marmoset | player implementation of the card game SET | Game Engine library
kandi X-RAY | marmoset Summary
kandi X-RAY | marmoset Summary
Marmoset is a single-player implementation of the card game SET. It uses GTK+ 3 and is written in Rust. In addition to the classic SET rules, Marmoset provides another game variant called SuperSet that uses the same deck. Other features include a beginner's deck (solid cards only), undo and redo, hints, and a color palette intended to be playable by people with color vision deficiencies. See Quickstart for gameplay rules.
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Community Discussions
Trending Discussions on marmoset
QUESTION
I want to use Keras Resnet50 model using OpenCV for reading and resizing the input image. I'm using the same preprocessing code from Keras (with OpenCV I need to convert to RGB since this is the format expected by preprocess_input()). I get slightly different predictions using OpenCV and Keras image loading. I don't understand why the predictions are not the same.
Here is my code:
...ANSWER
Answered 2020-Oct-28 at 14:35# Keras prediction
img = image.load_img(img_path, target_size=(224, 224))
# OpenCV prediction
imgcv = cv2.imread(img_path)
dim = (224, 224)
imgcv_resized = cv2.resize(imgcv, dim, interpolation=cv2.INTER_LINEAR)
QUESTION
I'm trying to parse the instance id, state, launch time and name using jq from the following partial output:
...ANSWER
Answered 2020-Sep-22 at 18:55What am I doing wrong?
Your use of select
is not quite right. Instead, it seems you want:
QUESTION
I use a Marmoset viewer .mview
file and a html
file from my local disk that should load it. I plan to make appear the 3D scene in my wpf browser.
The browser itself works, can display marmoset scenes found online, but cannot retrieve the .mview package. I tried this thread here as well but to no avail: the html file loads but can't access my other file (they are in the same folder as needed).
How can I allow a html file to get access to my local disk to load that file? (All that marmoset needs to show the scene is to have the .mview file in the same folder as the html file that loads it. Everything else is done by a script that comes with the export).
...ANSWER
Answered 2019-May-22 at 22:37The reason this didn't work was that WPF integrated browsers (default IE, gecko or cefsharp) regards accessing your hdd a security risk for software so they block this opportunity.
To get around this, Marmoset suggests a local http server named "mongoose".
Furthermore, marmoset exported viewer files work by running a JavaScript file they access via the internet by default. To make your wpf projects both more robust and secure, download that JS file and add to your project.
That way I could fully integrate a marmoset realtime viewer inside any WPF container (I had a window, in it a user control, in it a grid. the page was shown in the grid).
QUESTION
While upgrading our app from Rails 3.2.22 to Rails 4.2.11, several CarrierWave methods that worked prior to the upgrade now return nil, such as .url
and .file
. We are hosting our assets on AWS S3 and our app is hosted on Heroku. Strangely, the images work as expected in our dev environment.
CarrierWave 1.3.1 (upgraded from 0.11.2)
Rails 4.2.11, upgraded from 3.2.22
Ruby 2.2.5
fog-aws 3.3.0
So far I have tried changing around the carrierwave config, and playing around with different methods in the rails console and comparing the results in development with production.
...ANSWER
Answered 2019-Feb-14 at 00:11We resolved this!
We had a file in carrierwave/storage called fog.rb that was overriding the gem behavior and causing this issue. Removing that file allowed everything to work as intended.
QUESTION
So to preface, I'm a first-year comp sci student and we've only just started on SQL, so forgive me if the solution seems obvious.
We were given a database for Zoo, which has tables for Animals, Keepers, and a link entity (if that's the right word) for care roles, connecting the two. (Schema below)
...ANSWER
Answered 2018-Nov-28 at 01:35Your query should be returning an error, because Keeper.Keeper_name
is not in the GROUP BY
. You have made a good attempt. A reasonable way to start the query is:
QUESTION
I was trying to export an object from marmoset toolbag which is textured and animated. However, even though i could play animation in marmoset, im unable to find the same when I export it as gltf file from marmoset. It is unable to export with animations.
I would use the same gltf/glb file in three.js import, but unable play the animation.
...ANSWER
Answered 2018-Aug-23 at 11:15For Now,
I have tried contacting marmoset support. They confirm that there is no animation support for .gltf export yet.
QUESTION
Accordion to Apple Model I/o documentation:
Block quote
You can use this framework to import and export assets from and to a variety of industry standard file formats supported by popular authoring tools and game engines.
Block quote
And
Block quote
Describing realistic rendering parameters. TheMDLPhysicallyPlausibleScatteringFunction class—one of many ways to describe the surface appearance for a MDLMaterial object associated with a mesh—defines the intended rendering of a surface using the same physically based shading systems seen in popular feature films and high-end game engines. The MDLPhotometricLight and MDLPhysicallyPlausibleLight classes describe realistic lighting properties for use in rendering, and the MDLCamera class also supports physically based rendering parameters.
Block quote
So,it it possible to import a custom PBR shader created in Marmoset?
If yes, how can I do it?
Thanks
...ANSWER
Answered 2018-Feb-05 at 22:37As the documentation (of MDLAsset) also includes:
“The set of supported formats includes Alembic (.abc), Wavefront Object (.obj), Polygon (.ply), and Standard Tessellation Language (.stl). Additional formats may be supported as well.”
From marmoset.co: “Marmoset Toolbag uses a somewhat customized shader language, which is a kind of union of HLSL and GLSL syntax conventions”
Metal uses it’s own shading language and is not even supported by the file formats it can import and export. So in short, no, you can’t import those shaders.
QUESTION
I plan to make a project where the user can view the selected items real time and rotate them around. I would like anyone experienced to tell me which sort of renderer
apps could be used for this? The way I imagine would be that upon a click another windows appears where one can rotate the object around, fully textured and lit.
What I could think of is Marmoset, that has a decent online real time viewer, Unreal Engine - if it's possible, or Unity where I can even use coded .shader
files for my materials. Any ideas on which to use and how to achieve the effect I'm after?
ANSWER
Answered 2017-Jul-16 at 07:56Marmoset has a decent viewer that you can integrate to WPF seamlessly by using Mongoose http server and cefsharp (webgl enabled).
QUESTION
I plan to save some objects into a database using Entity Framework code first, so I create the classes and generate the database from that.
The files I store are the following:
- An HTML file
- and a .mview file.
These two are exported using Marmoset Viewer. I plan to store them as object
type. All I need to do is copy them to folders (and add a new one to the database).
My question is: is this way, going with an object
type doable? Or do I have to change something?
The HTML file will be opened using a WebBrowser control. It works, but so far I haven't made the database just yet.
...ANSWER
Answered 2017-Mar-23 at 18:30Your entities, use byte[]
for storing binary files. Your matching table column types should be varbinary
.
You can use System.IO.File.ReadAllBytes to load your entity's property.
QUESTION
The plan is to render some exported 3D Marmoset viewer
scene using geckofx
that was downloaded as a nu-get package in VS. I coded it like this:
ANSWER
Answered 2017-Mar-14 at 14:59Probably GeckoWebBrowser is a Windows Form component. Host it in a WindowsFormsHost.
Something like:
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Rust is installed and managed by the rustup tool. Rust has a 6-week rapid release process and supports a great number of platforms, so there are many builds of Rust available at any time. Please refer rust-lang.org for more information.
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