rayn | A small path tracing renderer written in Rust | Game Engine library
kandi X-RAY | rayn Summary
kandi X-RAY | rayn Summary
This is a CPU-based path tracing renderer focused on rendering SDFs, specifically fractals. It was originally based on the book "Ray tracing in one weekend" by Peter Shirley, which I heartily recommend, though it has now evolved into a structure of my own design, taking hints from that, pbrt, which is also an excellent reference, and research from NVIDIA on wavefront pathtracing for taking advantage of SIMD.
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QUESTION
So I'm using the module Mail1: https://pypi.org/project/mail1/ to send an email to myself using my Btinternet account as the sender. Here is the code:
...ANSWER
Answered 2021-May-09 at 10:33In order to do SMTP authentication you need to supply the username argument in mail1.send
:
QUESTION
I have a ticketing plugin that I am working with that provides an html table of events. I want that table to appear scrollable through the events by clicking up and down arrows. Therefore, I have put the table behind a div that has the overflow hidden only showing 3 events in the div.
I then created some code that allows the top arrow and bottom arrow to add or subtract to the div element style's "top" in order to move the table up and down behind the restricted div.
The issue is the user can keep hitting the top and down arrow beyond the table's visibility. Meaning if the user hits the top arrow too many times the table essentially disappears to the user. I am hoping to achieve some JavaScript that says if the div element reaches top:0px then to disallow the top arrows click function. If the div element reaches top: -434px then it disallows the bottom arrow function.
These functions would then have to become active again once they are no longer those specific max and min values. I have created a rough codepen demonstration here: https://codepen.io/TheBrandsmen/pen/JjdEQgj
It does not have quite all the CSS and such but the general idea is there. If there is another better idea on how to make an html table scrollable please feel free to comment with that as well.
...ANSWER
Answered 2020-Feb-25 at 15:15Made the change for you all I did is to check the div current top and according to table height
QUESTION
with semi-structure data like below, need to convert specific portions in to structured data for further use
...ANSWER
Answered 2019-Dec-04 at 11:12You can use TTP to parse above text, here is the code:
QUESTION
I want to integrate datarange picker plugin into datatables and I write:
...ANSWER
Answered 2018-Mar-02 at 22:25The main issue is your date comparisons
QUESTION
I have a list of possible attribute values and I want to select all nodes which contains one of this values
Here is an example XML:
...ANSWER
Answered 2017-Nov-28 at 09:43With Xpath boolean or
operator (ensures any one of the condition to be satisfied):
QUESTION
I want to set the text of a label when a button is pressed, the problem being they are son separate screens and therefore in separate widgets in the kv file. The code i have to change this is:
...ANSWER
Answered 2017-Sep-13 at 22:36Please refer to the snippet and example below for details.
SnippetQUESTION
I have searched and searched, and i just don´t get it. From what i understand from posted answers, the problem is the class is not defined or spelled badly, but i have gone back and forth through my code and i can´t see the problem. Right now i´m just trying to get the layout there is no funcionality. I have two files, the .py and the .kv file, the main .py is:
...ANSWER
Answered 2017-Sep-08 at 23:32You are getting this error because you haven't declared the Threebythreeone
before using it. You can declare it in python like you have with Noughtsandcrosses
or declare it in your kv
file as in my example below.
See docs for more info about kv
language.
Also, Noughtsandcrosses
doesn't have a property orientation
as far as I know. You should probably use BoxLayout
.
And, I don't think how you built your button is going to work as you expect. See this and this for some information.
Below will work:
QUESTION
I wish to spawn a long-running sub-process from clojure and communicate with this process via the standard streams.
Using the conch library, I can
spawn and read the process, and read data from the out
stream:
ANSWER
Answered 2017-Jul-25 at 03:44A sample shell script for our purposes (be sure to make it executable), place it in the root of your clojure project for easy testing:
QUESTION
My project is using Docker Compose to create two services (app and postgres). Locally, app (Clojure application using Compojure, JDBC, Korma, Ragtime, etc.) connects to postgres immediately and without issue. However, when I deploy my application to a Digital Ocean Droplet (1 GB RAM/30 GB Disk/Ubuntu 16.04.2 x64) for testing purposes, app seemingly takes minutes to connect to postgres - e.g. Korma inserts hang for many minutes and then eventually start working without issue. The Droplet is smallish, but it doesn't seem to be starved for resources (based on output of htop).
Here are the relevant portions of my application:
...ANSWER
Answered 2017-Mar-10 at 10:26I have run into similar issues with Hibernate, and I managed to narrow it down to slow meta data fetching in the JDBC driver, especially if the database server have many different databases (no matter if you have access to them or not).
It might be something similar in this case, so I suggest that you look if it's possible to disable metadata fetching in Korma.
I haven't found a setting for it in the JDBC driver itself, but you should be able to get more logging from the database itself by adding the logLevel=2
parameter to the jdbc-url as it might show you some more details of where the problem lies.
QUESTION
Error: XHR error (404) loading https://run.plnkr.co/aT9KvIPBnvAmjN8u/models/home
Plnkr link: https://plnkr.co/edit/gwa3NWArtWK0wjf2jr2h?p=preview
I created models/home.ts
Which contains:
...ANSWER
Answered 2017-Mar-07 at 19:50Move your models
folder to the src
folder,
and do this :
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Rust is installed and managed by the rustup tool. Rust has a 6-week rapid release process and supports a great number of platforms, so there are many builds of Rust available at any time. Please refer rust-lang.org for more information.
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