ursina | A game engine powered by python and panda3d | Game Engine library

 by   pokepetter Python Version: 7.0.0 License: MIT

kandi X-RAY | ursina Summary

kandi X-RAY | ursina Summary

ursina is a Python library typically used in Gaming, Game Engine, Pygame applications. ursina has no bugs, it has no vulnerabilities, it has build file available, it has a Permissive License and it has medium support. You can install using 'pip install ursina' or download it from GitHub, PyPI.

An easy to use game engine/framework for python.
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            kandi-support Support

              ursina has a medium active ecosystem.
              It has 1808 star(s) with 286 fork(s). There are 47 watchers for this library.
              There were 1 major release(s) in the last 6 months.
              There are 32 open issues and 256 have been closed. On average issues are closed in 19 days. There are 10 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of ursina is 7.0.0

            kandi-Quality Quality

              ursina has 0 bugs and 0 code smells.

            kandi-Security Security

              ursina has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              ursina code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              ursina is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              ursina releases are not available. You will need to build from source code and install.
              Deployable package is available in PyPI.
              Build file is available. You can build the component from source.
              Installation instructions, examples and code snippets are available.
              ursina saves you 9571 person hours of effort in developing the same functionality from scratch.
              It has 23945 lines of code, 1049 functions and 189 files.
              It has high code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed ursina and discovered the below as its top functions. This is intended to give you an instant insight into ursina implemented functionality, and help decide if they suit your requirements.
            • Key event handler
            • Checks if the given path has a given ancestor
            • Start dragging
            • Look up the world position
            • Get example from string
            • Remove tags from a string
            • Handle mouse click
            • Sum a list of lists
            • Add Entity to the grid
            • Render the tileset
            • Set text
            • Load a model
            • Return a list of class attributes
            • Generate normals from triangles
            • Handle click events
            • Update the brushfall
            • Handle input event
            • Ray the scene
            • Updates the current position
            • Create a cylinder
            • Updates the velocity
            • Handle mouse button
            • Handles key events
            • Layout the widget
            • Erases the text cursor
            • Compress all models
            Get all kandi verified functions for this library.

            ursina Key Features

            No Key Features are available at this moment for ursina.

            ursina Examples and Code Snippets

            Ursina EditorCamera() toggle
            Pythondot img1Lines of Code : 6dot img1License : Strong Copyleft (CC BY-SA 4.0)
            copy iconCopy
            def on_disable(self):
                camera.editor_position = camera.position
                camera.parent = camera.org_parent
                camera.position = camera.org_position
                camera.rotation = camera.org_rotation
            
            Ursina EditorCamera() toggle
            Pythondot img2Lines of Code : 15dot img2License : Strong Copyleft (CC BY-SA 4.0)
            copy iconCopy
            from ursina import *
            app = Ursina()
            
            def input(key):
                if key == 'd':
                    editor_camera.ignore = True
            
                if key == 'e':
                    editor_camera.ignore = False
            
            
            editor_camera = EditorCamera()
            cube = Entity(model = "cube", texture = "
            Ursina engine not loading screen
            Pythondot img3Lines of Code : 8dot img3License : Strong Copyleft (CC BY-SA 4.0)
            copy iconCopy
            from ursina import *
            
            app = Ursina()
            
            test_square = Entity(model = 'circle', color = color.red)
            
            app.run()
            
            Ursina update function within class
            Pythondot img4Lines of Code : 4dot img4License : Strong Copyleft (CC BY-SA 4.0)
            copy iconCopy
            class A(Entity):
                def update(self):
                    print('update')
            
            Ursina Engine Cube is not appearing under cube upon clicking
            Pythondot img5Lines of Code : 43dot img5License : Strong Copyleft (CC BY-SA 4.0)
            copy iconCopy
            from ursina import *
            from ursina.prefabs.first_person_controller import FirstPersonController
            app = Ursina(borderless = False)
            
            player = FirstPersonController(model='none', position=(0,5,0), scale=2)
            
            
            Sky()
            
            overworld_ground = Entity(
               
            First-person controller y-pos logic in Ursina
            Pythondot img6Lines of Code : 5dot img6License : Strong Copyleft (CC BY-SA 4.0)
            copy iconCopy
            def update():
                if player.y < -80:
                    print('You fell to death!')
                    app.quit()
            
            Animating rigged models in Ursina engine
            Pythondot img7Lines of Code : 14dot img7License : Strong Copyleft (CC BY-SA 4.0)
            copy iconCopy
            from ursina import *
            from direct.actor.Actor import Actor
            
            app = Ursina()
            
            entity = Entity()
            # animations are stored within the file
            actor = Actor("filename.gltf")
            actor.reparentTo(entity)
            
            actor.play("animationname1")
            
            app.run()
            
            i have problem with ursina when it get compiled to exe
            Pythondot img8Lines of Code : 2dot img8License : Strong Copyleft (CC BY-SA 4.0)
            copy iconCopy
            $ python -m ursina.build
            
            how to disable First Person Controller in ursina
            Pythondot img9Lines of Code : 2dot img9License : Strong Copyleft (CC BY-SA 4.0)
            copy iconCopy
            player.enabled = False
            
            my on click function is not working in ursina
            Pythondot img10Lines of Code : 7dot img10License : Strong Copyleft (CC BY-SA 4.0)
            copy iconCopy
            def play_onclick():
                Settings.visible = False
                quit.visible = False
                Play.visible = False
            
            Play.on_click = play_onclick # without parentheses! 
            

            Community Discussions

            QUESTION

            Python Ursina hide UI
            Asked 2022-Mar-31 at 19:49

            I have an GUI inventory and I don't know how to hide it and all the items there are inside. I tried to make the class Inventory(Entity) enabled or not and it didn't worked because it only gets enables and never disabled. This is my first post so, please, be nice.

            My code:

            ...

            ANSWER

            Answered 2022-Mar-30 at 22:27

            Setting entity.enabled = False will deactivate it and all it's children. To make it reappear, set it back to True.

            Source https://stackoverflow.com/questions/71682234

            QUESTION

            Ursina not importing in python
            Asked 2022-Mar-31 at 15:22

            I'm getting error:

            ...

            ANSWER

            Answered 2021-Nov-26 at 06:52

            Since you're using import ursina as (custom name), you currently importing ursina as a local namespace and doing this will be annoying for most beginners. Example: (namespace).function()/PACKAGE CONTENT.function()

            I recommend that you use from ursina import * because this will extract everything and remove the need for namespace on every function/PACKAGE CONTENT.

            Example: function()/PACKAGE CONTENT.function()

            Also, try reinstalling python.

            Source https://stackoverflow.com/questions/69940183

            QUESTION

            Ursina EditorCamera() toggle
            Asked 2022-Mar-31 at 03:08

            this is the code I have used to toggle between having an EditorCamera in Ursina and turning it off:

            ...

            ANSWER

            Answered 2022-Mar-30 at 22:33

            From editor_camera.py:

            Source https://stackoverflow.com/questions/71666551

            QUESTION

            Ursina engine not loading screen
            Asked 2022-Mar-25 at 09:26

            I want to make a game in ursina but the entity's wouldn't load and the window would immediately close and i have pip installed it too. Heres the code

            ...

            ANSWER

            Answered 2022-Mar-11 at 10:00

            Your code should be this:

            Source https://stackoverflow.com/questions/71430904

            QUESTION

            Ursina update function within class
            Asked 2022-Mar-22 at 13:04

            In a project I am working on, I have multiple classes in which I wish to each have an update function when an object is created. How do I get these update functions to run every frame? i.e for this example code, how do I get both class a and b to run update functions?

            ...

            ANSWER

            Answered 2022-Mar-22 at 13:04

            For update to run automatically it has to be on an Entity. Simply inherit Entity like this:

            Source https://stackoverflow.com/questions/71564881

            QUESTION

            Ursina Engine Cube is not appearing under cube upon clicking
            Asked 2022-Mar-16 at 04:30

            So i have my code and I want to appear a cube under a cube i will click. Then i want to check if there are cubes around this cube if in some place there isnt a cube then create one but i cant do this. Can someone help me?

            ...

            ANSWER

            Answered 2022-Mar-16 at 04:30

            I see two problems with your code. When I fix both of these, I get something reasonable that I think will put you in a place where you can proceed with your development:

            1. I get an error when I try to run your code, involving the line position = self.position,. This line makes no sense. Here, you reference the position attribute of the object that you're just starting to construct. Also, you aren't using the position parameter passed to the constructor. To resolve both of these issues, I expect that what you want here is position = position to simply pass the passed in position along to the superclass's constructor.

            2. This line looks suspicious as well: voxel = Voxel(self.position.y - 2). You're taking just the y component of an object's position and passing that to the Voxel constructor that expects a 3-d position.

            I fixed both of these issues, and played around with where the new Voxels are created so that I could see them. Once I did this, clicking on an existing Voxel caused a new one to appear and that one to disappear, which seems like what you want to see happening.

            So here's my fixed version of your code that behaves more correctly:

            Source https://stackoverflow.com/questions/71486196

            QUESTION

            First-person controller y-pos logic in Ursina
            Asked 2022-Mar-15 at 07:04

            I have a clone of Minecraft and I want to see if the player falls off the island it would quit the game. I thought that if I wrote.

            ...

            ANSWER

            Answered 2022-Mar-15 at 07:04

            You checked only for a single value of the player's y position which won't work - after all, you'd be falling down quickly. You could check whether the player's height is below a certain cutoff:

            Source https://stackoverflow.com/questions/71475015

            QUESTION

            Animating rigged models in Ursina engine
            Asked 2022-Mar-13 at 22:40

            I am aware that you can move and rotate objects around to 'animate' them but I have a different question: Is there a way to animate rigged models in Ursina? And if so, How?

            I have scoured the internet for answers to this question but I have not found any helpful answers, does anybody know?

            ...

            ANSWER

            Answered 2022-Mar-13 at 22:40

            You can simply use Panda3D's built-in Actor class which handles animations, and then reparent it to the Entity you want to animate :

            Source https://stackoverflow.com/questions/69903666

            QUESTION

            i have problem with ursina when it get compiled to exe
            Asked 2022-Feb-20 at 13:30

            I started creating a shooter game with ursina, and I tried to get exe from this using pyinstaller. after I got the exe, when I run the app, it show me an error(o I have coded a new game with ursina, but I got this:

            ...

            ANSWER

            Answered 2022-Feb-20 at 13:30

            to build it, you need to open the terminal and type:

            Source https://stackoverflow.com/questions/71184949

            QUESTION

            how to disable First Person Controller in ursina
            Asked 2022-Feb-17 at 16:40

            i making pause menu in ursina and i dont know how to disable mouse always on top and disable First Person Controller in ursina, a tryed:

            ...

            ANSWER

            Answered 2022-Feb-17 at 16:40

            You can do it that way

            Source https://stackoverflow.com/questions/71161918

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install ursina

            If you want to install the newest version from git, you can install like this:. If you want to easily edit the source, it's recommended to clone the git repo and install as develop like this. Make sure you have git installed. https://git-scm.com/.
            Install Python 3.6 or newer. https://www.python.org/downloads/
            Open cmd/terminal and type:

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
            Find more information at:

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            Install
          • PyPI

            pip install ursina

          • CLONE
          • HTTPS

            https://github.com/pokepetter/ursina.git

          • CLI

            gh repo clone pokepetter/ursina

          • sshUrl

            git@github.com:pokepetter/ursina.git

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