pgs4a | Pygame Subset for Android | Game Engine library

 by   startgridsrc Python Version: Current License: LGPL-2.1

kandi X-RAY | pgs4a Summary

kandi X-RAY | pgs4a Summary

pgs4a is a Python library typically used in Gaming, Game Engine, Pygame applications. pgs4a has no bugs, it has no vulnerabilities, it has a Weak Copyleft License and it has low support. However pgs4a build file is not available. You can download it from GitHub.

An evolution of the deprecated Pygame Subset for Android. It's an easy way to port your Pygame to your mobile devices! Pgs4a was made by Tom Rothamel, Patrick Dawson and others, using Kivy's python-for-android packager to make Pygame games run on android. He developed pgs4a until 2013 until he moved on with his other projects. Meanwhile, I made a couple of edits to pgs4a for it to work nicely in the constantly evolving android environment.
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    Quality
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            kandi-support Support

              pgs4a has a low active ecosystem.
              It has 15 star(s) with 1 fork(s). There are 2 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 3 open issues and 1 have been closed. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of pgs4a is current.

            kandi-Quality Quality

              pgs4a has 0 bugs and 0 code smells.

            kandi-Security Security

              pgs4a has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              pgs4a code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              pgs4a is licensed under the LGPL-2.1 License. This license is Weak Copyleft.
              Weak Copyleft licenses have some restrictions, but you can use them in commercial projects.

            kandi-Reuse Reuse

              pgs4a releases are not available. You will need to build from source code and install.
              pgs4a has no build file. You will be need to create the build yourself to build the component from source.
              It has 16150 lines of code, 1214 functions and 115 files.
              It has medium code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed pgs4a and discovered the below as its top functions. This is intended to give you an instant insight into pgs4a implemented functionality, and help decide if they suit your requirements.
            • Builds the application
            • Create a tar file from source_dir
            • Joins a directory and returns the path to it
            • Edits lines in a file
            • Yields all templates referenced in ast
            • Iterate over all child nodes
            • Iterate over the fields
            • Find all nodes of the given type
            • Return the contents of the given template
            • Parse an if node
            • Find undeclared variables
            • Erases all data from the screen
            • Prompt the user for input
            • Set java home
            • Parse print node
            • Fold constant
            • Parse an Include node
            • Return the path to the java path
            • Load patterns from file
            • Parse a block node
            • Return astroid
            • Parse a for loop
            • Get the source of a template
            • Parse from import
            • Prompt the user for a given choice
            • Load a template
            Get all kandi verified functions for this library.

            pgs4a Key Features

            No Key Features are available at this moment for pgs4a.

            pgs4a Examples and Code Snippets

            No Code Snippets are available at this moment for pgs4a.

            Community Discussions

            Trending Discussions on pgs4a

            QUESTION

            Create an APK from PyGame - Python 3.5
            Asked 2019-Mar-16 at 15:34

            Recently I was trying to package all files from a pygame program into an android package (apk) with PGS4A, but it says that I need python 2.7. How to create an apk from pygame with python 3.5?

            ...

            ANSWER

            Answered 2019-Mar-16 at 15:34

            I am also building an apk from pygame. But the tool -pgs4a actually is designed for python2 only. No tool has been developed to enable to use python3. So only option is python2. Till now it is not possible to use python3 for this purpose.

            Source https://stackoverflow.com/questions/46023310

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install pgs4a

            You can download it from GitHub.
            You can use pgs4a like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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          • HTTPS

            https://github.com/startgridsrc/pgs4a.git

          • CLI

            gh repo clone startgridsrc/pgs4a

          • sshUrl

            git@github.com:startgridsrc/pgs4a.git

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