ursina | A game engine powered by python and panda3d | Game Engine library
kandi X-RAY | ursina Summary
kandi X-RAY | ursina Summary
An easy to use game engine/framework for python.
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Top functions reviewed by kandi - BETA
- Key event handler
- Checks if the given path has a given ancestor
- Start dragging
- Look up the world position
- Get example from string
- Remove tags from a string
- Handle mouse click
- Sum a list of lists
- Add Entity to the grid
- Render the tileset
- Set text
- Load a model
- Return a list of class attributes
- Generate normals from triangles
- Handle click events
- Update the brushfall
- Handle input event
- Ray the scene
- Updates the current position
- Create a cylinder
- Updates the velocity
- Handle mouse button
- Handles key events
- Layout the widget
- Erases the text cursor
- Compress all models
ursina Key Features
ursina Examples and Code Snippets
def on_disable(self):
camera.editor_position = camera.position
camera.parent = camera.org_parent
camera.position = camera.org_position
camera.rotation = camera.org_rotation
from ursina import *
app = Ursina()
def input(key):
if key == 'd':
editor_camera.ignore = True
if key == 'e':
editor_camera.ignore = False
editor_camera = EditorCamera()
cube = Entity(model = "cube", texture = "
from ursina import *
app = Ursina()
test_square = Entity(model = 'circle', color = color.red)
app.run()
from ursina import *
from ursina.prefabs.first_person_controller import FirstPersonController
app = Ursina(borderless = False)
player = FirstPersonController(model='none', position=(0,5,0), scale=2)
Sky()
overworld_ground = Entity(
def update():
if player.y < -80:
print('You fell to death!')
app.quit()
from ursina import *
from direct.actor.Actor import Actor
app = Ursina()
entity = Entity()
# animations are stored within the file
actor = Actor("filename.gltf")
actor.reparentTo(entity)
actor.play("animationname1")
app.run()
def play_onclick():
Settings.visible = False
quit.visible = False
Play.visible = False
Play.on_click = play_onclick # without parentheses!
Community Discussions
Trending Discussions on ursina
QUESTION
I have an GUI inventory and I don't know how to hide it and all the items there are inside. I tried to make the class Inventory(Entity) enabled or not and it didn't worked because it only gets enables and never disabled. This is my first post so, please, be nice.
My code:
...ANSWER
Answered 2022-Mar-30 at 22:27Setting entity.enabled = False
will deactivate it and all it's children. To make it reappear, set it back to True.
QUESTION
I'm getting error:
...ANSWER
Answered 2021-Nov-26 at 06:52Since you're using import ursina as (custom name), you currently importing ursina as a local namespace and doing this will be annoying for most beginners.
Example: (namespace).function()/PACKAGE CONTENT.function()
I recommend that you use from ursina import *
because this will extract everything and remove the need for namespace on every function/PACKAGE CONTENT.
Example: function()/PACKAGE CONTENT.function()
Also, try reinstalling python.
QUESTION
this is the code I have used to toggle between having an EditorCamera in Ursina and turning it off:
...ANSWER
Answered 2022-Mar-30 at 22:33From editor_camera.py:
QUESTION
I want to make a game in ursina but the entity's wouldn't load and the window would immediately close and i have pip installed it too. Heres the code
...ANSWER
Answered 2022-Mar-11 at 10:00Your code should be this:
QUESTION
In a project I am working on, I have multiple classes in which I wish to each have an update function when an object is created. How do I get these update functions to run every frame? i.e for this example code, how do I get both class a and b to run update functions?
...ANSWER
Answered 2022-Mar-22 at 13:04For update to run automatically it has to be on an Entity. Simply inherit Entity like this:
QUESTION
So i have my code and I want to appear a cube under a cube i will click. Then i want to check if there are cubes around this cube if in some place there isnt a cube then create one but i cant do this. Can someone help me?
...ANSWER
Answered 2022-Mar-16 at 04:30I see two problems with your code. When I fix both of these, I get something reasonable that I think will put you in a place where you can proceed with your development:
I get an error when I try to run your code, involving the line
position = self.position,
. This line makes no sense. Here, you reference theposition
attribute of the object that you're just starting to construct. Also, you aren't using theposition
parameter passed to the constructor. To resolve both of these issues, I expect that what you want here isposition = position
to simply pass the passed inposition
along to the superclass's constructor.This line looks suspicious as well:
voxel = Voxel(self.position.y - 2)
. You're taking just they
component of an object's position and passing that to theVoxel
constructor that expects a 3-d position.
I fixed both of these issues, and played around with where the new Voxels are created so that I could see them. Once I did this, clicking on an existing Voxel caused a new one to appear and that one to disappear, which seems like what you want to see happening.
So here's my fixed version of your code that behaves more correctly:
QUESTION
I have a clone of Minecraft and I want to see if the player falls off the island it would quit the game. I thought that if I wrote.
...ANSWER
Answered 2022-Mar-15 at 07:04You checked only for a single value of the player's y position which won't work - after all, you'd be falling down quickly. You could check whether the player's height is below a certain cutoff:
QUESTION
I am aware that you can move and rotate objects around to 'animate' them but I have a different question: Is there a way to animate rigged models in Ursina? And if so, How?
I have scoured the internet for answers to this question but I have not found any helpful answers, does anybody know?
...ANSWER
Answered 2022-Mar-13 at 22:40You can simply use Panda3D's built-in Actor
class which handles animations, and then reparent it to the Entity
you want to animate :
QUESTION
I started creating a shooter game with ursina, and I tried to get exe from this using pyinstaller. after I got the exe, when I run the app, it show me an error(o I have coded a new game with ursina, but I got this:
...ANSWER
Answered 2022-Feb-20 at 13:30to build it, you need to open the terminal and type:
QUESTION
i making pause menu in ursina and i dont know how to disable mouse always on top and disable First Person Controller in ursina, a tryed:
...ANSWER
Answered 2022-Feb-17 at 16:40You can do it that way
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install ursina
Install Python 3.6 or newer. https://www.python.org/downloads/
Open cmd/terminal and type:
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