game3 | Tactical RPG built using python and pygame | Game Engine library

 by   slapin Python Version: Current License: No License

kandi X-RAY | game3 Summary

kandi X-RAY | game3 Summary

game3 is a Python library typically used in Gaming, Game Engine, Pygame applications. game3 has no bugs, it has no vulnerabilities and it has low support. However game3 build file is not available. You can download it from GitHub.

A turn-based, tactical RPG game written in python using pygame.
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            kandi-support Support

              game3 has a low active ecosystem.
              It has 6 star(s) with 1 fork(s). There are 2 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              game3 has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of game3 is current.

            kandi-Quality Quality

              game3 has no bugs reported.

            kandi-Security Security

              game3 has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              game3 does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              game3 releases are not available. You will need to build from source code and install.
              game3 has no build file. You will be need to create the build yourself to build the component from source.

            Top functions reviewed by kandi - BETA

            kandi has reviewed game3 and discovered the below as its top functions. This is intended to give you an instant insight into game3 implemented functionality, and help decide if they suit your requirements.
            • Draw the game
            • Return dejavus font
            • Return an orbitron font
            • Return a Font object for the given font name
            • Draw the final pathfinding
            • Font for dejavusans
            • Return ubunuconded font
            Get all kandi verified functions for this library.

            game3 Key Features

            No Key Features are available at this moment for game3.

            game3 Examples and Code Snippets

            No Code Snippets are available at this moment for game3.

            Community Discussions

            QUESTION

            In postgres, is it good to use split_part function instead like statements
            Asked 2021-May-04 at 12:41

            Could someone explain or suggest that can we use split_part instead of like in Postgres.

            In my use case the name column will contain some middle string which is common for a particular categroy. Like Vinod.Game1, Vinod.Game2, Vinod.Game3 etc.

            Now I want to fetch Number of games played by Vinod & their details. I have two options :

            ...

            ANSWER

            Answered 2021-May-04 at 12:11

            The fisrt query with LIKE will do a scan of the table (not and index scan because of the ugly "SELECT *"...).

            The second query with split_part will construct an internal dataset (the split_part function), and the do a scan on the resulted dataset to find the qulifieds rows.

            In the two cases, there will be no index at all that will speed up your query, bacuse your predicate is not sargable.

            In fact the data i your query violate the first normal form (atomci data). When such a mistqke is done, your database is not relational at all and when you d'ont have a relational database, the RDBMS cannot treat it with performances, beacuase a RDBMS is espcailly designed to manipulate relation, not "cobol" type data structures !

            Source https://stackoverflow.com/questions/67382343

            QUESTION

            how to get the last non empty column in ms access
            Asked 2021-Apr-23 at 19:46

            so i have this huge database for my school project it goes like this

            id team game1 score1 game2 score2 game3 score3 1 barca vs real 2-1 vs bvb 5-2 vs atletic 0-3 2 real madrid vs barca 1-2 vs betis 3-0 3 man city vs man united 1-2

            and i want to make a query that will give me only the last game of each team in excel its easy but i cant do it in ms access result that i need is

            id team last game 1 barca vs atletic 2 real madrid vs betis 3 man city vs man united ...

            ANSWER

            Answered 2021-Apr-23 at 12:34

            Assuming the missing values are null, you can use nz():

            Source https://stackoverflow.com/questions/67230014

            QUESTION

            Why is my React Component always showing the same state?
            Asked 2021-Apr-20 at 14:49

            I am trying to use React and React Router to pass variables down to my RPGCompoent.

            In this example, I am trying to pass a gameId.

            So when I click each link, I should get one of these depending on which link(route):

            ...

            ANSWER

            Answered 2021-Apr-20 at 14:41

            You don't have to create a hook for that if you pass gameId as a prop, you can just make it like this:

            Source https://stackoverflow.com/questions/67180985

            QUESTION

            How to run multiple Azure Functions in parallel which scroll through Elasticsearch?
            Asked 2021-Mar-26 at 15:03

            I have a setup where I need to extract data from Elasticsearch and store it on an Azure Blob. Now to get the data I am using Elasticsearch's _search and _scroll API. The indexes are pretty well designed and are formatted something like game1.*, game2.*, game3.* etc.

            I've created a worker.py file which I stored in a folder called shared_code as Microsoft suggests and I have several Timer Trigger Functions which import and call worker.py. Due to the way ES was setup on our side I had to create a VNET and a static Outbound IP address which we've then whitelisted on ES. Conversely, the data is only available to be extracted from ES only on port 9200. So I've created an Azure Function App which has the connection setup and I am trying to create multiple Functions (game1-worker, game2-worker, game3-worker) to pull the data from ES running in parallel on minute 5. I've noticed if I add the FUNCTIONS_WORKER_PROCESS_COUNT = 1 setting then the functions will wait until the first triggered one finishes its task and then the second one triggers. If I don't add this app setting or increase the number, then once a function stopped because it finished working, it will try to start it again and then I get a OSError: [WinError 10048] Only one usage of each socket address (protocol/network address/port) is normally permitted error. Is there a way I can make these run in parallel but not have the mentioned error?

            Here is the code for the worker.py:

            ...

            ANSWER

            Answered 2021-Mar-26 at 15:03
            TL;DR

            Based on what you described, multiple worker-processes share underlying runtime's resources (sockets).

            For your usecase you just need to leave FUNCTIONS_WORKER_PROCESS_COUNT at 1. Default value is supposed to be 1, so not specifying it should mean the same as setting it to 1.

            You need to understand how Azure Functions scale. It is very unnatural/confusing.

            Assumes Consumption Plan.

            Coding: You write Functions. Say F1 an F2. How you organize is up to you.

            Provisioning:

            • You create a Function App.
            • You deploy F1 and F2 to this App.
            • You start the App. (not function).

            Runtime:

            1. At start
            • Azure spawns one Function Host. Think of this as a container/OS.
            • Inside the Host, one worker-process is created. This worker-process will host one instance of App.
            • If you change FUNCTIONS_WORKER_PROCESS_COUNT to say 10 then Host will spawn 10 processes and run your App inside each of them.
            1. When a Function is triggered (function could be triggered due to timer, or REST calls or message in Q, ...)
            • Each worker-process is capable of servicing one request at a time. Be it a request for F1 or F2. One at a time.
            • Each Host is capable servicing one request per worker-process in it.
            • If backlog of requests grows, then Azure load balancer would trigger scale-out and create new Function Hosts.

            Based on limited info, it seems like bad design to create 3 functions. You could instead create a single timer-triggered function, which sends out 3 messages to a Q (Storage Q should be more than plenty for such minuscule traffic), which in turn triggers your actual Function/implementation (which is storage Q triggered Function). Message would be something like {"game_name": "game1"}.

            Source https://stackoverflow.com/questions/66803029

            QUESTION

            How can I implement a carousel of images in WPF where the selected item is always the first one?
            Asked 2020-Sep-11 at 18:11

            I am creating a WPF application to act as a front end for a video games library and I'm attempting to mimic the Netflix UI. One of the features in this application is to cycle through images of games to select which game you want to play.

            The desired behavior is different than the behavior when arrowing through the items in a ListBox: when you arrow through items in a ListBox, your selection moves up and down. The behavior I'm looking to implement is that as you arrow through the items, the selected item is always at the first position and the items are cycling across the selector. The term for this would be a carousel where the selected item is at index 0.

            I've implemented this poorly and to give some context, here's a picture of how my interface currently looks: My current implementation

            To achieve this, I believe what I should do is extend the StackPanel class or maybe implement my own Panel. But details on custom panels are a bit complicated and hard to come by. I want to show what I've done to this point to get this working but I'm very unhappy with these implementations and I'd like to get some advice on what direction I should go for a proper implementation.

            Here are some details on what I've tried.

            The screenshot above is a result of a GameList class that I created which implements INotifyPropertyChanged and includes properties for 15 different games.

            ...

            ANSWER

            Answered 2020-Sep-11 at 17:50

            I'll try and point you in the right direction. If you haven't already checked it out, I would try to make your application follow the MVVM pattern. In your case, the ViewModel would have an ObservableCollection of "Games". You would then bind your ItemsControl's source to that collection.

            As far as getting the carousel to work, I think the path you will want to go down is creating a custom ItemsControl or ListBox. You can override the styling and create some custom behavior to get the carousel to work how you would like it to.

            I can probably help out more if you have a more specific question.

            Source https://stackoverflow.com/questions/63851398

            QUESTION

            Dart - Filter list in list witch by contain at least one element
            Asked 2020-Sep-11 at 17:53

            I'm trying to filter a list of games by a list of platforms.

            For example, I got this list of games (Game1, Game2, Game3, Game4):

            I want to be able to filter this list to get all PC and MAC games (it must return [Game1, Game2, Game3])

            Currently I can filter my list only with one platform ID, but not with a list of platform:

            ...

            ANSWER

            Answered 2020-Sep-11 at 16:13

            I would so smoething like this:

            Source https://stackoverflow.com/questions/63849828

            QUESTION

            how to stop adding more data in array in foreach loop
            Asked 2020-Aug-16 at 21:59

            i looping 2 array a date and the data

            ...

            ANSWER

            Answered 2020-Aug-16 at 21:59

            I have some untested code, as I do not have your data but I think this code below should work, you may need to modify some code as needed.

            Source https://stackoverflow.com/questions/63441731

            QUESTION

            Multiple filters / Filter inside filter - React Native
            Asked 2020-Jul-16 at 15:40

            how can i do something like that in React-Native:

            ...

            ANSWER

            Answered 2020-Jul-16 at 15:40

            I don't know if I understand your question correctly. This is my solution.
            If you query for "Game5" you will get whole object that contains query

            Source https://stackoverflow.com/questions/62937070

            QUESTION

            Reposition the words enclosed in [ ] in a sentence using R
            Asked 2020-Jun-23 at 14:15
            [VN] [Ren'Py] Game1 [Author1]
            
            [VN] [Ren'Py] Game2 [Author2]
            
            [VN] [Ren'Py] Game3 [Author3]
            
            ...

            ANSWER

            Answered 2020-Jun-23 at 09:17

            Is this what you're looking for?

            Data:

            Source https://stackoverflow.com/questions/62531113

            QUESTION

            Shape of elements get distorted when scrolling further down the page using 3D animation
            Asked 2020-May-22 at 15:52

            I'm working on a memory game for mobile and desktop. For flipping the cards I'm making use of 3D animation. The animation looks good on desktop, but when on mobile devices you need to scroll down in order to see the cards. But the further you scroll down the page the more 'distorted' the animation becomes. Here are some gifs visualizing the problem:

            My code:

            ...

            ANSWER

            Answered 2020-May-22 at 15:52

            I think you should wrap each card in another div and apply the perspective property to that:

            Source https://stackoverflow.com/questions/61958681

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install game3

            You can download it from GitHub.
            You can use game3 like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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