tic-tac-toe | virtual implementation | Game Engine library

 by   expjazz Ruby Version: Current License: No License

kandi X-RAY | tic-tac-toe Summary

kandi X-RAY | tic-tac-toe Summary

tic-tac-toe is a Ruby library typically used in Gaming, Game Engine, Pygame applications. tic-tac-toe has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

This game is a virtual implementation of the classic and fun tic-tac-toe game.
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            kandi-support Support

              tic-tac-toe has a low active ecosystem.
              It has 6 star(s) with 0 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 1 open issues and 2 have been closed. There are 1 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of tic-tac-toe is current.

            kandi-Quality Quality

              tic-tac-toe has 0 bugs and 0 code smells.

            kandi-Security Security

              tic-tac-toe has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              tic-tac-toe code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              tic-tac-toe does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              tic-tac-toe releases are not available. You will need to build from source code and install.
              Installation instructions are available. Examples and code snippets are not available.
              It has 202 lines of code, 18 functions and 4 files.
              It has high code complexity. Code complexity directly impacts maintainability of the code.

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            tic-tac-toe Key Features

            No Key Features are available at this moment for tic-tac-toe.

            tic-tac-toe Examples and Code Snippets

            No Code Snippets are available at this moment for tic-tac-toe.

            Community Discussions

            QUESTION

            Why does my windows form not load? Is it just my build or does this truly not pop anything up?
            Asked 2022-Apr-16 at 19:47

            I am using this code along with other methods after it, but cannot get the form I've been using in designer to pop up. The only thing that pops up successfully is the MessageBox asking the player if they would like to play as X. I've tried commenting that out to see if that's the issue for why it won't load, but I'm completely lost as to why my form will not load at all.

            ...

            ANSWER

            Answered 2022-Apr-16 at 19:34

            You have an infinite loop:

            Source https://stackoverflow.com/questions/71896825

            QUESTION

            Cannot Change Individual Elements in an Array
            Asked 2022-Apr-07 at 15:59

            I am trying to make a tic-tac-toe game, and I currently have a 3x3 tiled board grid to represent the game. When a user clicks a square, the program sets board[x][y] to 1.

            board = [[[0, 0, 0], [0, 0, 0], [0, 0, 0]]

            Unfortunately, whenever I click a tile, it seems to ignore whatever x value I put; every time I click a tile, it sets the entire row instead of a single tile. So, essentially, if I set board[0][y] to 1, it will set board[0][y], board[1][y], and board[2][y] all to 1.

            I tried to create a minimal reproducible example, but when I took out the drawing function game, (and set the board variable to a 3x3 grid of 0s manually) the program failed to change the last two rows of board upon clicking on what would have been a tile.

            ...

            ANSWER

            Answered 2022-Apr-07 at 15:58

            Actually, you don't create a grid, you create a list of references to the same line. To create a grid you need 2 nested loops:

            Source https://stackoverflow.com/questions/71785244

            QUESTION

            Javascript Tic Tac Toe Game does not display Tie whenever win combos are not chosen
            Asked 2022-Mar-05 at 21:18

            I am creating a Tic Tac Toe game using javascript's immediately invoked function element(IIFE). So far, I have managed to create the game board with CSS and HTML and have also managed to get game play that identifies the winner based on the sign. I have also been able to create a reset function. My problem however is that I cannot figure out how to program the logic to display a tie when none of the combinations are found. What often happens is whenever I try to program the logic for a tie, it displays tie on first click on the game board. Can someone please help me sort this out!

            ...

            ANSWER

            Answered 2022-Mar-05 at 21:18

            Some issues:

            • count is binding event listeners. It is not counting anything. Something gets done when these events are triggered (when clicked), but that is useless. The index increment will not have any effect as this variable is never used for anything other then incrementing and resetting. Finally, count() always returns undefined because that is what forEach is designed to return. Instead define a function boardIsFull:

            Source https://stackoverflow.com/questions/71358444

            QUESTION

            User defined function call on useEffect not rerturing correct output
            Asked 2022-Jan-30 at 08:30

            I'm building an tic-tac-toe app in React JS, but useEffect in react behaving pretty weired for me. this is full project url: https://github.com/vyshnav4u/react-tic-tac-toe

            Snippet Having problem

            You can see that i'm calling isWinner function inside useEffect, in winning condition is meet, isWinner should be print "finish" on console and return true. Now it's printing "finish" on console correctly but not return or printing true inside useEffect.

            ...

            ANSWER

            Answered 2022-Jan-30 at 07:37

            It looks like you're returning within the callback of the forEach. The loop will break. However, you will still go to the next line in the isWinner function and return false.

            Putting a console.log right before return false; will show you this.

            Source https://stackoverflow.com/questions/70912660

            QUESTION

            Tkinter buttons change size when font is added to a whole row
            Asked 2022-Jan-19 at 22:12

            I'm making a tic-tac-toe game in python and right now I'm designing the GUI using Tkinter. The problem is that when I add 3 X's or O's to a row, the height of the button shrinks. I've played around with (i)padx and (i)pady and changing the font size, but nothing I've done has solved the issue. Anyone know how to fix this?

            ...

            ANSWER

            Answered 2022-Jan-19 at 22:12

            It appears that you are having a format problem where the text change is directly changing the size of your button...

            Verdana 45 bold

            needs to match

            Verdana 50"

            Notice how one is size 50 and not bold, while the other is 45 and bold? If you change the top line to Verdana 50 and remove "bold" this will directly fix your issue.

            For me the issues were on line 18, 19 that need to match line 32.

            Source https://stackoverflow.com/questions/70774994

            QUESTION

            I am trying to make pygame tic-tac-toe but it doesn't work
            Asked 2022-Jan-03 at 18:12

            I am trying to make Tic-Tac-Toe in pygame. When I run it, it is working but when I move my mouse a bit the X image goes away. Did I do something wrong with my code?

            My code :

            ...

            ANSWER

            Answered 2022-Jan-03 at 17:47

            You have to redraw the entire scene every frame. Add the clicked position to a list and draw the images at the positions saved in the list in the application loop.
            Manage the 9 fields in a list and check whether one of the fields is clicked in a loop.

            Source https://stackoverflow.com/questions/70569367

            QUESTION

            Why is the result of minimax of tic-tac-toe always a draw?
            Asked 2021-Dec-21 at 16:31

            I found the below text from here, saying that the result for minimax for games like tic-tac-toe and chess will always be a draw. I also saw minimax algorithms for unbeatable tic-tac-toe. But I don't quite understand the reason why minimax results in a draw. Is it because there is no guaranteed winning or losing move and thus the best possible option for both players is a draw?

            a computer running a minimax algorithm without any sort of enhancements will discover that, if both it and its opponent play optimally, the game will end in a draw no matter where it starts, and thus have no clue as to which opening play is the "best." Even in more interesting win-or-lose games like chess, even if a computer could play out every possible game situation (a hopelessly impossible task), this information alone would still lead it to the conclusion that the best it can ever do is draw (which would in fact be true, if both players had absolutely perfect knowledge of all possible results of each move).

            ...

            ANSWER

            Answered 2021-Dec-21 at 16:31

            The information from the site you’ve linked is slightly incorrect.

            We know from a brute-force exploration of the game that with perfect play tic-tac-toe will always end in a draw. That is, if both players play the game according to the best possible strategy, then the game ends in a draw. There’s a wonderful xkcd graphic that details how to play perfectly.

            If you were to run a minimax search over the game all the way to the end, it isn’t necessarily the case that minimax won’t know what option to pick. Rather, minimax would select any move that leads to a forced draw, since it always picks a move that leads to the best possible result for the player. It’s “unbeatable” in the sense that a perfect minimax player will never lose and, if you play against it with a suboptimal strategy, it may be able to find a forced win and beat you.

            As for chess - as of now (December 2021) no one knows whether chess ends in a draw with perfect play or whether one of the players has a forced win. We simply aren’t able to explore the game tree in that much depth. It’s entirely possible that white has a forced win, for example, in which case a minimax search given sufficient time and resources playing as white will always outplay you.

            Source https://stackoverflow.com/questions/70438427

            QUESTION

            Styles revert back after being changed with JS code
            Asked 2021-Dec-03 at 14:27

            I am trying to set the styles of a div when a button is clicked. The changes occur but then they instantly revert back to the existing styling.

            View Demo

            Full Source Code

            ...

            ANSWER

            Answered 2021-Dec-03 at 14:27

            QUESTION

            Vertically aligning text for game grid not working in flex-box
            Asked 2021-Nov-26 at 21:47

            My goal is to make a tic-tac-toe game, but I'm having a lot of difficulty aligning the x and o marks vertically and horizontally.

            Here is my Code, where the "marked" values are the ones with letters:

            ...

            ANSWER

            Answered 2021-Nov-26 at 21:34

            You can put a line-height on the

          • elements to align the text vertically, and use text-align: center; to align the text horizontally.

          • Source https://stackoverflow.com/questions/70130137

            QUESTION

            Is there a Python fstring or string formatting equivalent in C++?
            Asked 2021-Nov-15 at 18:10

            I'm working on a project in C++ and I needed to make a string that has elements of an array in it. I know in python you have things like sting formatting and fstrings, but I don't know if C++ has any equivalent. I have no earthly idea as to whether or not that's a thing, so I figured this is the best place to ask. I'm making a tic-tac-toe game and I have the board made and I have the positions on the board made. All I'm trying to do is optimize the board so that I can call it from one function in another function and have the parent function return the board so I can work with it. My basic idea for how to do this was to take the board and turn it all into one big string with a bunch of newlines in it and the array elements in it. I also made it in a function so I can just call it wherever I need it and just have it there. Here is the board function I made:

            ...

            ANSWER

            Answered 2021-Nov-02 at 23:00

            I would just return the type that you use to hold the board. In your case you started with char[3][3].

            I would write that using the C++11 array:

            Source https://stackoverflow.com/questions/69816274

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

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