OBJFileLoader | A library from pygame wiki https : //www | Game Engine library
kandi X-RAY | OBJFileLoader Summary
kandi X-RAY | OBJFileLoader Summary
A library from pygame wiki
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Top functions reviewed by kandi - BETA
- Generate the scene
- Load a texture from a file
- Load a texture
- Render the scene
OBJFileLoader Key Features
OBJFileLoader Examples and Code Snippets
Community Discussions
Trending Discussions on OBJFileLoader
QUESTION
I am tring to draw 3d model (.obj) by this script
https://github.com/yarolig/OBJFileLoader/blob/master/OBJFileLoader/objloader.py
and as bacgrund I want to draw video from the webcam.but when I am drawing the image and the 3d model only the image show up.
This is my Image loder class
ANSWER
Answered 2021-Jul-26 at 17:24The image and the model use different projection and model view matrices. Therefore, you need to set the matrices before drawing the objects.
The model is not drawn because it does not pass the Depth Test. Disable the depth test when you draw the image. If the depth test is disabled, nothing is written to the depth buffer.
QUESTION
I need to do the following. I loaded an obj model using OBJFileLoader and rendered it to a window. How can I save the rendered scene as a picture? Is it possible to do this without even showing the window?
...ANSWER
Answered 2021-Feb-15 at 14:55You can save a pygame.Surface
object, object as the Surface associated with the screen with pygame.image.save()
:
This will save your Surface as either a BMP, TGA, PNG, or JPEG image.
QUESTION
I'm trying to load .obj file to PyOpenGL and pygame referring to http://www.pygame.org/wiki/OBJFileLoader and https://github.com/yarolig/OBJFileLoader
I've tried to change the perspective and do translation but the object can't be seen
here is what i've come so far
...ANSWER
Answered 2020-Jul-17 at 13:37OpenGL has different current matrices, see glMatrixMode
. Each vertex coordinate is transformed by the model view matrix and the projection matrix.
I recommend to set the projection matrix to the current GL_PROJECTION
and the view matrix to the current GL_MODELVIEW
:
QUESTION
I created an .obj file using blender and loaded into Pygame using the OBJfileloader as sugested by skrx in: Error in OBJFileLoader
Is there an easy way to change the location, height and width of the imported .obj file after importing it into Pygame? As an example, if you create a tree.obj file, to be able to place that same tree in different places with different sizes?
Following the code below, maybe something like:
...ANSWER
Answered 2020-Jan-06 at 10:57Do not change the vertex coordinates. Use glTranslate
and glScale
to define a model transformation.
Compute the Axis Aligned Bounding Box, when the vertex coordinates are read:
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
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Install OBJFileLoader
You can use OBJFileLoader like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.
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