Battleships | Creating battleships game - Makers Academy week 4 project | Game Engine library
kandi X-RAY | Battleships Summary
kandi X-RAY | Battleships Summary
Creating battleships game - Makers Academy week 4 project.
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QUESTION
I am developing a simple Battleships board game and need to increment a state variable when a player clicks on a cell with a valid move.
CodeSandbox: https://codesandbox.io/s/trusting-leakey-6ek9o
- All of the code pertaining to this question is found within the following file: >src>GameboardSetup>GameboardSetup.js
The state variable in question is called placedShips
. It is designed to keep track of how many ships have been placed onto the board. The variable is initialised to 0 and is supposed to increment up until it reaches a set integer value:
ANSWER
Answered 2021-Mar-18 at 00:31Your onClickHandle is not updated when the UI Render. Move it into your return. and it works fine. No need to use humanSetUpGrid. Just get the result from createUiGrid. So cells will be updated when app render.
QUESTION
So basically this is an algorithm I made for a battleships game. I'm having problems with the while loop, I want to have the code inside the do while loop keep repeating, if the generated values already exist in a multidimensional array, and it looks like it actually works, because it generates correct values, but I keep getting the error "UNDEFINED OFFSET", why? And yes, I know it's ugly code, but I'm really just interested in the error, because the program works fine otherwise
...ANSWER
Answered 2021-Jan-06 at 13:57Because a for loop will increment the counter and then test it your do-while limiting statement was using $x = 5
and that blew
QUESTION
Classic battleships game. I'm trying to make a space (looks like lower 'o') where we can't place another ship.
We have a 5*5 array of "O"s:
...ANSWER
Answered 2020-Nov-15 at 16:47I wrote an additional function to display the board and split your "mark_nearby_cells" function into two parts for simplicity.
QUESTION
I have a function that displays a "board" of a battleships game. Then another function that displays the same board but hides spots that have boats in it (as to not give them away to the user). The code is:
...ANSWER
Answered 2020-Oct-05 at 05:57The simplest solution might be adding a switch argument to your function which will show/hide the boats:
QUESTION
I have a project to create a Battleships game in Python. The code I'm working on right now checks the user's input coordinates to make sure they're not out of range. If the coordinates are out of range, the while
loop should just loop back around to the start, give the user an error message and tell them to enter the coordinates again. For whatever reason, this is not happening.
The code that calls the function:
...ANSWER
Answered 2020-Sep-04 at 13:25As @mkrieger pointed out, you need to assign inputx
and inputy
the types as follows:
QUESTION
I'm making a website that displays my projects linked with their github repo.
I've omitted the Pug files because of plagarism issues. (It's a school project)
Now, I have to use Dynamic routing. Based on id (from JSON) i need to render a desired version of Pug project template to display individual project from the array list projects in the JSON file. Then be able to pass that data to pug templates by adding them as locals in the JS file.
My question is how do link the JSON file? or link the array objects?
I seriously have been trying to figure this out for hours to no result.
I'm sorry if this was a very obvious question.
project.pug
...ANSWER
Answered 2020-Jun-18 at 06:56You could use req.params.id
to get the id and the array filter method to match the project with the provided ID.
app.js
QUESTION
I'm trying to make a simple approach to a battleships-bot in python, but I'm having some issues regarding my "shot" function repeating the same coordinates. Here are some of my code:
...ANSWER
Answered 2020-May-25 at 18:36If the board is "small" like in Battleship, one strategy you could employ is to generate all the shots at once and then just shuffle them. This works like a champ when you have only 100 locations and avoids a clunky "while this_shot != last_shot" type of setup.
QUESTION
I am building my knowledge of using SQL by using the basic 10x10 (-5 to 5) grid system on the game battleships to work out which grids avoid getting hit over a series of games.
I have come up with the following queries, to compare the X and Y grids on the board (game
) to a table containing 11 rows of the -5 to 5 (including 0) numbers used per axis (grid_format
). I have inserted 9 lines of test data (some of which are on the same grids).
The result should return about 114 rows, instead I only get 49 rows. Individually, the x_coord
and y_coord
queries return 7 rows, excluding the ones that were used on game
, meaning that it is working. The problem lies with bringing them together, where entire y_coord
grids are omitted.
Both these queries have given me the same result. Is anyone able to help me solve this dilemma please?
...ANSWER
Answered 2020-May-11 at 19:05You could use something like that:
QUESTION
I get following error:
...ANSWER
Answered 2020-Feb-11 at 10:28The error explains that you're trying to change a value in a string, as for example in
QUESTION
So I want to make my version of the Battleships game in Angular and to do that I need a 10x10 matrix in which I can drag and drop the ships ( if you played the game you know what I am talking about ) and I'm using the Angular Cdk but I cannot make it work at all.
What I have tried so far is make a table out of divs, ships elements aside and drag and drop them on the board but I can't connect the two arrays because the array of ships is not nested and the board is.
Edit: Here is the link to the stackblitz example : https://stackblitz.com/edit/angular-pp24ad
It is noticeable that the matrix is filled with IBoxes which will help later during the game implementation. I am not sure if I have to change the data structure of the ships. For example to be another matrix from which I take the ships and transfer to the board but still, I can't figure out the dragging. I am still not sure that this is the best way to solve this problem so I am willing to change the way to solve the problem.
...ANSWER
Answered 2020-Jan-27 at 09:14You need has defined two "cdkDropList". A cdkDropList it's not necesary a list, in your case you can has a simple div for the "Available ships", and a div with style position:relative because you want to place the "ships" in a position absolute.
As idea, the data to pass between cdkDropList are object with name, size, top and left, so (imagine you has a "ship-component"). Remember, Angular work relations the model (variables in ts) and the view (how we show this variables). So the idea is has two arrays and pass elements from one to another
The Availables ships is
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