tphysics | simple python game engine developed using turtle | Game Engine library

 by   thebillington Python Version: Current License: MIT

kandi X-RAY | tphysics Summary

kandi X-RAY | tphysics Summary

tphysics is a Python library typically used in Gaming, Game Engine applications. tphysics has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. However tphysics build file is not available. You can download it from GitHub.

tphysics is a cross platform physics engine with Turtle integration built for educational purposes. It has been written as a pet project as I wanted to create a game engine for personal use that did not require use of any external libraries. If you are wanting a fully fledged game engine then I suggest checking out other engines that may be more fit for purpose such as pygame. If you are looking for a simple library that implements basic physics collision detection with an Object Oriented approach then tphysics is the one for you. Please feel free to read through the code as it is thoroughly commented with aims to providing a suitable library for people interested in learning the basics of Game Engineering.
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            kandi-support Support

              tphysics has a low active ecosystem.
              It has 6 star(s) with 4 fork(s). There are 7 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              tphysics has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of tphysics is current.

            kandi-Quality Quality

              tphysics has 0 bugs and 0 code smells.

            kandi-Security Security

              tphysics has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              tphysics code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              tphysics is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              tphysics releases are not available. You will need to build from source code and install.
              tphysics has no build file. You will be need to create the build yourself to build the component from source.
              Installation instructions, examples and code snippets are available.
              It has 197 lines of code, 29 functions and 1 files.
              It has medium code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed tphysics and discovered the below as its top functions. This is intended to give you an instant insight into tphysics implemented functionality, and help decide if they suit your requirements.
            • Return the collision of two shapes
            • Updates the corners
            • Compute the distance between two shapes
            • Check if key is pressed
            • Returns whether the key is pressed
            • Check the collision of a shape
            • Check if two shapes collide with the same shape
            Get all kandi verified functions for this library.

            tphysics Key Features

            No Key Features are available at this moment for tphysics.

            tphysics Examples and Code Snippets

            No Code Snippets are available at this moment for tphysics.

            Community Discussions

            Trending Discussions on tphysics

            QUESTION

            Video.js player not using expected options
            Asked 2022-Jan-04 at 08:19

            I have a simple HTML page, with a small JS snippet to act as a playlist, and it worked fine.

            I added Video.js and there is a problem, if I close the page and come back again - sometimes! - it will not load the player and the videos would appear smaller or bigger meaning it will not load the aspect ratio in the Video.js settings! (Still the JS snippet in the main page that acts like a playlist controller works fine) so that if I click on any video the player will change to that video, but Video.js won't work, only the first frame appears, and the size is inaccurate (meaning that Video.js didn't work), and I should REFRESH every time this happens!.. I tried player.dispose() at the end of my main page, didn't work.. I tried to get rid of caching by this line at the head () and didn't work as well :(..

            here's my code for your reference, hoping you'd find a solution for me... **note: the code works fine on localhost (MAMP) with only adding defer to the script tag of vid.js .. but on online host it still has the problem..

            ...

            ANSWER

            Answered 2021-Dec-30 at 08:01

            Remove data-setup="{}". You've a race condition where the player is set up by video.js automatically on document load because of that attribute, with no options, or by your vid.js setting it up with your options.

            Source https://stackoverflow.com/questions/70510665

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install tphysics

            tphysics is not currently registered as a package with the PyPi Package Manager, therefore install requires cloning of this repository onto your computer and install with pip.
            Getting started with tphysics is easy. First, select which classes you are going to need and import them. The following example will make use of the circle, square and game classes.

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            CLONE
          • HTTPS

            https://github.com/thebillington/tphysics.git

          • CLI

            gh repo clone thebillington/tphysics

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            git@github.com:thebillington/tphysics.git

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