gamebox | A game template for building and distributing Gosu apps | Game Engine library

 by   shawn42 Ruby Version: Current License: No License

kandi X-RAY | gamebox Summary

kandi X-RAY | gamebox Summary

gamebox is a Ruby library typically used in Gaming, Game Engine applications. gamebox has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

A game template for building and distributing Gosu apps.
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            kandi-support Support

              gamebox has a low active ecosystem.
              It has 270 star(s) with 31 fork(s). There are 21 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 22 open issues and 61 have been closed. On average issues are closed in 244 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of gamebox is current.

            kandi-Quality Quality

              gamebox has 0 bugs and 0 code smells.

            kandi-Security Security

              gamebox has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              gamebox code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              gamebox does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              gamebox releases are not available. You will need to build from source code and install.
              Installation instructions, examples and code snippets are available.
              gamebox saves you 5234 person hours of effort in developing the same functionality from scratch.
              It has 10992 lines of code, 810 functions and 249 files.
              It has medium code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed gamebox and discovered the below as its top functions. This is intended to give you an instant insight into gamebox implemented functionality, and help decide if they suit your requirements.
            • Creates a new subject object
            • Creates a new actor s subject
            • Verifies the text .
            • Returns a cached value for a given context .
            • Creates a new Image object for a given image
            • Unsubscribes from the list of listeners .
            • Clears the results of the query .
            • Determine if the event is available
            • pattern
            • Determine if the config exists .
            Get all kandi verified functions for this library.

            gamebox Key Features

            No Key Features are available at this moment for gamebox.

            gamebox Examples and Code Snippets

            No Code Snippets are available at this moment for gamebox.

            Community Discussions

            QUESTION

            Realigning the Cursor in a Container
            Asked 2021-Apr-24 at 02:04

            Currently making a game for a project and added a "flashlight" effect over the top of the game.
            See: https://codemyui.com/wp-content/uploads/2019/10/Flashlight-Mouse-Pointer.gif

            The problem is that the torchlight does not align with the cursor, which is way over to the left of the screen. Blue circle is the cursor's rough position to highlight the issue.Here is what it looks like

            I couldn't find much in the way of re-aligning the cursor on a container. I have a suspicion that it is the JS that is causing the issue but I don't know for certain. Any ideas?

            Here is the relevant code:

            ...

            ANSWER

            Answered 2021-Apr-24 at 02:04

            You need to getBoundingClientRect() of the target element and then subtract that from your event.clientX position to get the proper position of your mouse within the element.

            Use pointer-events: none; to allow your mouse to click through your flashlight element to the underlying elements.

            EDIT:

            Note on your second question...

            Your code is looking for the event.target for the mouseover and mouseout events, so when you add pointer-events: none, this now creates an event target for the child elements when they are hovered over, which are your img tags. The issue is that now the equation subtracting the client cords with the client bounding coords will change due to the target changing. So to alleviate this, you will need logic that accommodates for the children in relation to your parent element which is the relative compartment for finding where the flashlight element is located on the page.

            So a fix is to add a class to your img tags class="img" then run a conditional to make sure the elements you are firing your event on are either the parent or its img children...

            So, add a conditional to check the event.target.id is gameBox or classList.contains('img') each of these conditionals will be different: The parent element when mouseover will be e.target.getBoundingClientRect() and e.clientX/Y and subtract those to get the cursor position within the parent element, while the e.target.classLists.contains('img') conditional will get the parentNode of the e.target and then e.target.parentNode.getBoundingClientRect() and subtract it from the e.clientX/Y. So no matter the mouseover event, it will get the proper coords and display the flashlight coords in the element properly, while allowing you to click through using pointer-events:none css rule.

            Source https://stackoverflow.com/questions/67238037

            QUESTION

            Creating a "flashlight" effect on a specific container without JQuery
            Asked 2021-Apr-24 at 00:58

            I am creating a game for a project and wanted to add a flashlight effect on top of the game.

            Looking for something similar to this, just to a specific container on my webpage: https://codemyui.com/wp-content/uploads/2019/10/Flashlight-Mouse-Pointer.gif

            I've tried to do it their way, but I cannot get it to work. It doesn't apply correctly to the container I want it to and the flashlight does not work. I'm not allowed to use JQuery or any imports for this projecet, just HTML, CSS and JS. Any help would be appreciated.

            Here is the code that applies:

            ...

            ANSWER

            Answered 2021-Apr-24 at 00:58

            Not sure where documentElement came from, but it definitely not belong there..

            Without it it seems to be working:

            Source https://stackoverflow.com/questions/67219161

            QUESTION

            store rendered component in variable
            Asked 2021-Jan-09 at 21:54

            This is my first project in ReactJs.
            I want to store the output from for loop in a variable and I will render the stored variable, instead of call this loop because the loop size is more then 1000 row .
            I want to take this step to improve performance when the user back to this page. ...

            ANSWER

            Answered 2021-Jan-09 at 21:54

            This is good when using data that doesn't change. But if they don't change, then React doesn't need to restart the loop, provided that useMemo is used, this can be guaranteed. React is quite optimal.

            Source https://stackoverflow.com/questions/65647061

            QUESTION

            Two java files in same package but still getting error can't find symbol : class (using intellij IDE)
            Asked 2020-Apr-25 at 17:28

            two java files one is main.java and display.java in same package still i am getting (can't find class error),i hope the code is fine but i am new to this intellj IDE ,so i'cant fix this problem i had code below:

            ...

            ANSWER

            Answered 2020-Apr-25 at 17:28

            You also don't call the "public void Display ()" function. You create an instance of the display object in the main method, with its Default-Constructor. And the Default-Constructor contains no method or print-statement or whatever. If you change the following in the Main method: Display start = new Display (); start.Display (); it will give you the output. But think of methodNames should be start with lowercase-letters and camelCased.

            Source https://stackoverflow.com/questions/61429064

            QUESTION

            trouble with a timer in React
            Asked 2019-Oct-11 at 01:02

            I'm making a game in React and am implementing a timer for it. Here is the code for the main game component: (bear with me i, probably could have used loops on some of the JSX elements, etc)

            ...

            ANSWER

            Answered 2019-Oct-11 at 01:02

            You can run your timer inside componentDidMount:

            Source https://stackoverflow.com/questions/58332609

            QUESTION

            why is my state not being set in this component
            Asked 2019-Oct-05 at 17:09

            working on my React skills, building a card match game. there's 16 cards, you flip over 2 at a time. if its a match, they stay flipped and show the faces, if not they flip back over to reveal the backside of the cards.

            this project isn't done, working thru step by step. I have added the card backs (initial state) using a dynamic reference to state in the JSX images (in render->return). they load facedown as they are supposed to. the onClick gets the id from the event properly, and i attempt to setState to show a card face when the user clicks (via 'selected' method). when i test with console.log, the proper id is logged form the event, but when i console.log the state, it says undefined.

            what am i doing wrong?

            ...

            ANSWER

            Answered 2019-Oct-05 at 16:17

            the problem is you haven't initiated state for id

            Source https://stackoverflow.com/questions/58250022

            QUESTION

            PHP Local host running errors
            Asked 2019-Aug-14 at 17:44

            i want to redirect index.php which if user click on logout button it redirects to login.php page but it don't. http://localhost:/dropedit/GAMEBOX and if some one type like following it went all wrong like,whole page becomes garbled http://localhost:/dropedit/GAMEBOX/index.php logout button code is Logout ?

            i tried but din't find some thing!

            ...

            ANSWER

            Answered 2019-Aug-14 at 17:44

            Make the login button a part of a form, and have the form submit to index.php. The form will contain an empty input that tells the page that you have been logged out. For example:

            Source https://stackoverflow.com/questions/57499436

            QUESTION

            When I upload my CSS file to my website the website is ignoring all styling options for my h3 tag
            Asked 2019-Jun-26 at 19:10

            My CSS file is not being read when I upload it. No styling at all only certain parts. If I open the developer tag in google chrome only half of the css code comes up. Why is my website being selective and not picking up all of the code?

            Opening the developer tag in Chrome I only see this:

            ...

            ANSWER

            Answered 2019-May-18 at 23:29

            Make sure ur css path is correct or check if styles will appear if You put them in style tag. Also try to use class instead of ID to style HTML elements in CSS.

            Source https://stackoverflow.com/questions/56203559

            QUESTION

            To create a chaser box game area with nested loop for 2 dimension array only outputs 1 row of squares
            Asked 2019-May-17 at 09:53

            I'm creating a simple chaser box game, but I really stuck on the gameArea squares, I wanna make a 3*8 squares of gameArea, but it only create 1*24 squares.

            I have tried to only use gameArea width to make a horizontal array of squares but it outputs 24 squares vertically, I also changed width to right for the gamebox, but still remains the same output. Here is my code:

            ...

            ANSWER

            Answered 2019-May-17 at 08:55

            your squares should be displayed as inline-block and not block, and reduce width of your game area to 300px so that you get 3 boxes on each row, and make your height 800 px so that you get 3x8 boxes

            Source https://stackoverflow.com/questions/56182708

            QUESTION

            formatting HTML from arrays in a JSON file
            Asked 2019-Apr-27 at 15:46

            I've gone through 5-6 questions on SO before asking _ The other questions appear to refer to formatting all the data from complete JSON files _ This question is about formatting the elements of an array parsed from a JSON file _

            The complete test page is online here but for the sake of brevity on this page I have shortened the JSON data _

            ...

            ANSWER

            Answered 2019-Apr-27 at 15:37

            You can use .join() to format array to string.

            Source https://stackoverflow.com/questions/55882073

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install gamebox

            gem install gamebox
            git clone git://github.com/shawn42/gamebox.git && cd gamebox && bundle && rake install

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