singleton | Python singleton - A singleton metaclass for Python | Architecture library

 by   rupert Python Version: Current License: No License

kandi X-RAY | singleton Summary

kandi X-RAY | singleton Summary

singleton is a Python library typically used in Architecture, Unity applications. singleton has no bugs, it has no vulnerabilities and it has low support. However singleton build file is not available. You can download it from GitHub.

A singleton metaclass for Python. Created for fun, do not use!.
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            kandi-support Support

              singleton has a low active ecosystem.
              It has 2 star(s) with 1 fork(s). There are no watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              singleton has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of singleton is current.

            kandi-Quality Quality

              singleton has 0 bugs and 0 code smells.

            kandi-Security Security

              singleton has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              singleton code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              singleton does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              singleton releases are not available. You will need to build from source code and install.
              singleton has no build file. You will be need to create the build yourself to build the component from source.
              Installation instructions are not available. Examples and code snippets are available.
              It has 52 lines of code, 12 functions and 2 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed singleton and discovered the below as its top functions. This is intended to give you an instant insight into singleton implemented functionality, and help decide if they suit your requirements.
            • Creates a new Singleton instance .
            • Get the instance of the Singleton instance .
            • Initialize a Singleton instance .
            • Create a singleton .
            Get all kandi verified functions for this library.

            singleton Key Features

            No Key Features are available at this moment for singleton.

            singleton Examples and Code Snippets

            No Code Snippets are available at this moment for singleton.

            Community Discussions

            QUESTION

            Why does the implementation of std::any use a function pointer + function op codes, instead of a pointer to a virtual table + virtual calls?
            Asked 2022-Apr-08 at 15:31

            Both the GCC and LLVM implementations of std::any store a function pointer in the any object and call that function with an Op/Action argument to perform different operations. Here is an example of that function from LLVM:

            ...

            ANSWER

            Answered 2022-Apr-08 at 15:31

            Consider a typical use case of a std::any: You pass it around in your code, move it dozens of times, store it in a data structure and fetch it again later. In particular, you'll likely return it from functions a lot.

            As it is now, the pointer to the single "do everything" function is stored right next to the data in the any. Given that it's a fairly small type (16 bytes on GCC x86-64), any fits into a pair of registers. Now, if you return an any from a function, the pointer to the "do everything" function of the any is already in a register or on the stack! You can just jump directly to it without having to fetch anything from memory. Most likely, you didn't even have to touch memory at all: You know what type is in the any at the point you construct it, so the function pointer value is just a constant that's loaded into the appropriate register. Later, you use the value of that register as your jump target. This means there's no chance for misprediction of the jump because there is nothing to predict, the value is right there for the CPU to consume.

            In other words: The reason that you get the jump target for free with this implementation is that the CPU must have already touched the any in some way to obtain it in the first place, meaning that it already knows the jump target and can jump to it with no additional delay.

            That means there really is no indirection to speak of with the current implementation if the any is already "hot", which it will be most of the time, especially if it's used as a return value.

            On the other hand, if you use a table of function pointers somewhere in a read-only section (and let the any instance point to that instead), you'll have to go to memory (or cache) every single time you want to move or access it. The size of an any is still 16 bytes in this case but fetching values from memory is much, much slower than accessing a value in a register, especially if it's not in a cache. In a lot of cases, moving an any is as simple as copying its 16 bytes from one location to another, followed by zeroing out the original instance. This is pretty much free on any modern CPU. However, if you go the pointer table route, you'll have to fetch from memory every time, wait for the reads to complete, and then do the indirect call. Now consider that you'll often have to do a sequence of calls on the any (i.e. move, then destruct) and this will quickly add up. The problem is that you don't just get the address of the function you want to jump to for free every time you touch the any, the CPU has to fetch it explicitly. Indirect jumps to a value read from memory are quite expensive since the CPU can only retire the jump operation once the entire memory operation has finished. That doesn't just include fetching a value (which is potentially quite fast because of caches) but also address generation, store forwarding buffer lookup, TLB lookup, access validation, and potentially even page table walks. So even if the jump address is computed quickly, the jump won't retire for quite a long while. In general, "indirect-jump-to-address-from-memory" operations are among the worst things that can happen to a CPU's pipeline.

            TL;DR: As it is now, returning an any doesn't stall the CPU's pipeline (the jump target is already available in a register so the jump can retire pretty much immediately). With a table-based solution, returning an any will stall the pipeline twice: Once to fetch the address of the move function, then another time to fetch the destructor. This delays retirement of the jump quite a bit since it'll have to wait not only for the memory value but also for the TLB and access permission checks.

            Code memory accesses, on the other hand, aren't affected by this since the code is kept in microcode form anyway (in the µOp cache). Fetching and executing a few conditional branches in that switch statement is therefore quite fast (and even more so when the branch predictor gets things right, which it almost always does).

            Source https://stackoverflow.com/questions/71797625

            QUESTION

            How can I make a Shiny app W3C compliant?
            Asked 2022-Mar-04 at 08:05

            I've written and optimized a Shiny app, and now I'm struggling with the IT section of the organization where I work to have it published on their servers. Currently, they are claiming that the app is not W3C compliant, which is true, according to the W3C validator.

            The errors I'm trying to solve, with no success, are:

            • Bad value “complementary” for attribute “role” on element “form”.

            • The value of the “for” attribute of the “label” element must be the ID of a non-hidden form control.

            Such errors can be seen also in very minimal shiny apps, like:

            ...

            ANSWER

            Answered 2022-Mar-04 at 08:05

            The following only deals with the first of the errors you mention (as this one is pretty clear thanks to @BenBolkers comment), but hopefully it points you to the right tools to use.

            I'd use htmltools::tagQuery to make the needed modifications - please check the following:

            Source https://stackoverflow.com/questions/71343768

            QUESTION

            OkHttpClient sometimes getting incomplete json response
            Asked 2022-Mar-03 at 12:02

            I have been facing this incomplete json error and unable to find the issue. The API response work fine in POSTMAN. But this issue happened in my android emulator and it only happened randomly. This project is build with kotlin dagger-hilt retrofit2 okhttp3 gson.

            Success Response

            ...

            ANSWER

            Answered 2022-Mar-03 at 12:02

            I suspect the Android emulator might be interfering with you here. I’ve seen issues with it misbehaving, particularly on Windows.

            https://issuetracker.google.com/issues/119027639

            If you'd like to workaround, consider changing your server to use something other than Connection: close to terminate your response body. Perhaps chunked encoding or a content-length header.

            Source https://stackoverflow.com/questions/71333263

            QUESTION

            Why is the collect of a flow in a nested fragment (ViewModel) not called?
            Asked 2022-Feb-05 at 16:42

            I have a setup where an Activity holds two fragments (A, B), and B has a ViewPager with 3 Fragments (B1, B2, B3)

            In the activity (ViewModel) I observe a model (Model) from Room, and publish the results to a local shared flow.

            ...

            ANSWER

            Answered 2022-Feb-05 at 16:42

            This had very little (read no) connection to fragments, lifecycle, flows and coroutines blocking - which I thought was behind this.

            Source https://stackoverflow.com/questions/70963343

            QUESTION

            Enforcing single instances from the metamodel
            Asked 2022-Jan-16 at 16:02

            I know that it's way easier to ensure single instances from the class level, and that there's the excellent Staticish module from Jonathan Stowe that does the same by using roles, but I just want to try and understand a bit better how the class higher order working can be handled, mainly for a FOSDEM talk. I could think of several ways of doing to at the metamodel level, but eventually this is what I came up with:

            ...

            ANSWER

            Answered 2022-Jan-16 at 16:02

            There's a few misunderstandings in this attempt.

            1. There is one instance of a meta-class per type. Thus if we want to allow a given type to only be instantiated once, the correct scoping is an attribute in the meta-class, not a my. A my would mean there's one global object no matter which type we create.
            2. The compose method, when subclassing ClassHOW, should always call back up to the base compose method (which can be done using callsame). Otherwise, the class will not be composed.
            3. The method_table method returns the table of methods for this exact type. However, most classes won't have a new method. Rather, they will inherit the default one. If we wrap that, however, we'd be having a very global effect.

            While new is relatively common to override to change the interface to construction, the bless method - which new calls after doing any mapping work - is not something we'd expect language users to be overriding. So one way we could proceed is to just try installing a bless method that does the required logic. (We could also work with new, but really we'd need to check if there was one in this class, wrap it if so, and add a copy of the default one that we then wrap if not, which is a bit more effort.)

            Here's a solution that works:

            Source https://stackoverflow.com/questions/70729700

            QUESTION

            Where does the magic of singleton arrays come from?
            Asked 2022-Jan-16 at 15:20

            The following difference between Vector{Missing} and Vector{Int} surprised me (in a positive way):

            ...

            ANSWER

            Answered 2022-Jan-16 at 15:20

            The basic answer is that for an a = Array(T) Julia always allocates sizeof(T)*length(a)+40 bytes. Since sizeof(Missing) == 0, this means it doesn't allocate any bytes related to the length.

            Indexing occurs on line 569 of array.c, and the relevant line is

            Source https://stackoverflow.com/questions/70712573

            QUESTION

            Pattern synonyms as overloadable 'smart constructors'
            Asked 2022-Jan-09 at 16:29

            There's a fine tradition of including 'smart constructor' methods in an interface (class):

            ...

            ANSWER

            Answered 2022-Jan-09 at 16:29

            If you could put pattern synonyms in the class instance, then your solution would be even simpler: you wouldn't need empty or singleton in the class at all as they would be definable in terms of PEmpty and PSingleton. Alas, as you know, this is impossible in the current GHC.

            As is, you can only define functions and types in your class, and without access to constructors (like [] and : in your list example), you need two functions to define a pattern synonym: one for extracting data from the type and one for embedding into it.

            As to your specific points about ugliness, some are unavoidable, but for others, there may be a slightly cleaner approach.

            It's annoying that these need to be explicitly bi-directional patterns; especially since the 'under where' line is so directly comparable to the instance overload.

            Alas, this one is unavoidable. Without access to constructors in the class, you need to use explicitly bidirectional patterns.

            For the empty pattern I have to introduce an explicit (==) test and supporting Eq constraint -- to achieve a simple pattern match. (I suppose I could call an isEmpty method.)

            I personally think your code would be cleaner with an isEmpty method. For what it's worth, you can use a default signature if you like, like:

            Source https://stackoverflow.com/questions/70639230

            QUESTION

            How to set the initial horizontal and vertical rotation of a camera that OrbitControls then uses (Azimuthal & Polar Angles)
            Asked 2021-Dec-16 at 00:42

            I'd like to set the initial horizontal and vertical rotation of a PerspectiveCamera that the OrbitControl then uses. I tried calling .rotateX(X) .rotateY(Y) in PerspectiveCamera but it doesn't seem to work.

            In threejs docs at OrbitControl's example, they say

            ...

            ANSWER

            Answered 2021-Dec-16 at 00:42

            Rotating the PerspectiveCamera does not work with OrbitControls. This is because the OrbitControls overwrites the camera's rotation.

            To solve this, I used OrbitControls.target which makes the perspective camera orbit around this target coordinates.

            Source https://stackoverflow.com/questions/70267101

            QUESTION

            Why use "sealed class" and make object in Navigation? (Kotlin Jetpack Compose)
            Asked 2021-Oct-23 at 07:54

            I've heard the most popular way to define screen and route is to use sealed class
            But I can't understand intuitively that way.

            first is Why use sealed class. there are other classes including just the default class.

            The second is Why use object in sealed class.
            I think the second question is have a relation to a singleton. But why screen should be a singleton?

            this is code what I've seen

            ...

            ANSWER

            Answered 2021-Oct-23 at 07:54

            sealed class is a good choice when you have routes with arguments, like shown in Jetcaster Compose sample app:

            Source https://stackoverflow.com/questions/69686087

            QUESTION

            Why to call multiprocessing module with Process can create same instance?
            Asked 2021-Oct-18 at 11:07

            My platform info:

            ...

            ANSWER

            Answered 2021-Oct-18 at 11:07

            As already explained in this answer, id implementation is platform specific and is not a good method to guarantee unique identifiers across multiple processes.

            In CPython specifically, id returns the pointer of the object within its own process address space. Most of modern OSes abstract the computer memory using a methodology known as Virtual Memory.

            What you are observing are actual different objects. Nevertheless, they appear to have the same identifiers as each process allocated that object in the same offset of its own memory address space.

            The reason why this does not happen in the pool is most likely due to the fact the Pool is allocating several resources in the worker process (pipes, counters, etc..) before running the task function. Hence, it randomizes the process address space utilization enough such that the object IDs appear different across their sibling processes.

            Source https://stackoverflow.com/questions/69564399

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install singleton

            You can download it from GitHub.
            You can use singleton like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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