Battleships | Creating battleships game - Makers Academy week 4 project | Game Engine library

 by   binaryberry Ruby Version: Current License: No License

kandi X-RAY | Battleships Summary

kandi X-RAY | Battleships Summary

Battleships is a Ruby library typically used in Gaming, Game Engine, Example Codes applications. Battleships has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

Creating battleships game - Makers Academy week 4 project.
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              Battleships has a low active ecosystem.
              It has 4 star(s) with 6 fork(s). There are 2 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              Battleships has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of Battleships is current.

            kandi-Quality Quality

              Battleships has no bugs reported.

            kandi-Security Security

              Battleships has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              Battleships does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
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              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              Battleships releases are not available. You will need to build from source code and install.

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            Battleships Key Features

            No Key Features are available at this moment for Battleships.

            Battleships Examples and Code Snippets

            No Code Snippets are available at this moment for Battleships.

            Community Discussions

            QUESTION

            Event handler not picking up correct state value
            Asked 2021-Mar-18 at 00:31

            I am developing a simple Battleships board game and need to increment a state variable when a player clicks on a cell with a valid move.

            CodeSandbox: https://codesandbox.io/s/trusting-leakey-6ek9o

            • All of the code pertaining to this question is found within the following file: >src>GameboardSetup>GameboardSetup.js

            The state variable in question is called placedShips. It is designed to keep track of how many ships have been placed onto the board. The variable is initialised to 0 and is supposed to increment up until it reaches a set integer value:

            ...

            ANSWER

            Answered 2021-Mar-18 at 00:31

            Your onClickHandle is not updated when the UI Render. Move it into your return. and it works fine. No need to use humanSetUpGrid. Just get the result from createUiGrid. So cells will be updated when app render.

            Source https://stackoverflow.com/questions/66682793

            QUESTION

            PHP: Why does this return "undefined offset" every time?
            Asked 2021-Jan-06 at 13:57

            So basically this is an algorithm I made for a battleships game. I'm having problems with the while loop, I want to have the code inside the do while loop keep repeating, if the generated values already exist in a multidimensional array, and it looks like it actually works, because it generates correct values, but I keep getting the error "UNDEFINED OFFSET", why? And yes, I know it's ugly code, but I'm really just interested in the error, because the program works fine otherwise

            ...

            ANSWER

            Answered 2021-Jan-06 at 13:57

            Because a for loop will increment the counter and then test it your do-while limiting statement was using $x = 5 and that blew

            Source https://stackoverflow.com/questions/65596217

            QUESTION

            Iterations around definite coordinates between two lists
            Asked 2020-Nov-15 at 16:47

            Classic battleships game. I'm trying to make a space (looks like lower 'o') where we can't place another ship.

            We have a 5*5 array of "O"s:

            ...

            ANSWER

            Answered 2020-Nov-15 at 16:47

            I wrote an additional function to display the board and split your "mark_nearby_cells" function into two parts for simplicity.

            Source https://stackoverflow.com/questions/64846434

            QUESTION

            If I have a function does basically the same thing as another, what would be the best way to join them?
            Asked 2020-Oct-05 at 06:00

            I have a function that displays a "board" of a battleships game. Then another function that displays the same board but hides spots that have boats in it (as to not give them away to the user). The code is:

            ...

            ANSWER

            Answered 2020-Oct-05 at 05:57

            The simplest solution might be adding a switch argument to your function which will show/hide the boats:

            Source https://stackoverflow.com/questions/64203057

            QUESTION

            Understanding the reason why my while loop is breaking
            Asked 2020-Sep-04 at 13:27

            I have a project to create a Battleships game in Python. The code I'm working on right now checks the user's input coordinates to make sure they're not out of range. If the coordinates are out of range, the while loop should just loop back around to the start, give the user an error message and tell them to enter the coordinates again. For whatever reason, this is not happening.

            The code that calls the function:

            ...

            ANSWER

            Answered 2020-Sep-04 at 13:25

            As @mkrieger pointed out, you need to assign inputx and inputy the types as follows:

            Source https://stackoverflow.com/questions/63741279

            QUESTION

            Render JSON file in express to be interpolated in PUG
            Asked 2020-Jun-18 at 06:56

            I'm making a website that displays my projects linked with their github repo.

            I've omitted the Pug files because of plagarism issues. (It's a school project)

            Now, I have to use Dynamic routing. Based on id (from JSON) i need to render a desired version of Pug project template to display individual project from the array list projects in the JSON file. Then be able to pass that data to pug templates by adding them as locals in the JS file.

            My question is how do link the JSON file? or link the array objects?

            I seriously have been trying to figure this out for hours to no result.

            I'm sorry if this was a very obvious question.

            project.pug

            ...

            ANSWER

            Answered 2020-Jun-18 at 06:56

            You could use req.params.id to get the id and the array filter method to match the project with the provided ID.

            app.js

            Source https://stackoverflow.com/questions/62442946

            QUESTION

            Is there any better way to optimalize this battleships "shot" function?
            Asked 2020-May-25 at 18:36

            I'm trying to make a simple approach to a battleships-bot in python, but I'm having some issues regarding my "shot" function repeating the same coordinates. Here are some of my code:

            ...

            ANSWER

            Answered 2020-May-25 at 18:36

            If the board is "small" like in Battleship, one strategy you could employ is to generate all the shots at once and then just shuffle them. This works like a champ when you have only 100 locations and avoids a clunky "while this_shot != last_shot" type of setup.

            Source https://stackoverflow.com/questions/62008335

            QUESTION

            PL/SQL - How to find out values missing from table by comparing to another table
            Asked 2020-May-11 at 19:18

            I am building my knowledge of using SQL by using the basic 10x10 (-5 to 5) grid system on the game battleships to work out which grids avoid getting hit over a series of games.

            I have come up with the following queries, to compare the X and Y grids on the board (game) to a table containing 11 rows of the -5 to 5 (including 0) numbers used per axis (grid_format). I have inserted 9 lines of test data (some of which are on the same grids).

            The result should return about 114 rows, instead I only get 49 rows. Individually, the x_coord and y_coord queries return 7 rows, excluding the ones that were used on game, meaning that it is working. The problem lies with bringing them together, where entire y_coord grids are omitted.

            Both these queries have given me the same result. Is anyone able to help me solve this dilemma please?

            ...

            ANSWER

            Answered 2020-May-11 at 19:05

            You could use something like that:

            Source https://stackoverflow.com/questions/61735700

            QUESTION

            Cannot assign String to my array/list in python
            Asked 2020-Feb-11 at 10:28

            I get following error:

            ...

            ANSWER

            Answered 2020-Feb-11 at 10:28

            The error explains that you're trying to change a value in a string, as for example in

            Source https://stackoverflow.com/questions/60166623

            QUESTION

            Drag and Drop in Angular on complex board (matrix)
            Asked 2020-Jan-27 at 09:14

            So I want to make my version of the Battleships game in Angular and to do that I need a 10x10 matrix in which I can drag and drop the ships ( if you played the game you know what I am talking about ) and I'm using the Angular Cdk but I cannot make it work at all.

            What I have tried so far is make a table out of divs, ships elements aside and drag and drop them on the board but I can't connect the two arrays because the array of ships is not nested and the board is.

            Edit: Here is the link to the stackblitz example : https://stackblitz.com/edit/angular-pp24ad

            It is noticeable that the matrix is filled with IBoxes which will help later during the game implementation. I am not sure if I have to change the data structure of the ships. For example to be another matrix from which I take the ships and transfer to the board but still, I can't figure out the dragging. I am still not sure that this is the best way to solve this problem so I am willing to change the way to solve the problem.

            ...

            ANSWER

            Answered 2020-Jan-27 at 09:14

            You need has defined two "cdkDropList". A cdkDropList it's not necesary a list, in your case you can has a simple div for the "Available ships", and a div with style position:relative because you want to place the "ships" in a position absolute.

            As idea, the data to pass between cdkDropList are object with name, size, top and left, so (imagine you has a "ship-component"). Remember, Angular work relations the model (variables in ts) and the view (how we show this variables). So the idea is has two arrays and pass elements from one to another

            The Availables ships is

            Source https://stackoverflow.com/questions/59916765

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Battleships

            You can download it from GitHub.
            On a UNIX-like operating system, using your system’s package manager is easiest. However, the packaged Ruby version may not be the newest one. There is also an installer for Windows. Managers help you to switch between multiple Ruby versions on your system. Installers can be used to install a specific or multiple Ruby versions. Please refer ruby-lang.org for more information.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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