JigsawPuzzle | Simple 9x9 jigsaw puzzle game written in Swift | Game Engine library
kandi X-RAY | JigsawPuzzle Summary
kandi X-RAY | JigsawPuzzle Summary
Simple 9x9 jigsaw puzzle game written in Swift 4, also Slidding puzzle concept included. So here it is. It uses 81 UIBezierPaths to cut out puzzle pieces from main image.
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QUESTION
I'm creating a jigsaw puzzle game where you can drag and drop puzzle pieces. I wanted to add rotation by increments of 90 degrees on a double-tap. When moving a rotated puzzle piece, weird movement upon dragging occurs.
e.g. After rotating it clock-wise 90 degrees, and then moving it the puzzle piece will not follow the mouse and instead rotates on an outwards spiral on any mouse movement.
Each rotation has its own weird movement, but when rotated 360 degrees the movement is o.k again.
Why is this?
It seems like the listeners x and y input is causing the problem. public void touchDragged (InputEvent event, float x, float y, int pointer)
I think when rotating an actor something else also needs to be done as well, but I can't figure out what...
The puzzle piece actor which inherits Group and has it's own overridden listener.
...ANSWER
Answered 2019-Jul-21 at 11:58I found the answer. Apparently when rotating Actors its coordinate system rotates with it.
I solved the problem with this code:
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