Tower-Defense-Game | 12 hour live stream where I created a tower defense game | Game Engine library

 by   techwithtim Python Version: Current License: No License

kandi X-RAY | Tower-Defense-Game Summary

kandi X-RAY | Tower-Defense-Game Summary

Tower-Defense-Game is a Python library typically used in Gaming, Game Engine, Pygame applications. Tower-Defense-Game has no bugs, it has no vulnerabilities, it has build file available and it has low support. You can download it from GitHub.

The code from my 12 hour live stream where I created a tower defense game with pygame.
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            kandi-support Support

              Tower-Defense-Game has a low active ecosystem.
              It has 185 star(s) with 128 fork(s). There are 27 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 3 open issues and 2 have been closed. On average issues are closed in 0 days. There are 1 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of Tower-Defense-Game is current.

            kandi-Quality Quality

              Tower-Defense-Game has 0 bugs and 0 code smells.

            kandi-Security Security

              Tower-Defense-Game has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              Tower-Defense-Game code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              Tower-Defense-Game does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              Tower-Defense-Game releases are not available. You will need to build from source code and install.
              Build file is available. You can build the component from source.
              Tower-Defense-Game saves you 337 person hours of effort in developing the same functionality from scratch.
              It has 808 lines of code, 62 functions and 12 files.
              It has medium code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed Tower-Defense-Game and discovered the below as its top functions. This is intended to give you an instant insight into Tower-Defense-Game implemented functionality, and help decide if they suit your requirements.
            • Run the game
            • Play the game
            • Draw the game
            • Packs a list of attackers
            • Generate a list of words
            • Returns the button name of the button
            • Add a tower
            • Find the closest point to the given tower
            • Upgrade the tower
            • Draw the placement
            • Draw the button
            • Draw the circle
            • Draw the radius circle
            • Draw the animation
            • Draws the health bar
            • Draw the radius
            Get all kandi verified functions for this library.

            Tower-Defense-Game Key Features

            No Key Features are available at this moment for Tower-Defense-Game.

            Tower-Defense-Game Examples and Code Snippets

            No Code Snippets are available at this moment for Tower-Defense-Game.

            Community Discussions

            QUESTION

            Svg animations replaying in the same spot
            Asked 2021-May-05 at 20:46

            I am working on a tower defense game with HTML, CSS, and JS. I want to be able to create svg circles that will follow a path using an svg animation. In order to do this, I wrote this code:

            ...

            ANSWER

            Answered 2021-May-05 at 20:46

            SVG maintain their own timings. Adding an element to the SVG, will start it at the current clock. To do what you want, you actually need to delay the start

            Source https://stackoverflow.com/questions/67169697

            QUESTION

            How to have a game object prefab with mutiple sprites?
            Asked 2020-Jun-18 at 00:50

            I'm using https://www.raywenderlich.com/269-how-to-create-a-tower-defense-game-in-unity-part-1 for some help with programming and in the article the site mentions a prefab that is a game object with mutiple sprites and shooting animations as their childern, but I've not been able to figure out how to do that.

            ...

            ANSWER

            Answered 2020-Jun-18 at 00:50

            A given GameObject can only have one SpriteRenderer component. However, you can have multiple GameObjects each with their own SpriteRenderer, each the child of a parent GameObject. You can affect the sprites' render order by changing the OrderInLayer field, or by using layers more generally,

            Source https://stackoverflow.com/questions/62440103

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Tower-Defense-Game

            You can download it from GitHub.
            You can use Tower-Defense-Game like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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