PlaneGame | PlaneGame using python/pygame sqlite | Game Engine library

 by   yanyongyu Python Version: v1.2 License: MIT

kandi X-RAY | PlaneGame Summary

kandi X-RAY | PlaneGame Summary

PlaneGame is a Python library typically used in Gaming, Game Engine applications. PlaneGame has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. However PlaneGame build file is not available. You can download it from GitHub.

This game combines the basic graph interface with some sound tracks, which makes the game itself more inviting. The aim of this game is to defeat all the enemies' planes by emitting "bullets" particle and survive to the end. The player will be displayed as a plane. By using "W, A, S, D" or "Up, Left, Down, Right" to control the movement of the player's plane. There are four properties in this game: Boom, Double Bullets, Medical Kit and Intensification. Booms could be lauched by clicking the space button. The other properties is self-implemented. The limited number of Booms and Player's life is 3. After 3 lives are used up, the game will be ended. There are 3 levels from the boss enemies (plane). Their appearences and blood amount will be different. The best score can be recorded in the game system by using SQL method.
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            kandi-support Support

              PlaneGame has a low active ecosystem.
              It has 6 star(s) with 6 fork(s). There are no watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              PlaneGame has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of PlaneGame is v1.2

            kandi-Quality Quality

              PlaneGame has 0 bugs and 0 code smells.

            kandi-Security Security

              PlaneGame has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              PlaneGame code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              PlaneGame is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              PlaneGame releases are available to install and integrate.
              PlaneGame has no build file. You will be need to create the build yourself to build the component from source.
              Installation instructions are available. Examples and code snippets are not available.
              It has 1785 lines of code, 75 functions and 8 files.
              It has medium code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed PlaneGame and discovered the below as its top functions. This is intended to give you an instant insight into PlaneGame implemented functionality, and help decide if they suit your requirements.
            • Play the game
            • Move the cursor to the right
            • Kill all enchers in the group
            • Sets the score of the record
            • Add numemy images
            • Moves the cursor up
            • Close the cursor
            • Move left
            • Move the slider down
            • Change music
            • Connect to record database
            • Move the cursor
            • Resets the active region
            • Move the rectangle
            • Reset the state of the image
            • Run the game
            • Return the score of the record
            Get all kandi verified functions for this library.

            PlaneGame Key Features

            No Key Features are available at this moment for PlaneGame.

            PlaneGame Examples and Code Snippets

            No Code Snippets are available at this moment for PlaneGame.

            Community Discussions

            Trending Discussions on PlaneGame

            QUESTION

            Gameover on any collision - Swift Spritekit
            Asked 2017-Apr-23 at 18:27

            In my game I have planes moving around. In my game, I want so that if any plane collides with another, it prints "game over". I have added SKPhysicsContactDelegate to my gamescene. I added a physics bodies to my planes. Then, I added this function to my didMoveToView function:

            ...

            ANSWER

            Answered 2017-Apr-23 at 15:38

            First

            Your didBegin func needs to be outside of didMove func

            Source https://stackoverflow.com/questions/43569782

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install PlaneGame

            These instructions will get you a copy of the project up and running on your local machine for development and testing purposes. See deployment for notes on how to deploy the project on a live system.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            CLONE
          • HTTPS

            https://github.com/yanyongyu/PlaneGame.git

          • CLI

            gh repo clone yanyongyu/PlaneGame

          • sshUrl

            git@github.com:yanyongyu/PlaneGame.git

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