pinball | Batman themed Python pinball game in OpenGL | Game Engine library

 by   loganfsmyth Python Version: Current License: No License

kandi X-RAY | pinball Summary

kandi X-RAY | pinball Summary

pinball is a Python library typically used in Telecommunications, Media, Media, Entertainment, Gaming, Game Engine applications. pinball has no bugs and it has low support. However pinball has 1 vulnerabilities and it build file is not available. You can download it from GitHub.

I took at Computer graphics class to learn more about the graphics pipeline, rendering process and such. As the final project for the class, we were tasked with writing a pinball game in the language of our choice. I chose to use Python because I didn't really know it that well at the time, and used OpenGL because the Python bindings work well and I had a bit of experience with it. The game itself works great. The collision detection is a little iffy at times, but that's life. :P. Just run pinball.py and you are set. The program has usage, but it is mostly for debugging and demoing purposes in the class itself. Use 'Z' and '/' keys to control the paddles and press space to fire the ball. You can also use 'M' to toggle between viewing the game board from angled view, top view, and from the ball's view. You can also change the key bindings by right clicking, though the settings are not saved the next time you open. The game uses '.ac' files generated by the terrible program 'AC3D' that we had to use. The program uses the names of various parts of the model to decide behavior, so if you wanted you could tweak the game board or make your own by supplying a new '.ac' file.
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            kandi-support Support

              pinball has a low active ecosystem.
              It has 5 star(s) with 2 fork(s). There are 2 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 2 open issues and 0 have been closed. On average issues are closed in 1978 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of pinball is current.

            kandi-Quality Quality

              pinball has 0 bugs and 0 code smells.

            kandi-Security Security

              pinball has 1 vulnerability issues reported (0 critical, 0 high, 1 medium, 0 low).
              pinball code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              pinball does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              pinball releases are not available. You will need to build from source code and install.
              pinball has no build file. You will be need to create the build yourself to build the component from source.
              It has 738 lines of code, 80 functions and 4 files.
              It has medium code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed pinball and discovered the below as its top functions. This is intended to give you an instant insight into pinball implemented functionality, and help decide if they suit your requirements.
            • Calls the renderer
            • Adds new points to the score
            Get all kandi verified functions for this library.

            pinball Key Features

            No Key Features are available at this moment for pinball.

            pinball Examples and Code Snippets

            No Code Snippets are available at this moment for pinball.

            Community Discussions

            QUESTION

            Is there any thing like origin point in Three.js
            Asked 2021-Dec-07 at 18:17

            Please I want to know if there is anything like origin point in three.js just as we have it in Blender, please I have tried to do a research on this topic but to no avail. I want to make a pinball game, it does not make any sense if the origin point of the paddle that strikes the ball to be at the middle of the object, it has to be at the left or right side of it (it affects how the object rotates). So please Is there a way of changing an object's origin point as we we can to in Blender or After Effects. A kind of pivot. Thanks

            ...

            ANSWER

            Answered 2021-Dec-07 at 18:17

            There's at least 2 ways you could do this.

            Option 1

            One is to use BufferGeometry.translate() to translate your geometry so the pivot point is where you want it.

            Option 2

            Another is to use a hierarchy of objects:

            • Have a parent object, which you will rotate. This could be a Group.
            • Create the Mesh as a child object of the parent, using add() and set the position of the child Mesh so that the point you want the mesh to pivot about is at the origin of the parent object.

            I most situations I'd probably go for option 2, as it's generally more flexible and easier to manipulate Object3Ds. Manipulating the geometry tends to be a bit lower-level and it can be harder to diagnose problems.

            Source https://stackoverflow.com/questions/70263368

            QUESTION

            How to run a function whenever unknown anchor tags are clicked in Vue.js 3?
            Asked 2021-Sep-23 at 13:12

            I have a div with v-html that displays data from a database:

            Within the ${Content} that is presented, there can be any number of a tags with links to other external pages. I need to parse these and then add an @click handler to each of them. An example would be:

            Calm down, Marty, I didn't disintegrate anything. The molecular structure of Einstein and the car are completely intact. They wanted me to build them a bomb, so I took their plutonium and in turn gave them a shiny bomb case full of used pinball machine parts.

            To transform into this:

            Calm down, Marty, I didn't disintegrate anything. The molecular structure of Einstein and the car are completely intact. They wanted me to build them a bomb, so I took their plutonium and in turn gave them a shiny bomb case full of used pinball machine parts.

            Or alternatively, just instruct Vue.js to run validateLink() whenever any a tag is clicked within the div id="Content" tag.

            I can get all the a tags within the div like such:

            ...

            ANSWER

            Answered 2021-Sep-23 at 13:12

            Content of v-html is treated as plain HTML - you cannot place Vue directives inside.

            Luckily for you this specific problem can be solved easily using event delegation e.g. attaching the handler to the parent element + inspecting the target (clicked) element...

            Source https://stackoverflow.com/questions/69299357

            QUESTION

            Same functionality without having to remove classes?
            Asked 2021-Jul-31 at 19:11

            I have three HTML 5 audio elements on a page, each with a different ID (sound,1 sound2, sound3). I have a piece of code to trigger those sounds when a div block is clicked but I made some modifications so that there is no need to double click the same div block in order to trigger the code again. The problem is that the modification I made prohibits the code from pausing the audio.

            Is there any way of having this same functionality but with the possibility of pausing the audio when the div block is clicked again?

            ...

            ANSWER

            Answered 2021-Jul-31 at 18:29

            Note that you are removing the active class form all element that has paly class even from current element that has been clicked, by this line: $(".play").removeClass("active");.

            So simply you need to check if the element is the current item you shouldn't remove active class:

            Source https://stackoverflow.com/questions/68601251

            QUESTION

            XGBRegressor loss functio custom
            Asked 2021-Jan-07 at 02:47

            I want to custom loss function to quantile loss(pinball loss) in XGBRegressor

            I use this code

            ...

            ANSWER

            Answered 2021-Jan-07 at 02:47

            Oh I catch the error, I have to change the sequence between preds and dmatrix in xgb_quantile_obj and change dmatrix to labels

            Source https://stackoverflow.com/questions/65594196

            QUESTION

            Recommendation System by using Euclidean Distance (TypeError: unsupported operand type(s) for -: 'str' and 'str')
            Asked 2021-Jan-03 at 19:48

            I have a problem about implementing recommendation system by using Euclidean Distance.

            What I want to do is to list some close games with respect to search criteria by game title and genre.

            Here is my project link : Link

            After calling function, it throws an error shown below. How can I fix it?

            Here is the error

            ...

            ANSWER

            Answered 2021-Jan-03 at 16:00

            The issue is that you are using euclidean distance for comparing strings. Consider using Levenshtein distance, or something similar, which is designed for strings. NLTK has a function called edit distance that can do this or you can implement it on your own.

            Source https://stackoverflow.com/questions/65551325

            QUESTION

            MySQL Join on Same Table using WHERE
            Asked 2020-Dec-06 at 16:13

            I have a table that keeps track of pinball high scores. Tables/Columns as follows:

            ...

            ANSWER

            Answered 2020-Dec-06 at 16:13

            Here is how to get the maximum score per game:

            Source https://stackoverflow.com/questions/65168881

            QUESTION

            Windows Powershell Parentheses in Folder Names
            Asked 2020-Aug-02 at 08:11

            Powershell n00b here. I want to mount an iso using PowerShell. I successfully did it like this:

            ...

            ANSWER

            Answered 2020-Aug-02 at 05:06

            Single quotes make it a string literal and should work fine. Why are you calling powershell while in the powershell prompt? Perhaps that is the issue.

            Source https://stackoverflow.com/questions/63212469

            QUESTION

            How to get my website to scroll to the top when I click on an image
            Asked 2020-Jun-14 at 11:18

            I wan't to have my website so that when you click on an image, it scrolls you back to the top of the page automatically. I've tried some versions I've seen online, but they haven't worked for me. I would be very grateful if you guys could give it a shot. Let me know if you have any questions. Thanks

            ...

            ANSWER

            Answered 2020-Jun-06 at 01:01

            Smooth scrolling when clicking an anchor link

            Please check the link above, u can always add an id for a dom element at the very top of the page and make an anchor link to it on your image.

            Source https://stackoverflow.com/questions/62225870

            QUESTION

            Why do my hover effect and image rise up and go down at different speeds?
            Asked 2020-Jun-07 at 18:56

            I have it so that when you hover over an image, the image and the opacity covering the image rise up. For some reason, when they do, they do not always rise and fall at the same speed. I can't figure out why. I would love if you guys could take a look and try to figure it out. I have a more complete version of my website here: https://jsfiddle.net/3L92f07m/ Take a look when you get a chance. Thanks

            ...

            ANSWER

            Answered 2020-Jun-07 at 18:56

            In situations like that, I usually remove all the elements that set transitions. I see that in your code it is separated.

            Also, I think it is a good practice to create a specific class with my transitions settings. (my opinion)

            For me, it is easier to correct some little mistakes.

            Also, be careful with the regular opacity.

            How does it sound to try that?

            Source https://stackoverflow.com/questions/62236539

            QUESTION

            How to have a CSS transition on an image return to the initial state after mouse removal with a text paragraph above the image
            Asked 2020-Jun-05 at 02:21

            I'm trying to have my CSS transition, when you after you hover over one of the images and your mouse leaves, return to the position without the hover over a time period of .6 seconds. I've seen a couple of solutions to this problem, but they haven't worked due to the paragraph above each image. You can see some of these images if you scroll to the right, or click on one of the images to have a CSS animation occur. Let me know if you guys need any more information. I'm new to programming and would love any help. Thanks

            ...

            ANSWER

            Answered 2020-Jun-05 at 02:21

            Need a transition ease-out with the duration on the non-hover css code... Check out my snippit and see if that does the trick

            Edit: OP asked if a fade could be placed on his text that shows when hovering over an image. The text has pointer-events disabled to be able to click through to the image below so an event listener may not work. I have combined the two CSS selectors .column p into one selector and added transition: all .6s ease-out just below the opacity and top properties. This will add the transition to both the top and opacity after returning from hover state.

            CSS:

            Source https://stackoverflow.com/questions/62164570

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            Unspecified vulnerability in pinball 0.3.1 allows local users to gain privileges via unknown attack vectors that cause pinball to load plugins from an attacker-controlled directory while operating at raised privileges.

            Install pinball

            You can download it from GitHub.
            You can use pinball like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            gh repo clone loganfsmyth/pinball

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