tetra | 🎮 A simple 2D game framework written in Rust | Game Engine library

 by   17cupsofcoffee Rust Version: 0.8.0 License: MIT

kandi X-RAY | tetra Summary

kandi X-RAY | tetra Summary

tetra is a Rust library typically used in Gaming, Game Engine applications. tetra has no bugs, it has no vulnerabilities, it has a Permissive License and it has medium support. You can download it from GitHub.

Tetra is a simple 2D game framework written in Rust. It uses SDL2 for event handling and OpenGL 3.2+ for rendering.
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            kandi-support Support

              tetra has a medium active ecosystem.
              It has 824 star(s) with 59 fork(s). There are 16 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 17 open issues and 155 have been closed. On average issues are closed in 195 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of tetra is 0.8.0

            kandi-Quality Quality

              tetra has 0 bugs and 0 code smells.

            kandi-Security Security

              tetra has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              tetra code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              tetra is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              tetra releases are available to install and integrate.
              Installation instructions, examples and code snippets are available.

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            tetra Key Features

            No Key Features are available at this moment for tetra.

            tetra Examples and Code Snippets

            No Code Snippets are available at this moment for tetra.

            Community Discussions

            QUESTION

            how to render a tetrahedron with different texture on each face (using three.js)?
            Asked 2022-Mar-28 at 02:42

            I have tried a lot but still can't solve this..

            How can I render a tetrahedron with different texture on each face?

            At beginning I was trying this way.

            ...

            ANSWER

            Answered 2022-Mar-20 at 16:50

            You can build your own geometry or modify an existing one. To have different materials on sides, use groups.

            Source https://stackoverflow.com/questions/71547975

            QUESTION

            Is there an efficient way in jq_filter for parsing and filtering key, values
            Asked 2022-Mar-24 at 18:57

            I have json like below:

            ...

            ANSWER

            Answered 2022-Mar-24 at 18:57
            [
               path( .. | objects | select( .ssid ) ) as $path |
               getpath($path) |
               { app_name: $path[-2], ssid, bssid, wlan_profile_name, location }
            ]
            

            Source https://stackoverflow.com/questions/71606904

            QUESTION

            Python/Docker - Method delete not allowed Django
            Asked 2022-Mar-17 at 18:30

            I am trying to run a program using docker that will allow me to destroy requests by using a program called PostMan to do this I have set up a class named ProductViewSet which will allow me to delete a query. But when I run docker-compose up in my Visual Studio Terminal and try to run a DELETE query through PostMan it gives me an error in PostMan that says "detail": method "DELETE" not allowed. I have tried to use the @action function to try and link the destroy function from my views.py to my urls.py in the same folder using this answer Method Delete Not Allowed - destroy() method Django, I have also tried to just use my main function Product and use a router as seen in this answer "detail": "method \delete\ not allowed" django but both of these answers do not help me at all.

            Here is my error that I am getting in PostMan and in my Visual Studio Terminal:

            Postman:

            ...

            ANSWER

            Answered 2022-Mar-17 at 18:30

            QUESTION

            Adding space before capital letters in yaml file (flexget config)
            Asked 2022-Feb-10 at 23:40

            I have some problems with the FlexGet Configuration.

            I want to rename and move some movies.

            Example

            For example the movie "ElPatriota" (which currently is unable to rename) can not be found in TheMovieDataBase (tmdb) when searching for this title without spaces.

            So I need to rename it first to "El Patriota" before I can look it up at tmdb and move it to his correct directory.

            What I researched

            I saw this function using a regular-expression but I don't know how to implement it on my config or if it's the correct solution for me.

            ...

            ANSWER

            Answered 2022-Feb-10 at 23:40
            Assumptions on construction of search-terms

            From your comment I assume the file-name replacing step as input for the search is:

            Source https://stackoverflow.com/questions/71056082

            QUESTION

            Why my website's animation won't show up on github pages ? (three.js)
            Asked 2021-Sep-29 at 16:43

            I've created a portifolio website and deployed it to github pages. The problem is : when I am running the page locally it works normally but when I look at the link on github pages it won't show the animation background I made.

            This is my entire project code :

            ...

            ANSWER

            Answered 2021-Sep-29 at 06:50

            I'm Not Sure how GitHub pages are configed however they probably have cross-scripting disabled since it is a major security risk. When disabled third-party dependencies won't work often. so if your animation depends on any script outside the server then it won't work it could also be that the file structure changed when being uploaded.

            Source https://stackoverflow.com/questions/69369135

            QUESTION

            React Native - I want to set my session state first before I call my API
            Asked 2021-Sep-17 at 06:26

            I am new to React Native. If someone can help me then would be great.

            How I can set my session state first from AsyncStorage before it goes for API call. Because this API call required sessionId (UserId) so it can return only those data which belong to this userId.

            The issue I am currently facing is when API calls for the data it is calling with null seesionId instead of some value which I am getting from AsyncStorage because both methods (settingSession, InitList ) are async.

            ...

            ANSWER

            Answered 2021-Sep-17 at 06:26

            I'm thinking of two possible solutions:

            1. Separate InitList() into a separate useEffect call, and put sessionId in the dependency array, so that the API call is only made when the sessionId has actually been updated:

            Source https://stackoverflow.com/questions/69217961

            QUESTION

            Creating a blender mesh directly from numpy data?
            Asked 2021-Jul-10 at 18:11

            Is it possible to create a Blender mesh directly from efficient numpy arrays without needing to go through (the slow and space wasting) POD python data types? Here is a script that illustrate what I mean. I need to call .tolist() on my numpy data to make the script work. Is there another more efficient API?

            ...

            ANSWER

            Answered 2021-Jul-10 at 18:11

            This one works for me using foreach_set. You don't have to convert the numpy array to a list. I commented every line, it should be clear how it works.

            Source https://stackoverflow.com/questions/68297161

            QUESTION

            How do I check that each value is being pushed to the second array
            Asked 2021-Apr-09 at 10:24

            I have an array of 6 values, of which want 4 unique random values.

            Currently, I retrieve 4 random values from the list, but not unique.

            When I try and check the value already exists it doesn't seem to work correctly.

            Is my logic what is wrong? If so could someone point me in the right direction?

            ...

            ANSWER

            Answered 2021-Apr-09 at 10:07

            QUESTION

            Error in -0.01 * height : non-numeric argument to binary operator in R
            Asked 2020-Jul-24 at 05:24

            #I am trying to visualize my data in bar plot, (i just started using R so have trying things out). Similar syntax worked for the previous two graphs, however, for this one I don't have any clue what the issue is!

            ...

            ANSWER

            Answered 2020-Jul-24 at 05:15

            Convert the list to data frame. And then run your code.

            Source https://stackoverflow.com/questions/63067129

            QUESTION

            More Efficient Recursive Tetranacci function in F#
            Asked 2020-Mar-16 at 14:38

            I am trying to write a tetranacci function using F# as efficiently as possible the first solution I came up with was really inefficient. can you help me come up with a better one? How would i be able to implement this in linear time?

            ...

            ANSWER

            Answered 2020-Mar-05 at 23:01

            You could economise by devising a function that computes the state for the next iteration on a 4-tuple. Then the sequence generator function Seq.unfold can be used to build a sequence that contains the first element of each state quadruple, an operation that is 'lazy` -- the elements of the sequence are only computed on demand as they are consumed.

            Source https://stackoverflow.com/questions/60552859

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install tetra

            To add Tetra to your project, add the following line to your Cargo.toml file:. You will also need to install the SDL2 native libraries - full details are provided in the documentation.

            Support

            Tetra is fairly early in development, so you might run into bugs/flaky docs/general weirdness. Please feel free to open an issue/PR if you find something! You can also contact me via Twitter or the Rust Game Development Discord.
            Find more information at:

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          • HTTPS

            https://github.com/17cupsofcoffee/tetra.git

          • CLI

            gh repo clone 17cupsofcoffee/tetra

          • sshUrl

            git@github.com:17cupsofcoffee/tetra.git

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