state_pattern | A Ruby state pattern implementation | Architecture library

 by   dcadenas Ruby Version: Current License: MIT

kandi X-RAY | state_pattern Summary

kandi X-RAY | state_pattern Summary

state_pattern is a Ruby library typically used in Architecture applications. state_pattern has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

A Ruby state pattern implementation. This library intentionally follows the classic state pattern implementation (no mixins, classical delegation to simple state classes, etc.) believing that it increases flexibility (internal DSL constraints vs plain object oriented Ruby power), simplicity and clarity. The gem is ready for Rails active record integration (see below and the examples folder).
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              state_pattern has a low active ecosystem.
              It has 31 star(s) with 6 fork(s). There are 2 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 2 open issues and 0 have been closed. There are 5 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of state_pattern is current.

            kandi-Quality Quality

              state_pattern has 0 bugs and 0 code smells.

            kandi-Security Security

              state_pattern has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              state_pattern code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              state_pattern is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              state_pattern releases are not available. You will need to build from source code and install.
              Installation instructions, examples and code snippets are available.
              state_pattern saves you 336 person hours of effort in developing the same functionality from scratch.
              It has 806 lines of code, 56 functions and 48 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

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            state_pattern Key Features

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            state_pattern Examples and Code Snippets

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            Community Discussions

            QUESTION

            Android Camera2 API with "State" Design Pattern
            Asked 2020-Mar-23 at 03:28

            I've been working for 2 months with different Camera2 API projects. As you may know, Camera2 API is little difficult to understand and maintain, it requires some knowledge of multiprocessing, states and callabacks. Simple example of "just" taking photo on google examples has 1000 lines (https://github.com/googlesamples/android-Camera2Basic/blob/master/Application/src/main/java/com/example/android/camera2basic/Camera2BasicFragment.java). In the internet, there is also very promissing implementation, called Camera3 https://github.com/QuinnFreedman/Camera3 - which simplifies usage of Camera2.

            In a few articles, and examples I saw, that core part of Camera2 applications is machine automaton(FSA). FSA is ok, but as it becomes large, it is difficult to understand, maintain and extend. Imho, sollution is to use "State" design pattern(https://en.wikipedia.org/wiki/State_pattern). There is Context object which hold state, and State interface and concrete states (open, close, preview, take photo).

            Simple sketch:

            CamerContext:

            • fields: contains device, session, charactericst, surfaces, handler, lock, request builders, callbacks(capture, session, device)
            • methods: onOpenCamera, onCloseCamera, onCaptureCompleted

            CameraState:

            • concrete: OpenState, CloseState, PreviewState, TakingPhotoState

            Questions:

            1. Have anyone do PoC "State" design pattern with camera2 api? Is this doable?
            2. Have anyone do state design pattern with parallel computing (locks, threads)? Any thoughts, tutorial, have you internesting articles?
            ...

            ANSWER

            Answered 2019-Jul-11 at 09:15

            Ok, I am ready to answer my question. I have done PoC of this idea. I write some kind of SDK for such thing. And I thinkg it's very usefull library for managing camera 2 api calls. I cannot share repository because I have done it for my employer(maybe it will be available in the Internet lately). But I can share a little knowledge.

            As a main idea of project, I used a "State" design pattern (https://en.wikipedia.org/wiki/State_pattern), because FSA spiltted into many pieces is very hard to maintain.

            So I have created following states: ClosedState, OpenedState, ConfiguredState, PreviewState, PreCapture, Capture and CaptureBurst. And the CameraContext which is main class of whole project. All states inherits from AbstractState.

            Closed and Opened states are very simply. Just a few lines of code, very specific.

            Configured just start preview.

            PreviewState has function for capturesequence and for capture single photo (it calls camera2's session.capture, session.captureBurst and session.

            Capturing states, as name suggest, are responsible for taking photo(capturestarted, capture completed, and onimageavailable)

            My capturing states, holds reference for image saver(or image savers for burst), and are invoked during onimageavailable call.

            After this information, time for describe camera context. As you may know from wikipedia, it is client for all calls. So it hold a lot of methods: openCamera, createSession, startPreview, captureStillPic, captureSequence. But also callback functions, onCameraOpen, onCameraClose, onImageAvailable, on and on, and on. Some of this methods are just bridge for state-specific methods (onCameraOpen of CameraContext, is bridge to onCameraOpen of ClosedState, etc.).

            What is more, in Camera2Api we have 4 difference and very important callbacks which should be implemented: CameraSessionCallback, CameraStateCallback, CameraCaptureCallback and ImageAvailableListener. So I have created the StateAware equivalent classes, which are just bridge to cameraContext calls(onCameraOpen of StateAwareCameraStateCallback calls onCameraOpen of CameraContext, which calls onCameraOpen of ClosedState, and so on). These callbacks are passed to Camera2API objects.

            Additionally projects contains ImageSavers for saving output, and FilenameGenerators for generating filenames. I also added some kind of postprocessing burst. Writing complete PoC with instrumented tests, and without demo app takes 1MM. Test scenario of taking burst images requires 100 - 150 lines of custom code (open, configure, prepare burst, take burst, close), and I'm think it is easy to understand/change;)

            Source https://stackoverflow.com/questions/56645941

            QUESTION

            Avoid public `SetState()` interface in state pattern implementation in C++
            Asked 2020-Mar-23 at 03:23

            The state pattern

            itself is really nice pattern for implementing state machines because it allows to encapsulate state transitions logic in states themselves and adding a new state is actually becomes easier because you need to make changes only in relevant states.

            But, it is usually avoided in description how should states be changed.

            If you implement state change logic in Context then whole the point of pattern is missed, but if you implement state change logic in states, that means you need to set a new state in Context.

            The most common way is to add the public method to Context SetState() and pass reference to Context to the state object, so it will be able to set a new state, but essentially it will allow the user to change state outside the state machine.

            To avoid it I came to the following solutions:

            ...

            ANSWER

            Answered 2017-Aug-21 at 15:55

            You could consider having the handler handle()returning the next state...

            Source https://stackoverflow.com/questions/45800929

            QUESTION

            State Machine approach for simple state transitions
            Asked 2020-Mar-23 at 01:11

            I am looking into creating a very simple state machine. My state machine will contain the following 3 states:

            ...

            ANSWER

            Answered 2019-Aug-27 at 21:05

            One of the simple variants is to save transitions in a form of I want to transition from X to Y while applying this function. Enums make a good fit to enumerate all possible / valid states in a state machine. We need something to hold on to our state transitions - maybe a Map ? But we also need some sort of State object and a way to modify it - we need a Map>. See below for some compiling sample code that should get you started. You can expose the State object however you like (maybe make it immutable?) and add transitions on the fly.

            Source https://stackoverflow.com/questions/57661787

            QUESTION

            Return Code Equivalent in Object Oriented Programming
            Asked 2019-Sep-15 at 18:06

            As you know, an exit code, or sometimes known as a return code, is the code returned to a parent process by an executable. we can define our return codes something like this:

            ...

            ANSWER

            Answered 2019-Sep-15 at 18:06

            I maybe misunderstanding your question , but I think you can use Enums in Java directly. Something like:

            Source https://stackoverflow.com/questions/57946594

            QUESTION

            How to handle business rules in DDD + CQRS + Event Sourcing approach?
            Asked 2017-Jun-08 at 15:51

            I'm trying to figure out how to deal with complex domain model using CQRS/ES approach. Let's imagine we have e.g. Order domain entity, which handles both state and behavior of order. It has a Status property with transition rules for switching between statuses (implementing State pattern or any other kind of state machine). According to DDD principles, this logic should be implemented in Order class (representing the Order model) itself, having methods like approve(), cancel(), ship(), etc.

            Looking at different public examples of this kind architecture, it turns out that domain entity and aggregate root is the same, and it handles both the state and behavior and even its own projection from events. Isn't it a violation of SRP?

            But my question is more concrete: if I want to process new command (and apply new event), should I reconstitute entity from event stream (i.e. from write model and write db) and call its behavioral methods (which applies events to state) to handle business rules? Or just handle commands and events themselves, without having any write-model entity?

            Pseudocode to illustrate:

            ...

            ANSWER

            Answered 2017-Jun-07 at 11:28
            TL;DR

            But my question is more concrete: if I want to process new command (and apply new event), should I reconstitute entity from event stream (i.e. from write model and write db) and call its behavioral methods (which applies events to state) to handle business rules?

            Yes.

            Or just handle commands and events themselves, without having any write-model entity?

            No.

            Once more, with feeling

            The command handler lives in the application component; the business model lives in the domain component.

            The motivation for keeping these components separated: making model replacement cost effective. What the domain experts care about, where the business gets its win, is the domain model. We don't expect to write the business model once and get it correct for all of time -- much more likely that we will learn more about how we want the model to work, and therefore be delivering improvements to the model on a regular basis. Therefore, its important that there not be a lot of drag to replace one version of the model with another -- we want the replacement to be easy; we want the amount of work required to make the change to be reflected in the business value we get.

            So we want the good stuff separated from "the plumbing".

            Keeping all of the business logic in the domain component gives you two easy wins; first, you don't ever have to guess about where the business logic lives -- whether the specifics of the use case are easy or hard, the business logic is going to be in the Order, not anywhere else. Second, because the business logic is not in the command handler, you don't have to worry about creating a bunch of test doubles to satisfy those dependency requirements -- you can test against the domain model directly.

            So, we use handlers to reconstitute entities and calling their business logic methods, NOT to handling business logic itself?

            Almost -- we use repositories to reconstitute entities and aggregates to handle the business logic. The role of the command handler is orchestration; it's the glue between the data model and the domain model.

            Source https://stackoverflow.com/questions/44400402

            QUESTION

            preg_replace for "Virginia" and "West Virginia"
            Asked 2017-May-17 at 23:35

            I'm writing a script to convert an XML feed to HTML. One part of the routine involves transforming raw State names to links with preg_replace. It's mostly working fine, but I'm having problems with "Virginia" and "West Virginia."

            ...

            ANSWER

            Answered 2017-May-17 at 23:35

            You can use a negative lookbehind for the virginia regex. This will match "virginia" but not "west virginia"

            Source https://stackoverflow.com/questions/44036239

            QUESTION

            Why isn't the Spring Statemachine project listed on the home page of the website?
            Asked 2017-Jan-30 at 18:07

            I recently thought of deep-diving into the various Spring projects, after seeing first-hand the tremendous utility provided to a project in my workplace. We used the Spring Statemachine project to implement a shopping cart lifecycle. This was a suggestion made by one of my colleagues while looking up code samples to implement the State Pattern in Java. Additionally, I've independently used Spring for Android to implement my first Android App.

            However, on visiting the Spring homepage, I wasn't able to see the Spring Statemachine project listed there. Additionally, it wasn't mentioned in the offline documentation, either, despite there being a copy of the same.

            I have two questions from this:

            1. Where could one find a full listing of all the various projects provided by Spring? I tried consulting their Github page, but (for example) a filter on repos by "Kafka" returned two different repos (FYI, the project page redirects to the second URL). I was hoping for a comprehensive source like the Wikipedia page on all Apache projects
            2. Why isn't the Statemachine project listed on the homepage? Is there some criteria which results in some projects being listed there, and some not?

            Thank You

            ...

            ANSWER

            Answered 2017-Jan-30 at 18:07

            It's on its way to the main projects page as not long ago it was still kept in incubation. We're just waiting for a logo.

            You generally see all projects which have created their own page in docs->Reference Documentation reference docs

            Source https://stackoverflow.com/questions/41925683

            QUESTION

            Idiom for keeping track of state and state change in JavaScript
            Asked 2017-Jan-18 at 18:04

            I have an application that runs in various states, for example state1, state2, and state3. Certain behavior of the application will depend on the state the application is in when e.g., a button is pressed, and state in turn will change based on button presses, etc.

            I am wondering if there is a standard idiom or design pattern for keeping track of state changes in JavaScript. Perhaps my wording is misleading or inaccurate, so I will give an example. I might want to check state like this:

            ...

            ANSWER

            Answered 2017-Jan-18 at 18:04

            As javascript is quite dynamic, theres never a best solution. Its based on you what you like much or not. I would, to run a different function on an event, do sth like this:

            Source https://stackoverflow.com/questions/41725918

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            Vulnerabilities

            No vulnerabilities reported

            Install state_pattern

            To run the tests bundle and then bundle exec rake.

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