array of real numbers representing the weights of the neural networks, I have made another project using the same style of neural network, and genetic algorithm, in which ants had to travel to food, and it worked perfectly.

            Here is the code: https://github.com/Karan0110/flappy-bird-ai

            Please say in the comments if you need any additional information

            Please can you say whether my method is flawed or not, as I am almost certain the code works correctly (I got from the previous working project).

            ...

            ANSWER

            Answered 2017-Sep-15 at 11:19

            I like your idea, but I suggest you change some things.

            • Don't use a network with a fixed structure. Look up Neural evolution of autgmenting topologies and rather implement it yourself, or use a library like neataptic.

              • I don't believe your network needs that many inputs. I believe 3-5 sensors (20-50° gaps) would be enough, since many of the input values seem to be very similar.

            If you are not sure why exactly your project is not working try this:

            • Try view an image of your current best network. If the network doesn't take important sensors (like the velocity) into account, you'll see it instantly.

            • Make sure all of your sensors are working fine (looks fine in the image above) and be sure to nkrmalize the values in a meaningful way.

            • Check if the maximum & average score increases over time. If it doesn't your GA isn't working properly or your networ receives inputs that are not good enough to solve the problem.

            One trick that helped me out a lot, is to keep the elite of the GA in a seperate array. Only replace elite networks if some other network has performed better than the elite. Keep the elite trough all the generations, so once your algorithm finds an extraordinarily good solution, it won't be lost in any future generation if nothing else performs better.

            Source https://stackoverflow.com/questions/45371437

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install flappy-bird

            You can download it from GitHub.
            You can use flappy-bird like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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