tic-tac-toe | virtual implementation | Game Engine library
kandi X-RAY | tic-tac-toe Summary
kandi X-RAY | tic-tac-toe Summary
This game is a virtual implementation of the classic and fun tic-tac-toe game.
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tic-tac-toe Examples and Code Snippets
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Trending Discussions on tic-tac-toe
QUESTION
I am using this code along with other methods after it, but cannot get the form I've been using in designer to pop up. The only thing that pops up successfully is the MessageBox asking the player if they would like to play as X. I've tried commenting that out to see if that's the issue for why it won't load, but I'm completely lost as to why my form will not load at all.
...ANSWER
Answered 2022-Apr-16 at 19:34You have an infinite loop:
QUESTION
I am trying to make a tic-tac-toe game, and I currently have a 3x3 tiled board
grid to represent the game. When a user clicks a square, the program sets board[x][y]
to 1
.
board = [[[0, 0, 0], [0, 0, 0], [0, 0, 0]]
Unfortunately, whenever I click a tile, it seems to ignore whatever x
value I put; every time I click a tile, it sets the entire row instead of a single tile. So, essentially, if I set board[0][y]
to 1
, it will set board[0][y]
, board[1][y]
, and board[2][y]
all to 1
.
I tried to create a minimal reproducible example, but when I took out the drawing function game
, (and set the board
variable to a 3x3 grid of 0s manually) the program failed to change the last two rows of board
upon clicking on what would have been a tile.
ANSWER
Answered 2022-Apr-07 at 15:58Actually, you don't create a grid, you create a list of references to the same line. To create a grid you need 2 nested loops:
QUESTION
I am creating a Tic Tac Toe game using javascript's immediately invoked function element(IIFE). So far, I have managed to create the game board with CSS and HTML and have also managed to get game play that identifies the winner based on the sign. I have also been able to create a reset function. My problem however is that I cannot figure out how to program the logic to display a tie when none of the combinations are found. What often happens is whenever I try to program the logic for a tie, it displays tie on first click on the game board. Can someone please help me sort this out!
...ANSWER
Answered 2022-Mar-05 at 21:18Some issues:
count
is binding event listeners. It is not counting anything. Something gets done when these events are triggered (when clicked), but that is useless. Theindex
increment will not have any effect as this variable is never used for anything other then incrementing and resetting. Finally,count()
always returnsundefined
because that is whatforEach
is designed to return. Instead define a functionboardIsFull
:
QUESTION
I'm building an tic-tac-toe app in React JS, but useEffect in react behaving pretty weired for me. this is full project url: https://github.com/vyshnav4u/react-tic-tac-toe
Snippet Having problem
You can see that i'm calling isWinner function inside useEffect, in winning condition is meet, isWinner should be print "finish" on console and return true. Now it's printing "finish" on console correctly but not return or printing true inside useEffect.
...ANSWER
Answered 2022-Jan-30 at 07:37It looks like you're returning within the callback of the forEach
. The loop will break. However, you will still go to the next line in the isWinner
function and return false.
Putting a console.log right before return false;
will show you this.
QUESTION
I'm making a tic-tac-toe game in python and right now I'm designing the GUI using Tkinter. The problem is that when I add 3 X's or O's to a row, the height of the button shrinks. I've played around with (i)padx and (i)pady and changing the font size, but nothing I've done has solved the issue. Anyone know how to fix this?
...ANSWER
Answered 2022-Jan-19 at 22:12It appears that you are having a format problem where the text change is directly changing the size of your button...
Verdana 45 bold
needs to match
Verdana 50"
Notice how one is size 50 and not bold, while the other is 45 and bold? If you change the top line to Verdana 50 and remove "bold" this will directly fix your issue.
For me the issues were on line 18, 19 that need to match line 32.
QUESTION
I am trying to make Tic-Tac-Toe in pygame. When I run it, it is working but when I move my mouse a bit the X image goes away. Did I do something wrong with my code?
My code :
...ANSWER
Answered 2022-Jan-03 at 17:47You have to redraw the entire scene every frame. Add the clicked position to a list and draw the images at the positions saved in the list in the application loop.
Manage the 9 fields in a list and check whether one of the fields is clicked in a loop.
QUESTION
I found the below text from here, saying that the result for minimax for games like tic-tac-toe and chess will always be a draw. I also saw minimax algorithms for unbeatable tic-tac-toe. But I don't quite understand the reason why minimax results in a draw. Is it because there is no guaranteed winning or losing move and thus the best possible option for both players is a draw?
...a computer running a minimax algorithm without any sort of enhancements will discover that, if both it and its opponent play optimally, the game will end in a draw no matter where it starts, and thus have no clue as to which opening play is the "best." Even in more interesting win-or-lose games like chess, even if a computer could play out every possible game situation (a hopelessly impossible task), this information alone would still lead it to the conclusion that the best it can ever do is draw (which would in fact be true, if both players had absolutely perfect knowledge of all possible results of each move).
ANSWER
Answered 2021-Dec-21 at 16:31The information from the site you’ve linked is slightly incorrect.
We know from a brute-force exploration of the game that with perfect play tic-tac-toe will always end in a draw. That is, if both players play the game according to the best possible strategy, then the game ends in a draw. There’s a wonderful xkcd graphic that details how to play perfectly.
If you were to run a minimax search over the game all the way to the end, it isn’t necessarily the case that minimax won’t know what option to pick. Rather, minimax would select any move that leads to a forced draw, since it always picks a move that leads to the best possible result for the player. It’s “unbeatable” in the sense that a perfect minimax player will never lose and, if you play against it with a suboptimal strategy, it may be able to find a forced win and beat you.
As for chess - as of now (December 2021) no one knows whether chess ends in a draw with perfect play or whether one of the players has a forced win. We simply aren’t able to explore the game tree in that much depth. It’s entirely possible that white has a forced win, for example, in which case a minimax search given sufficient time and resources playing as white will always outplay you.
QUESTION
I am trying to set the styles of a div
when a button is clicked. The changes occur but then they instantly revert back to the existing styling.
ANSWER
Answered 2021-Dec-03 at 14:27QUESTION
My goal is to make a tic-tac-toe game, but I'm having a lot of difficulty aligning the x and o marks vertically and horizontally.
Here is my Code, where the "marked" values are the ones with letters:
...ANSWER
Answered 2021-Nov-26 at 21:34You can put a line-height
on the
text-align: center;
to align the text horizontally.
QUESTION
I'm working on a project in C++ and I needed to make a string that has elements of an array in it. I know in python you have things like sting formatting
and fstrings
, but I don't know if C++ has any equivalent. I have no earthly idea as to whether or not that's a thing, so I figured this is the best place to ask. I'm making a tic-tac-toe game and I have the board made and I have the positions on the board made. All I'm trying to do is optimize the board so that I can call it from one function in another function and have the parent function return the board so I can work with it. My basic idea for how to do this was to take the board and turn it all into one big string with a bunch of newlines in it and the array elements in it. I also made it in a function so I can just call it wherever I need it and just have it there. Here is the board function I made:
ANSWER
Answered 2021-Nov-02 at 23:00I would just return the type that you use to hold the board. In your case you started with char[3][3]
.
I would write that using the C++11 array
:
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