squares | Uses a TCP server | Game Engine library

 by   Maimer Ruby Version: Current License: No License

kandi X-RAY | squares Summary

kandi X-RAY | squares Summary

squares is a Ruby library typically used in Telecommunications, Media, Media, Entertainment, Gaming, Game Engine applications. squares has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

Created by Nicholas Lee. Squares is a multiplayer board game that is based off the classic game MetaSquares. The game provides both the server files needed to run the full game server and the client files to connect to the server and play the game. Currently, the game can only be played against other human opponents, but I may add a single player function to the game with AI if there is enough interest. The rules are fairly simple. The game is a turn based board game that has two players. During each player's turn they place a single tile on the board. The goal of the game is to create squares. The larger the square made, the more points are scored. The first player to 150 points wins the game! (With a winning margin of more than 15 points).
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            kandi-support Support

              squares has a low active ecosystem.
              It has 6 star(s) with 0 fork(s). There are no watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              squares has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of squares is current.

            kandi-Quality Quality

              squares has no bugs reported.

            kandi-Security Security

              squares has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              squares does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              squares releases are not available. You will need to build from source code and install.

            Top functions reviewed by kandi - BETA

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            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of squares
            Get all kandi verified functions for this library.

            squares Key Features

            No Key Features are available at this moment for squares.

            squares Examples and Code Snippets

            Calculates all the squares of a and b .
            pythondot img1Lines of Code : 39dot img1License : Permissive (MIT License)
            copy iconCopy
            def diophantine_all_soln(a: int, b: int, c: int, n: int = 2) -> None:
                """
                Lemma : if n|ab and gcd(a,n) = 1, then n|b.
            
                Finding All solutions of Diophantine Equations:
            
                Theorem : Let gcd(a,b) = d, a = d*p, b = d*q. If (x0,y0) is a s  
            Calculate the solution to the number of squares .
            pythondot img2Lines of Code : 32dot img2License : Permissive (MIT License)
            copy iconCopy
            def solution(num_turns: int = 15) -> int:
                """
                Find the maximum prize fund that should be allocated to a single game in which
                fifteen turns are played.
                >>> solution(4)
                10
                >>> solution(10)
                225
                """
                
            Counts squares in two ways .
            javascriptdot img3Lines of Code : 26dot img3License : Permissive (MIT License)
            copy iconCopy
            function countWays2(n, memo = []) {
              let ways = 0;
            
              if(memo[n]) {
                return memo[n];
              }
            
              if(n === 0) {
                return 1;
              }
            
              if(n - 1 >= 0) {
                ways += memo[n - 1] || countWays(n - 1, memo);
              }
            
              if(n - 2 >= 0) {
                ways += memo[n-2]  

            Community Discussions

            QUESTION

            Array.push is correctly pushing iterated objects to an array, but once the array is returned by method, all object properties have become the same
            Asked 2021-Jun-15 at 15:12

            The below code is a method for my constructor for the class Word which is part of a word-search app I am building.

            ...

            ANSWER

            Answered 2021-Jun-15 at 15:12

            What is happening in your code:

            You have an object coord. You are pushing its reference to the array, in each iteration. All your array elements point to coord. You are changing the properties of the object coord again in turn changing your array elements.

            Source https://stackoverflow.com/questions/67988688

            QUESTION

            How to keep Opengl Scatter Instances size unchanged?
            Asked 2021-Jun-14 at 21:58

            Here is my question, i will list them to make it clear:

            1. I am writing a program drawing squares in 2D using instancing.
            2. My camera direction is (0,0,-1), camera up is (0,1,0), camera position is (0,0,3), and the camera position changes when i press some keys.
            3. What I want is that, when I zoom in (the camera moves closer to the square), the square's size(in the screen) won't change. So in my shader:
            ...

            ANSWER

            Answered 2021-Jun-14 at 21:58

            Sounds like you use a perspective projection, and the formula you use in steps 1 and 2 won't work because VP * vec4 will in the general case result in a vec4(x,y,z,w) with the w value != 1, and adding a vec4(a,b,0,0) to that will just get you vec3( (x+a)/w, (y+b)/w, z) after the perspective divide, while you seem to want vec3(x/w + a, y/w +b, z). So the correct approach is to scale a and b by w and add that before the divde: vec4(x+a*w, y+b*w, z, w).

            Note that when you move your camera closer to the geometry, the effective w value will approach towards zero, so (x+a)/w will be a greater than x/w + a, resulting in your geometry getting bigger.

            Source https://stackoverflow.com/questions/67966029

            QUESTION

            In Experimental Design, Why is Graeco Latin Square cannot be Computed for specific length of Treatments?
            Asked 2021-Jun-14 at 07:24

            In Experimental Design, I tried to design a Graeco Latin-Square, which I believe an extended version of Latin Square Design with more factors.. however, I found it behave strangely, here is some snippets by Using Treatment 1, and 2 Simulation with length of 1-26

            ...

            ANSWER

            Answered 2021-Jun-11 at 04:37

            I removed limitations the developer supposed to limit in design.graeco() function, I honestly didnt know why there should be limitation on specific lengths on treatment, here is the final result of no limitation with Graeco Latin Square designs

            Source https://stackoverflow.com/questions/67919290

            QUESTION

            React dnd - chessboard tutorial example issue
            Asked 2021-Jun-13 at 17:16

            I want to make the knight could move to any square (NOT follow the game rule). So I change the function: canMoveKnight in file Game.js like this:

            ...

            ANSWER

            Answered 2021-Jun-06 at 03:10

            This is kind of a weird issue you ran into! I would love to hear anyone else's answer on this as well, as I am still very curious about the cause of the issue. I did find a solution for you though!

            It seems like the knight piece is somehow blocked from being clicked on if it is on a tile that is also a valid move. (If anyone can figure out why please share)

            To fix the problem you can add position: absolute to the knight as well as z-index: . This makes the knight div appear above everything else so it is still draggable.

            Specifically, you can change your knightStyle in Knight.jsx to this:

            Source https://stackoverflow.com/questions/67855251

            QUESTION

            Codewars find the perfect square
            Asked 2021-Jun-12 at 10:51

            I know this is cheating, but I want to know the answer.

            I have to write a function that takes an odd integer which is the difference between two consecutive perfect squares and find the squares.

            now, my problem is the number of perfect squares must reach up to 1,000,000

            and the system won't accept if it takes more than 12ms to finish executing the code.

            what is the right way to re-write the code so it can pass the test?

            ...

            ANSWER

            Answered 2021-Jun-12 at 10:51

            Let the two numbers be a and b such that b = a + 1 and now according to the question we have to find such a x such that b * b - a * a = x.

            We have

            Source https://stackoverflow.com/questions/67947923

            QUESTION

            how can I improve this confusion matrix in R?
            Asked 2021-Jun-12 at 09:20

            Using the iris dataset in R, I write a function to plot a confusion matrix.

            ...

            ANSWER

            Answered 2021-Jun-12 at 09:19

            You can create separate column for labels. For 0 frequency make them as blank.

            Source https://stackoverflow.com/questions/67946452

            QUESTION

            React - setTimeout inside promise flashes UI elements, randomly returns array undefined
            Asked 2021-Jun-12 at 08:01

            I'm trying to make a tic-toc game without using classes and with player-computer. The whole code in codesandbox.io

            The piece of code, where the problems appear:

            ...

            ANSWER

            Answered 2021-Jun-12 at 08:01

            There are few things that need to be fixed.

            1. In your handleClick, you are using setSquares((squares) => squares.splice(i, 1, "X")). squares.splice will mutate the state variable squares which one should never do.
            2. Also splice doesn't return updated array but

            An array containing the deleted elements.

            This causes squares from [null, null, null, null, null, null, null, null, null] to [null] causing you board to become blank for a moment. Then your setSquares((squares) => [...squares2]) kicks in from setTimeout making squares back to array making your square values visible again hence, the flash.

            1. computersTurnHandler might return undefined in some cases where none of the return statements trigger hence

            Uncaught TypeError: squares2 is undefined handleClick Board.js:34

            1. You need to prevent user from clicking until your setTimeout is complete else multiple rapid clicks by user will cause inconsistent behaviour.

            As for your query

            is it acceptable at all to use Promises in that case

            Usually situations like these can simply be solved by making use of temporary variable in most cases.

            Now the Solution with promise and fixed handleClick and computersTurnHandler is as follows

            Source https://stackoverflow.com/questions/66943500

            QUESTION

            Is there a simple way to decode different objects in an array of json by golang?
            Asked 2021-Jun-12 at 05:41

            A json stream described an array of shapes. The shapes mayb be triangles, rectangles or squares.

            For example:

            ...

            ANSWER

            Answered 2021-Jun-12 at 05:41

            Create new type Shapesto unmarshal shapes and implement your custom UnmarshalJSON to Shapes

            Source https://stackoverflow.com/questions/67945617

            QUESTION

            Controlling an array according to its elements
            Asked 2021-Jun-10 at 17:20
            state = {
                    squares: Array(20).fill(null)
            }
            
            ...

            ANSWER

            Answered 2021-Jun-10 at 17:20

            QUESTION

            C# Square Pattern printing with overlapping
            Asked 2021-Jun-09 at 12:27

            When provided with multiple integers representing the length of several squares, the returned String will be the representation of multiple squares sharing the top left corner, overlapping each other when needed.

            E.g. Input: 3,5 Output:

            ...

            ANSWER

            Answered 2021-Jun-09 at 12:27

            You can try to print overlappers in descending order, first print 5, then 3 and so on.

            Source https://stackoverflow.com/questions/67899792

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install squares

            You can download it from GitHub.
            On a UNIX-like operating system, using your system’s package manager is easiest. However, the packaged Ruby version may not be the newest one. There is also an installer for Windows. Managers help you to switch between multiple Ruby versions on your system. Installers can be used to install a specific or multiple Ruby versions. Please refer ruby-lang.org for more information.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            https://github.com/Maimer/squares.git

          • CLI

            gh repo clone Maimer/squares

          • sshUrl

            git@github.com:Maimer/squares.git

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