asteroids | Simple Asteroids clone in Python , using pygame | Game Engine library

 by   notbandali Python Version: Current License: GPL-3.0

kandi X-RAY | asteroids Summary

kandi X-RAY | asteroids Summary

asteroids is a Python library typically used in Gaming, Game Engine, Pygame applications. asteroids has no bugs, it has no vulnerabilities, it has a Strong Copyleft License and it has low support. However asteroids build file is not available. You can download it from GitHub.

Simple Asteroids clone in Python, using pygame.
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            kandi-support Support

              asteroids has a low active ecosystem.
              It has 11 star(s) with 18 fork(s). There are 2 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 1 open issues and 4 have been closed. On average issues are closed in 2 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of asteroids is current.

            kandi-Quality Quality

              asteroids has 0 bugs and 0 code smells.

            kandi-Security Security

              asteroids has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              asteroids code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              asteroids is licensed under the GPL-3.0 License. This license is Strong Copyleft.
              Strong Copyleft licenses enforce sharing, and you can use them when creating open source projects.

            kandi-Reuse Reuse

              asteroids releases are not available. You will need to build from source code and install.
              asteroids has no build file. You will be need to create the build yourself to build the component from source.
              Installation instructions are not available. Examples and code snippets are available.
              asteroids saves you 129 person hours of effort in developing the same functionality from scratch.
              It has 325 lines of code, 29 functions and 1 files.
              It has high code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed asteroids and discovered the below as its top functions. This is intended to give you an instant insight into asteroids implemented functionality, and help decide if they suit your requirements.
            • Main game loop .
            • Draw the game .
            • Initialize the Rock .
            • Create a new missile .
            • Draw the image on the screen .
            • Blit onto surface2 .
            • Rotate the image
            • Return the distance between two points .
            • Load a sound .
            • Load an image .
            Get all kandi verified functions for this library.

            asteroids Key Features

            No Key Features are available at this moment for asteroids.

            asteroids Examples and Code Snippets

            No Code Snippets are available at this moment for asteroids.

            Community Discussions

            QUESTION

            Parsing problem while testing API Services with Moq
            Asked 2022-Apr-08 at 14:21

            I'm trying to test my API with Moq but I'm having trouble with the mocked service and the execution of the test.

            Unit test code:

            ...

            ANSWER

            Answered 2022-Apr-08 at 11:45

            You don't test the mock object. Your mock setup should be something like

            Source https://stackoverflow.com/questions/71796324

            QUESTION

            How read the exact number of decimal digits with readtable from a .csv file?
            Asked 2022-Feb-02 at 14:11

            I want to read a .csv file containing numbers with many digits by using the function readtable. Then I need to filter some rows and export the table to a .txt file. I manage to perform this task but the exported file contains numbers with less digits with respect to numbers stored into orginal .csv file.

            How can I keep the same number of decimal digits as in the original file?

            Here an example code: "NEOs_asteroids.csv" attached to this question:

            ...

            ANSWER

            Answered 2022-Jan-29 at 23:54

            It is likely that you are running into a precision limitation of the floating point format used internally by MATLAB. MATLAB by default uses doubles to store pretty much all numbers. For an IEEE double you're only going to get about 15 decimal digits.

            If you're not planning on performing computations on these numbers an option is to read them in as strings:

            Source https://stackoverflow.com/questions/70910465

            QUESTION

            How to filter a table in matlab according to a condition on the elements of one or more columns?
            Asked 2022-Jan-30 at 01:50

            I read a table from a .csv file, it contains 9 columns (the first two contain strings and the others numbers in double precision) and many rows (28056 to be precise) using matlab function readtable and I stored that table in a variable of type table.

            Now I would like to filter the data of all columns by imposing, for example, that the values in the column named "a" are between 0.9 and 1.1 and, at the same time, the values in the column named "e" are less than or equal to 0.3. Then I would like to obtain a new smaller table according to the above conditions containing filtered data of all columns . How can I do this?

            I make an example to explain better. Let us assume that I have the first 10 rows: They are asteroids data, so let us assume that I want to filter them by imposing a <=2, so I would like to obtain a new table where I have all columns but only the rows that satisfy my condition, i.e. a table with rows 1, 5, 6, 8, 9, 10.

            Here my code:

            ...

            ANSWER

            Answered 2022-Jan-30 at 01:50

            QUESTION

            How to add a displacement map to a point material in ThreeJS?
            Asked 2022-Jan-11 at 21:33

            I'm new to ThreeJS and trying to create something like asteroids with textures made of particles (something like from this website https://staratlas.com/). Unfortunately, when I tried to apply a displacement map to a points material nothing worked. How can I resolve this issue?

            ...

            ANSWER

            Answered 2022-Jan-11 at 21:33

            The option, mentioned in comments, with the using of noise. An asteroid of 30K points. Added a simple lighting: the more light on a point, the bigger and brighter it is.

            Just in case, codepen: https://codepen.io/prisoner849/pen/mdBzjBy

            Maybe it'll be helpful for somebody:

            Source https://stackoverflow.com/questions/70660877

            QUESTION

            Can't detect collision with Polygon
            Asked 2021-Dec-21 at 22:03

            Some context- its an Asteroids game

            I'm trying to detect collision between a circle and a Polygon object, so I'm using Polygon.contains() with the circle's coordinates. but for some unknown reason only sometimes it actually detecting a collision: when the first meteor (polygon) appears I'll try to shoot it (the bullet is the circle) and it may detect it but not for sure same goes for the second and so on- in other words the detection not always work.

            The code:

            ...

            ANSWER

            Answered 2021-Dec-21 at 22:03

            After any changes made to Polygon invalidate() must be called

            Source https://stackoverflow.com/questions/70434378

            QUESTION

            I am getting an error with argument 1 must be pygame.Surface, not None. How do I fix this
            Asked 2021-Dec-10 at 12:05

            I am following a code tutorial on YouTube and for some reason my code wont execute as it is producing this error code. Please assist, thank you.

            Traceback (most recent call last): File "H:\Year 12 ict\game project\space game booster WORKING.py", line 194, in main() File "H:\Year 12 ict\game project\space game booster WORKING.py", line 192, in main redraw_window() File "H:\Year 12 ict\game project\space game booster WORKING.py", line 144, in redraw_window enemy.draw(WINDOW) File "H:\Year 12 ict\game project\space game booster WORKING.py", line 81, in draw window.blit(self.player_img, (self.x, self.y)) TypeError: argument 1 must be pygame.Surface, not None

            The code is:

            ...

            ANSWER

            Answered 2021-Dec-10 at 12:05

            Try changing self.player_img = None to self.player_img = pygame.Surface((0, 0)) in the ship class. Also, when you load an image, use .convert or .convert_alpha() at the end, for example img = pygame.image.load("image.png").convert_alpha(). It should improve the performance.

            You can also put this in draw() before blitting:

            Source https://stackoverflow.com/questions/70288557

            QUESTION

            I wanted to move the player on x position of the ground
            Asked 2021-Dec-04 at 21:11

            I'm currently making a 2D game like asteroids and I wanted the ground to follow the player X position but it give me an error this is the script:

            ...

            ANSWER

            Answered 2021-Dec-04 at 21:11

            The error says you are trying to assign a float (the x position of your palyerPos) to the position of your gameObject (which is a Vector3).

            As you cannot just assign the x value of a transform.position I recommend you to buffer your gameObject position in a local variable, modify this variable and then reassign the modified position to the gameObject transform !

            Hope I was clear enough :)

            Source https://stackoverflow.com/questions/70229184

            QUESTION

            C# how to require a const / static readonly field of generic type parameter
            Asked 2021-Nov-20 at 21:12

            I am making a simulator for simulating interactions between planets of the solar system and asteroids etc. Seeing a lot of the code I am writing is very similar to the code I already wrote for an earlier project where I simulated oil spills, I want to use generics to reuse my old code. I have several classes that form the simulator, and one class that inhabits the simulation (celestial objects in this case), which is given as a generic type parameter. The simulator needs to know how many frames it has to store for recursive formulas, which is determined by the generic parameter.

            ...

            ANSWER

            Answered 2021-Nov-20 at 21:12

            It is not possible in current C# version but there is a preview feature which allows to do exactly that - static abstract members in interfaces (proposal and generic math preview feature actively using it):

            Source https://stackoverflow.com/questions/70037614

            QUESTION

            Swing application can't display a gif background properly
            Asked 2021-Nov-15 at 14:45

            So I'm trying to display a GIF background to my java app but the GIF doesn't seem to display properly That's the GIF but when I'm displaying it in my app the pixels just fly everywhere and it looks nothing like the original GIF

            Code:

            ...

            ANSWER

            Answered 2021-Nov-15 at 14:45

            Apparently it was a size issue and the image size was kinda small anyway, I managed to fix the bug by resizing the image to a larger resolution

            Source https://stackoverflow.com/questions/69975877

            QUESTION

            How can you get a random posistion around a known posistion in a 2d godot scene?
            Asked 2021-Nov-14 at 21:54

            I am making an game that is like asteroids and I want to place an asteroid around the player but not always in the same place and not to far or close.

            this is my current code(planet is another asteroid with a rigid body sprite and collision shape):

            ...

            ANSWER

            Answered 2021-Nov-14 at 21:54

            You could pick an angle at random:

            Source https://stackoverflow.com/questions/69967211

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install asteroids

            You can download it from GitHub.
            You can use asteroids like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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