broadsides | Ruby Programming Challenge for Newbies # 7 in March | Game Engine library

 by   JEG2 Ruby Version: Current License: No License

kandi X-RAY | broadsides Summary

kandi X-RAY | broadsides Summary

broadsides is a Ruby library typically used in Gaming, Game Engine, React applications. broadsides has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

The game of Broadsides, perhaps more commonly known as Battleship, was played on pen and paper long before there was a commercial board game. The game is very simple:. There are some minor variations to the game, mainly revolving around how many shots you get each turn. For our purposes, we will say you receive one shot per ship, except for the biggest ship (length five) which gives you two shots. You must declare all shots before you can learn which shots hit and which miss.
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            kandi-support Support

              broadsides has a low active ecosystem.
              It has 23 star(s) with 7 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              broadsides has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of broadsides is current.

            kandi-Quality Quality

              broadsides has 0 bugs and 0 code smells.

            kandi-Security Security

              broadsides has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              broadsides code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              broadsides does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              broadsides releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.
              broadsides saves you 345 person hours of effort in developing the same functionality from scratch.
              It has 825 lines of code, 66 functions and 13 files.
              It has high code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed broadsides and discovered the below as its top functions. This is intended to give you an instant insight into broadsides implemented functionality, and help decide if they suit your requirements.
            • Runs each hit in the given team
            • Finish a new game .
            • Place the given mail
            • Move a forward to the current position .
            • Calls the action on the given action .
            • Run a call .
            • Returns an array of targets
            • Checks if the given location is hit .
            • Escapes a shell command
            • Record the player for the player .
            Get all kandi verified functions for this library.

            broadsides Key Features

            No Key Features are available at this moment for broadsides.

            broadsides Examples and Code Snippets

            No Code Snippets are available at this moment for broadsides.

            Community Discussions

            QUESTION

            I need help on the math for detecting the "side" of collision on a rotating sprite
            Asked 2021-Jan-18 at 21:43

            So I am making a 2D space shmup that handles combat in a naval way. So you shoot out the broadsides of the ship, your shields and hull are divided into 4 sections: Forward, Starboard, Port, and Rear. I am not the greatest with math, but I managed to find a script that detects the side of my polygon collider that was hit by say a collision or projectile. That all works great.

            The problem is my sprite rotates to steer in 2D space. So when I collide with something say for example with the nose of my ship, if my ship's nose is up then the collision is detected properly. But if the ship is rotated and the nose is now on the left and I collide with something on the nose, the script will detect the nose collision as a port side collision instead. Could somebody help me with correcting the math to account for my ship's rotation?

            Collision2DExtension.cs

            ...

            ANSWER

            Answered 2021-Jan-18 at 21:43

            In the method GetContactSide you never get the rotation of your sprite, it is like your sprite angle is always 0

            One solution for this is to add as a parameter the angle of your sprite to the method and add that angle to the the condition to determine wich side of the sprite it is

            It can look like that :

            Source https://stackoverflow.com/questions/65780904

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install broadsides

            You can download it from GitHub.
            On a UNIX-like operating system, using your system’s package manager is easiest. However, the packaged Ruby version may not be the newest one. There is also an installer for Windows. Managers help you to switch between multiple Ruby versions on your system. Installers can be used to install a specific or multiple Ruby versions. Please refer ruby-lang.org for more information.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            https://github.com/JEG2/broadsides.git

          • CLI

            gh repo clone JEG2/broadsides

          • sshUrl

            git@github.com:JEG2/broadsides.git

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