python_games | Collection of python games | Game Engine library

 by   robb07 Python Version: Current License: No License

kandi X-RAY | python_games Summary

kandi X-RAY | python_games Summary

python_games is a Python library typically used in Gaming, Game Engine, Pygame applications. python_games has no bugs, it has no vulnerabilities and it has low support. However python_games build file is not available. You can download it from GitHub.

Collection of games in python. Some are old arcade games while some are based on real world games. I created this repository to store the games I’m building as part of my 30 days of python project.
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            kandi-support Support

              python_games has a low active ecosystem.
              It has 32 star(s) with 20 fork(s). There are 6 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              python_games has no issues reported. There are 1 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of python_games is current.

            kandi-Quality Quality

              python_games has 0 bugs and 0 code smells.

            kandi-Security Security

              python_games has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              python_games code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              python_games does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              python_games releases are not available. You will need to build from source code and install.
              python_games has no build file. You will be need to create the build yourself to build the component from source.
              python_games saves you 888 person hours of effort in developing the same functionality from scratch.
              It has 2030 lines of code, 266 functions and 15 files.
              It has high code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed python_games and discovered the below as its top functions. This is intended to give you an instant insight into python_games implemented functionality, and help decide if they suit your requirements.
            • Draw a ball
            • Bounce a ball
            • Calculates the score for a single hit
            • Add a point sprite
            • Start the game loop
            • Draw the example
            • Setup the main GUI
            • Handle key down
            • Initialize a new game
            • Generate a new key
            • Create a new game
            • Draw the sprite
            • Update the game position
            • Mouse click handler
            • Handle key down event
            • Changes the difficulty button
            • Update the actor
            • Toggle the pyr1 button
            • Press key down
            • Toggle button
            • Rotate the cylinder
            • Draw the head
            • Draw the tail
            • Update the bounce
            • Click a click
            • Update the keepin_world
            Get all kandi verified functions for this library.

            python_games Key Features

            No Key Features are available at this moment for python_games.

            python_games Examples and Code Snippets

            No Code Snippets are available at this moment for python_games.

            Community Discussions

            QUESTION

            is there a way for python to check for value change and then trigger a function?
            Asked 2020-Feb-11 at 15:17

            I am doing a school project that is using a raspberry pi model 3b and dht11 to measure the temperature. I want the temperature data to be sent to a cloud service(Beebotte) only when the value of the temperature is increasing or decreasing. Do I need to use the observer pattern for this? Below is the code for my school project:

            ...

            ANSWER

            Answered 2020-Feb-11 at 15:17

            You could use a previous_temperaturevariable to check if the value changed :

            Source https://stackoverflow.com/questions/60114203

            QUESTION

            c++ libssh - ssh_channel_read() keeps returning 0 and ssh_channel_is_open() returns false
            Asked 2018-Aug-18 at 15:16

            This is the first time I am implementing ssh programmatically and I am baffled about why my code does not work -- to be more specific, ssh_channel_read() keeps returning 0 bytes read. I don't know what I am doing wrong! I have been following the API instructions step by step but I am obviously omitting something inadvertently.

            I am trying to connect to my Pi with a user name + password. Here is the complete code, you can just copy paste this and compile it with:

            g++ main.cpp -lssh -o myapp

            After the code, you can see the output I am getting. Please don't be harsh, like I said, this is the first time I am dealing with SSH:

            ...

            ANSWER

            Answered 2018-May-19 at 05:18

            ssh_channel_new allocated the resources for a new channel. It does not open it.

            Depending on what you are trying to achieve you should then call an appropriate ssh_channel_open_XXXX function on that channel.

            A simple example can be found here: https://github.com/substack/libssh/blob/c073979235eb0d0587ac9cb3c192e91e32d34b06/examples/exec.c

            First ssh_channel_open_session is called to open a session (shell) channel, and then ssh_channel_request_exec is called to execute the lsof command.

            How/when you will write to the channel depends on the type of channel you have opened. An example of writing to a session channel (after calling cat > /dev/null on the host to pipe written data to /dev/null) can be seen here: https://github.com/substack/libssh/blob/c073979235eb0d0587ac9cb3c192e91e32d34b06/examples/senddata.c

            Source https://stackoverflow.com/questions/50421944

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install python_games

            You can download it from GitHub.
            You can use python_games like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            https://github.com/robb07/python_games.git

          • CLI

            gh repo clone robb07/python_games

          • sshUrl

            git@github.com:robb07/python_games.git

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