Ray-Tracing | This is my implementation of ray tracing in pygame | Game Engine library
kandi X-RAY | Ray-Tracing Summary
kandi X-RAY | Ray-Tracing Summary
This is my implementation of ray tracing in pygame.
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Top functions reviewed by kandi - BETA
- Draws the menu box
- Draw the button
- Return a tuple containing the values of the tile
- Adds the boundaries of the boundary
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Ray-Tracing Examples and Code Snippets
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Trending Discussions on Ray-Tracing
QUESTION
I have a question similar to this one. I want to generate a service map that allows me to view the orchestration of my serverless architecture, especially across SNS and SQS between 2 lambdas. The difference being that I am using Amazon's SQS in place of RabbitMQ.
I saw this question, and the linked forum post in the answer suggests that this feature is already available.
From what I have read in the docs, it suggests that I only need to patch
the boto
library. Going by the examples, I included the following in my relevant python files:
ANSWER
Answered 2022-Feb-28 at 18:08AWS SNS currently lacks the capability to pass X-Ray trace context to SQS subscribers. It only supports HTTP/HTTPS and Lambda subscribers: https://docs.aws.amazon.com/xray/latest/devguide/xray-services-sns.html
As a result the trace is not propagated from SNS to SQS and therefore you see 2 disconnected traces.
QUESTION
I am writing a raytracer using Java, but I ran into an issue with intersections between rays and triangles. I am using the algorithm given at Scratchapixel, but it is not working properly.
I am testing it using the following code:
...ANSWER
Answered 2022-Jan-12 at 02:11The issue was quite simple, I had my cross product implementation wrong, and after that I had to change one line of code.
I changed
QUESTION
When camera is moved around, why are my starting rays are still stuck at origin 0, 0, 0 even though the camera position has been updated?
It works fine if I start the program and my camera position is at default 0, 0, 0. But once I move my camera for instance pan to the right and click some more, the lines are still coming from 0 0 0 when it should be starting from wherever the camera is. Am I doing something terribly wrong? I've checked to make sure they're being updated in the main loop. I've used this code snippit below referenced from:
picking in 3D with ray-tracing using NinevehGL or OpenGL i-phone
ANSWER
Answered 2021-Dec-06 at 06:06Its hard to tell where in the code the problem lies. But, I use this function for ray casting that is adapted from code from scratch-a-pixel and learnopengl:
QUESTION
I see Eventbrdge has X-Ray support now which is great -
https://aws.amazon.com/blogs/compute/using-aws-x-ray-tracing-with-amazon-eventbridge/
But the example is via the CLI - does this feature have Cloudformation support yet ? As can't find any docs
...ANSWER
Answered 2021-Oct-11 at 22:15Its not related to CloudFormation. This works by wrapping your putEvents
calls to Event Bridge.
o enable tracing, you don’t need to change the event structure to add the trace header. Instead, you wrap the AWS SDK client in a call to AWSXRay.captureAWSClient and grant IAM permissions to allow tracing.
So you have to modify your application to use that feature.
QUESTION
I am trying to familiarize myself with AWS X-Ray. I see there are two levels of tracing: Active
and PassThrough
. The definition isn't quite helpful even after looking at this post. What does it mean if sampled=1
? I can't find any documentation on this.
ANSWER
Answered 2021-Feb-11 at 18:26"Active" sampling means the service has some form of sampling algorithm, wherein if a request comes in with no trace header, or trace header comes in with no sampling set, a sampling decision is made.
"Passthrough" means no sampling decision will be made, but if there is a trace header attached to the request, the header will be "passed through" the service to any other downstream services on the critical path.
"sampled=1" means that trace is sampled and should report data to the AWS X-Ray backend.
Blog: https://medium.com/financial-engines-techblog/enabling-aws-x-ray-on-aws-lambda-40fdbd6740b1
X-Ray Trace header: https://docs.aws.amazon.com/xray/latest/devguide/xray-concepts.html#xray-concepts-tracingheader
QUESTION
To preface this, I wanted an interface, and figured that C++20 had an interface mechanic. I have never used C++20, and found concepts
about 2 hours ago. So the mistake here could be something really simple.
Suppose I have an imperative 3rd party library I would like to abstract away because imperative code is messy.
So, I define some very specific function that accepts the 3rd party library class:
...ANSWER
Answered 2021-Jan-30 at 23:07Your concept has wrong syntax, it should be:
QUESTION
I'm currently looking at some resource on how to enable X-ray for my stepfunction statemachine, from this tutorial: https://docs.aws.amazon.com/step-functions/latest/dg/concepts-xray-tracing.html#xray-concept-create
"When you enable X-Ray for an existing state machine, you must ensure that you have an IAM policy that grants sufficient permissions for X-Ray to perform traces. You can either add one manually, or generate one. For more information, see the IAM policy section for X-Ray."
There are so many permissions for X-ray, I wonder which ones I need? I'd like to add them to my step function role manually, but I don't want to add all of them including the unneeded ones.
...ANSWER
Answered 2021-Jan-25 at 21:03Following links will guide you based on your use-case:
Basic IAM permissions policy, I would suggest to start with this. Then reduce/add based on your use-cases.
How AWS X-Ray works with IAM, a bit in details.
Furthermore, you can use AWS Policy Generator to make things easy. Here, AWS X-Ray actions are listed under Type of Policy as IAM Policy
QUESTION
In threejs, I successfully import and display a glb file of a house (the house has two floors and various objects on each floor, among which chairs, some tables, a kitchen etc, such as a real house). My problem is that I am able to make the house and its objects reflect the environmental light but I am not able to make the objects of the house reflect themselves. My ultimate goal would be to implement some real time ray-tracing, but at this point I would be happy to only generate some real time reflections which in addition to the environmental light also reflect the other objects of the house. Same with shadows.
I have not found anything online about it this type of reflections. Does anyone know a good place where to start? Or if you have faced a similar challange, how did you solve it?
...ANSWER
Answered 2020-Oct-30 at 00:25You'll need to use a CubeCamera
to render the scene with the environment including the objects to be in the reflection. Then you pass that resulting texture to the .envMap
property to the object(s) that you want to show those reflections. The only problem with this is that if you have many objects that show other objects in the reflections, you'll need a huge amount of cubeCamera renders, each one from the position of that object.
See this working demo, it only captures one reflection pass as I described above, from the position of the sphere. You can kind of see the knot has a reflection of itself, which isn't realistic, but it isn't very noticeable. It's a tradeoff.
You could also copy the mirror demo if you only have a few planes that act as mirrors.
QUESTION
I define a class. I want to add some texture with my ray-tracing code with CUDA. And I use new when call the constructor.
...ANSWER
Answered 2020-Oct-14 at 10:13Although it is not well documented, texture
is a templated class for the C++ runtime API (for example here). It is defined in an internal header which is automagically included by nvcc during its pre-processing stage.
If you rename your texture type to something else, the problem will disappear. For example:
QUESTION
I have an application (based on the vulkan-tutorial.com) in which I use the titular raytracing extension for vulkan. In it, an acceleration structure is created for some geometry. This geometry then changes (vertices are displaced dynamically, per frame), and thus I update the appropriate BLAS by calling vkCmdBuildAccelerationStructureKHR
with VkAccelerationStructureBuildGeometryInfoKHR::update = VK_TRUE
. This works fine (although the update ignores my changing the maxPrimitiveCount and similar parameters - It uses as many primitives as I specified during the first build; somewhat makes sense to me and is not part of my question).
I've researched a bit and came across some best practices here: https://developer.nvidia.com/blog/best-practices-using-nvidia-rtx-ray-tracing/ In there, they mention this: "Consider using only rebuilds [of the BLAS] with unpredictable deformations." This seems like something I want to try out, however, I can't find any sample code for rebuilding BLAS, and if I simply set update to VK_FALSE, I get massive amounts of validation layer errors and no image on screen. Specifically, I get a lot of "X was destroyed/freed but was still in use" where X is command buffers, VkBuffers, memory, fences, semaphores... My guess is the rebuild is trying to free the BLAS while it's still in use.
My question is therefore: How do you properly perform a "rebuild" of a BLAS, as mentioned in the above article?
I was considering using some std::shared_ptr
to keep track of the BLAS being still in use by a given swapchain image but that seems excessively complicated and somewhat unclean, besides, I would need as many BLAS as I have swapchain images, multiplying required graphics memory by the swapchain size... that can't be practical in real life applications, right?
ANSWER
Answered 2020-Oct-06 at 15:47I cannot explain why, but I must've had an error in my code which resulted in the errors I described in my question.
The correct way to rebuild instead of update an acceleration structure is indeed by setting the update parameter of VkAccelerationStructureBuildGeometryInfoKHR
to VK_FALSE, that's all that needs to be done.
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Install Ray-Tracing
You can use Ray-Tracing like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.
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