PyRay | Python Raycasting Engine | Game Engine library
kandi X-RAY | PyRay Summary
kandi X-RAY | PyRay Summary
PyRay is a ray casting engine () written in Python using the PyGame library (This is the technology used in for example in Wolfenstien (
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Top functions reviewed by kandi - BETA
- Main function .
- Close the game .
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QUESTION
I am currently using the pygame raycasting engine, pyray (https://github.com/oscr/PyRay/blob/master/pyray.py), and there are some questions I would like to ask:
1) How do you add a sprite which isn't an a cell, like the enemies in Wolfenstein 3D?
2) How do you make the walls images, instead of blocks of colour?
...ANSWER
Answered 2017-Nov-28 at 15:50Textures
first see Ray Casting with different height size
what you need is to change the scan line rendering of your engine to use textures. The C++ code in above link is just for starters (look for
// render scan line
in the code) and will do for the walls but ceiling and floor will have distortions present. To remedy that you need to apply perspective correct texture mapping.This is how it look like (after I implement it to the former code I linked)
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Install PyRay
You can use PyRay like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.
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