minigl | A minimal Game Library built on top of the Gosu gem | Game Engine library

 by   victords Ruby Version: Current License: MIT

kandi X-RAY | minigl Summary

kandi X-RAY | minigl Summary

minigl is a Ruby library typically used in Gaming, Game Engine, Ruby On Rails, Terraform applications. minigl has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

MiniGL is a minimal 2D Game Library, available as a Ruby gem, and built on top of the Gosu gem.
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            kandi-support Support

              minigl has a low active ecosystem.
              It has 133 star(s) with 10 fork(s). There are 9 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 1 open issues and 1 have been closed. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of minigl is current.

            kandi-Quality Quality

              minigl has 0 bugs and 0 code smells.

            kandi-Security Security

              minigl has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              minigl code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              minigl is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              minigl releases are not available. You will need to build from source code and install.
              minigl saves you 1240 person hours of effort in developing the same functionality from scratch.
              It has 2790 lines of code, 187 functions and 16 files.
              It has high code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed minigl and discovered the below as its top functions. This is intended to give you an instant insight into minigl implemented functionality, and help decide if they suit your requirements.
            • Update mouse events
            • Move this points to the given point .
            • move points from the given command line .
            • Sets the bounds of the coordinates of the image .
            • Write a line .
            • Internal method for adding text to a line
            • Move the given position to the given key
            • Checks the points at the given points within the given points
            • Calls the given point at the end of the point in the loop .
            • Evaluate animation
            Get all kandi verified functions for this library.

            minigl Key Features

            No Key Features are available at this moment for minigl.

            minigl Examples and Code Snippets

            No Code Snippets are available at this moment for minigl.

            Community Discussions

            QUESTION

            OpenGL instanced rendering not working, only one instance appears
            Asked 2017-Sep-02 at 10:23

            I am writing a mini OpenGL program with instancing in it. But when I ran the code, only one instance was shown. I thought that it should be easy, but I failed. Here is the code:

            ...

            ANSWER

            Answered 2017-Sep-02 at 10:23

            You have to use glVertexAttribIPointer, when defining the array of generic vertex attribute data, for the vertex attrbute in ivec3 Glob_pos;. glVertexAttribPointer is for floating point attributes only (integral data will be converted to floating point).

            See the Khronos group reference page for glVertexAttribPointer:

            For glVertexAttribPointer, if normalized is set to GL_TRUE, it indicates that values stored in an integer format are to be mapped to the range [-1,1] (for signed values) or [0,1] (for unsigned values) when they are accessed and converted to floating point. Otherwise, values will be converted to floats directly without normalization.

            For glVertexAttribIPointer, only the integer types GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT are accepted. Values are always left as integer values.

            Note, probably Glob_pos is never set and has always the same, but undefined value.


            Since you don't use glGetAttribLocation to get the attribute indices for the vertex attributes (position, color, Glob_pos), you should use Layout Qualifiers:

            Source https://stackoverflow.com/questions/46012044

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install minigl

            You can download it from GitHub.
            On a UNIX-like operating system, using your system’s package manager is easiest. However, the packaged Ruby version may not be the newest one. There is also an installer for Windows. Managers help you to switch between multiple Ruby versions on your system. Installers can be used to install a specific or multiple Ruby versions. Please refer ruby-lang.org for more information.

            Support

            The library is 100% RDoc-documented here.The wiki is a work in progress with tutorials and examples.Test package and examples aren't complete!
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            https://github.com/victords/minigl.git

          • CLI

            gh repo clone victords/minigl

          • sshUrl

            git@github.com:victords/minigl.git

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