Ray-Tracing | This is my implementation of ray tracing in pygame | Game Engine library

 by   kubapilch Python Version: Current License: MIT

kandi X-RAY | Ray-Tracing Summary

kandi X-RAY | Ray-Tracing Summary

Ray-Tracing is a Python library typically used in Gaming, Game Engine applications. Ray-Tracing has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. However Ray-Tracing build file is not available. You can download it from GitHub.

This is my implementation of ray tracing in pygame.
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            kandi-support Support

              Ray-Tracing has a low active ecosystem.
              It has 32 star(s) with 2 fork(s). There are 5 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              Ray-Tracing has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of Ray-Tracing is current.

            kandi-Quality Quality

              Ray-Tracing has 0 bugs and 0 code smells.

            kandi-Security Security

              Ray-Tracing has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              Ray-Tracing code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              Ray-Tracing is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              Ray-Tracing releases are not available. You will need to build from source code and install.
              Ray-Tracing has no build file. You will be need to create the build yourself to build the component from source.
              Ray-Tracing saves you 56 person hours of effort in developing the same functionality from scratch.
              It has 148 lines of code, 11 functions and 2 files.
              It has medium code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed Ray-Tracing and discovered the below as its top functions. This is intended to give you an instant insight into Ray-Tracing implemented functionality, and help decide if they suit your requirements.
            • Draws the menu box
            • Draw the button
            • Return a tuple containing the values of the tile
            • Adds the boundaries of the boundary
            Get all kandi verified functions for this library.

            Ray-Tracing Key Features

            No Key Features are available at this moment for Ray-Tracing.

            Ray-Tracing Examples and Code Snippets

            No Code Snippets are available at this moment for Ray-Tracing.

            Community Discussions

            QUESTION

            AWS X-Ray Tracing from Lambda to SNS to SQS to another Lambda (Python3, boto3)
            Asked 2022-Feb-28 at 18:08

            I have a question similar to this one. I want to generate a service map that allows me to view the orchestration of my serverless architecture, especially across SNS and SQS between 2 lambdas. The difference being that I am using Amazon's SQS in place of RabbitMQ.

            I saw this question, and the linked forum post in the answer suggests that this feature is already available.

            From what I have read in the docs, it suggests that I only need to patch the boto library. Going by the examples, I included the following in my relevant python files:

            ...

            ANSWER

            Answered 2022-Feb-28 at 18:08

            AWS SNS currently lacks the capability to pass X-Ray trace context to SQS subscribers. It only supports HTTP/HTTPS and Lambda subscribers: https://docs.aws.amazon.com/xray/latest/devguide/xray-services-sns.html

            As a result the trace is not propagated from SNS to SQS and therefore you see 2 disconnected traces.

            Source https://stackoverflow.com/questions/71217941

            QUESTION

            Ray-triangle intersection algorithm not working
            Asked 2022-Jan-12 at 02:11

            I am writing a raytracer using Java, but I ran into an issue with intersections between rays and triangles. I am using the algorithm given at Scratchapixel, but it is not working properly.

            I am testing it using the following code:

            ...

            ANSWER

            Answered 2022-Jan-12 at 02:11

            The issue was quite simple, I had my cross product implementation wrong, and after that I had to change one line of code.

            I changed

            Source https://stackoverflow.com/questions/70674273

            QUESTION

            For mouse click ray casting a line, why aren't my starting rays updating to my camera position after I move my camera?
            Asked 2021-Dec-06 at 06:06

            When camera is moved around, why are my starting rays are still stuck at origin 0, 0, 0 even though the camera position has been updated?

            It works fine if I start the program and my camera position is at default 0, 0, 0. But once I move my camera for instance pan to the right and click some more, the lines are still coming from 0 0 0 when it should be starting from wherever the camera is. Am I doing something terribly wrong? I've checked to make sure they're being updated in the main loop. I've used this code snippit below referenced from:
            picking in 3D with ray-tracing using NinevehGL or OpenGL i-phone

            ...

            ANSWER

            Answered 2021-Dec-06 at 06:06

            Its hard to tell where in the code the problem lies. But, I use this function for ray casting that is adapted from code from scratch-a-pixel and learnopengl:

            Source https://stackoverflow.com/questions/70239556

            QUESTION

            Eventbrige X-Ray config via Cloudformation
            Asked 2021-Oct-11 at 22:16

            I see Eventbrdge has X-Ray support now which is great -

            https://aws.amazon.com/blogs/compute/using-aws-x-ray-tracing-with-amazon-eventbridge/

            But the example is via the CLI - does this feature have Cloudformation support yet ? As can't find any docs

            ...

            ANSWER

            Answered 2021-Oct-11 at 22:15

            Its not related to CloudFormation. This works by wrapping your putEvents calls to Event Bridge.

            o enable tracing, you don’t need to change the event structure to add the trace header. Instead, you wrap the AWS SDK client in a call to AWSXRay.captureAWSClient and grant IAM permissions to allow tracing.

            So you have to modify your application to use that feature.

            Source https://stackoverflow.com/questions/69532212

            QUESTION

            What does sampled=1 mean in the context of AWS X-Ray
            Asked 2021-Feb-11 at 18:26

            I am trying to familiarize myself with AWS X-Ray. I see there are two levels of tracing: Active and PassThrough. The definition isn't quite helpful even after looking at this post. What does it mean if sampled=1? I can't find any documentation on this.

            ...

            ANSWER

            Answered 2021-Feb-11 at 18:26

            "Active" sampling means the service has some form of sampling algorithm, wherein if a request comes in with no trace header, or trace header comes in with no sampling set, a sampling decision is made.

            "Passthrough" means no sampling decision will be made, but if there is a trace header attached to the request, the header will be "passed through" the service to any other downstream services on the critical path.

            "sampled=1" means that trace is sampled and should report data to the AWS X-Ray backend.

            Blog: https://medium.com/financial-engines-techblog/enabling-aws-x-ray-on-aws-lambda-40fdbd6740b1

            X-Ray Trace header: https://docs.aws.amazon.com/xray/latest/devguide/xray-concepts.html#xray-concepts-tracingheader

            Source https://stackoverflow.com/questions/66149942

            QUESTION

            C++ 20: Can concepts interface a method?
            Asked 2021-Jan-30 at 23:42

            To preface this, I wanted an interface, and figured that C++20 had an interface mechanic. I have never used C++20, and found concepts about 2 hours ago. So the mistake here could be something really simple.

            Suppose I have an imperative 3rd party library I would like to abstract away because imperative code is messy.

            So, I define some very specific function that accepts the 3rd party library class:

            ...

            ANSWER

            Answered 2021-Jan-30 at 23:07

            Your concept has wrong syntax, it should be:

            Source https://stackoverflow.com/questions/65973826

            QUESTION

            What permissions need to be included for AWS step function role to enable X-ray?
            Asked 2021-Jan-25 at 21:03

            I'm currently looking at some resource on how to enable X-ray for my stepfunction statemachine, from this tutorial: https://docs.aws.amazon.com/step-functions/latest/dg/concepts-xray-tracing.html#xray-concept-create

            "When you enable X-Ray for an existing state machine, you must ensure that you have an IAM policy that grants sufficient permissions for X-Ray to perform traces. You can either add one manually, or generate one. For more information, see the IAM policy section for X-Ray."

            There are so many permissions for X-ray, I wonder which ones I need? I'd like to add them to my step function role manually, but I don't want to add all of them including the unneeded ones.

            ...

            ANSWER

            Answered 2021-Jan-25 at 21:03

            Following links will guide you based on your use-case:

            1. Basic IAM permissions policy, I would suggest to start with this. Then reduce/add based on your use-cases.

            2. How AWS X-Ray works with IAM, a bit in details.

            Furthermore, you can use AWS Policy Generator to make things easy. Here, AWS X-Ray actions are listed under Type of Policy as IAM Policy

            Source https://stackoverflow.com/questions/65891379

            QUESTION

            Threejs: glb file reflect the environment but not itself
            Asked 2020-Oct-30 at 00:25

            In threejs, I successfully import and display a glb file of a house (the house has two floors and various objects on each floor, among which chairs, some tables, a kitchen etc, such as a real house). My problem is that I am able to make the house and its objects reflect the environmental light but I am not able to make the objects of the house reflect themselves. My ultimate goal would be to implement some real time ray-tracing, but at this point I would be happy to only generate some real time reflections which in addition to the environmental light also reflect the other objects of the house. Same with shadows.

            I have not found anything online about it this type of reflections. Does anyone know a good place where to start? Or if you have faced a similar challange, how did you solve it?

            ...

            ANSWER

            Answered 2020-Oct-30 at 00:25

            You'll need to use a CubeCamera to render the scene with the environment including the objects to be in the reflection. Then you pass that resulting texture to the .envMap property to the object(s) that you want to show those reflections. The only problem with this is that if you have many objects that show other objects in the reflections, you'll need a huge amount of cubeCamera renders, each one from the position of that object.

            See this working demo, it only captures one reflection pass as I described above, from the position of the sphere. You can kind of see the knot has a reflection of itself, which isn't realistic, but it isn't very noticeable. It's a tradeoff.

            You could also copy the mirror demo if you only have a few planes that act as mirrors.

            Source https://stackoverflow.com/questions/64587723

            QUESTION

            CUDA C++ class is mistaken for template
            Asked 2020-Oct-14 at 10:13

            I define a class. I want to add some texture with my ray-tracing code with CUDA. And I use new when call the constructor.

            ...

            ANSWER

            Answered 2020-Oct-14 at 10:13

            Although it is not well documented, texture is a templated class for the C++ runtime API (for example here). It is defined in an internal header which is automagically included by nvcc during its pre-processing stage.

            If you rename your texture type to something else, the problem will disappear. For example:

            Source https://stackoverflow.com/questions/64345442

            QUESTION

            Vulkan, VK_KHR_ray_tracing: how do you rebuild a BLAS, as opposed to updating it?
            Asked 2020-Oct-06 at 15:47

            I have an application (based on the vulkan-tutorial.com) in which I use the titular raytracing extension for vulkan. In it, an acceleration structure is created for some geometry. This geometry then changes (vertices are displaced dynamically, per frame), and thus I update the appropriate BLAS by calling vkCmdBuildAccelerationStructureKHR with VkAccelerationStructureBuildGeometryInfoKHR::update = VK_TRUE. This works fine (although the update ignores my changing the maxPrimitiveCount and similar parameters - It uses as many primitives as I specified during the first build; somewhat makes sense to me and is not part of my question).

            I've researched a bit and came across some best practices here: https://developer.nvidia.com/blog/best-practices-using-nvidia-rtx-ray-tracing/ In there, they mention this: "Consider using only rebuilds [of the BLAS] with unpredictable deformations." This seems like something I want to try out, however, I can't find any sample code for rebuilding BLAS, and if I simply set update to VK_FALSE, I get massive amounts of validation layer errors and no image on screen. Specifically, I get a lot of "X was destroyed/freed but was still in use" where X is command buffers, VkBuffers, memory, fences, semaphores... My guess is the rebuild is trying to free the BLAS while it's still in use.

            My question is therefore: How do you properly perform a "rebuild" of a BLAS, as mentioned in the above article?

            I was considering using some std::shared_ptr to keep track of the BLAS being still in use by a given swapchain image but that seems excessively complicated and somewhat unclean, besides, I would need as many BLAS as I have swapchain images, multiplying required graphics memory by the swapchain size... that can't be practical in real life applications, right?

            ...

            ANSWER

            Answered 2020-Oct-06 at 15:47

            I cannot explain why, but I must've had an error in my code which resulted in the errors I described in my question.

            The correct way to rebuild instead of update an acceleration structure is indeed by setting the update parameter of VkAccelerationStructureBuildGeometryInfoKHR to VK_FALSE, that's all that needs to be done.

            Source https://stackoverflow.com/questions/63620546

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Ray-Tracing

            You can download it from GitHub.
            You can use Ray-Tracing like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.

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