CYOA | Choose Your Own Adventure game engine | Game Engine library

 by   wyszo Swift Version: 1.0.0 License: MIT

kandi X-RAY | CYOA Summary

kandi X-RAY | CYOA Summary

CYOA is a Swift library typically used in Gaming, Game Engine applications. CYOA has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

The engine lets you play a paragraph adventure game written in a simple format (documented below). If you wrote your own, you can play it by providing a text file URL (online). Otherwise you'll play a default one. I'm not the author of the default adventure, credit goes to u/gargle-greg (used without permission): Default Adventure on Reddit.
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            kandi-support Support

              CYOA has a low active ecosystem.
              It has 1 star(s) with 0 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              CYOA has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of CYOA is 1.0.0

            kandi-Quality Quality

              CYOA has 0 bugs and 0 code smells.

            kandi-Security Security

              CYOA has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              CYOA code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              CYOA is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              CYOA releases are available to install and integrate.
              Installation instructions, examples and code snippets are available.

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            CYOA Key Features

            No Key Features are available at this moment for CYOA.

            CYOA Examples and Code Snippets

            No Code Snippets are available at this moment for CYOA.

            Community Discussions

            QUESTION

            How do I change the function of a button more than 2 times?
            Asked 2022-Mar-07 at 16:44

            I would like to make one button do 3 or more things one after the other. I'm trying to make a CYOA and I need one button to go through multiple layers/phases/sections(Start to layer 1 to layer 2) of the CYOA, with as little repeating code* as possible. I have placeholder text in the areas where the text in the title and the buttons go to see that the code runs properly

            *Example of repeating code

            ...

            ANSWER

            Answered 2022-Mar-07 at 16:31

            If you want to do it with ifs, you just need one function and update a variable.

            Source https://stackoverflow.com/questions/71383720

            QUESTION

            Phaser 3: How to stop scene?
            Asked 2022-Jan-13 at 11:48

            This is a code from one of Codecademy's practice. I am trying to end scene when the option text says Play again. Basically what I want is that a specific option will allow me to exit the scene and enter a new one. (ie when the game is over) I tried using

            ...

            ANSWER

            Answered 2022-Jan-13 at 09:23

            I assume you shorted the code for us, so ignoreing the missing ] on line 150 and the missing page number 41 in the pages constant on line 141+.

            I would say the problem is not the this.scene.stop("game"), although I would just use this.scene.stop(), if you want the stop the current scene (in to a Reference ).

            You can see the problem, if you uncomment the code and check the browser console, an error like:

            "...Uncaught ReferenceError: optionText is not defined..."

            should be visible. That indicates the real issue, it is that optionText ist not defined. Without diving to deep into your code here are some fixes to get it to work:

            • Move the whole block into the for loop. (just above the } on line 115)

            • change if(optionText=== "Play again") to if(optionText.text === "Play again")since optionText is a text object not a string.

            • Add a the scene object as context to the optionBox.on('pointerup',... eventlistener like this:

            Source https://stackoverflow.com/questions/70689940

            QUESTION

            How do I get these pics on top of one another?
            Asked 2021-Mar-27 at 05:06

            This image shows what currently happens:

            ,

            Here's the code I used:

            ...

            ANSWER

            Answered 2021-Mar-26 at 22:45

            QUESTION

            Array of text from a JSON object inserted into elements via forEach/map not rendering in React Native
            Asked 2021-Mar-07 at 03:15

            I'm making a Choose Your Own Adventure style game in React Native to learn how everything works. I figured it makes sense to keep the story in a separate JSON file and render it on one screen that updates depending on what arc the user is in.

            Problem: when I write a forEach or map or other function to go through the array of paragraphs, the part of the screen it's supposed to be on is blank. Text from other parts of the return area displays fine, but what is supposed to be displayed from the forEach does not. Here's my code:

            ...

            ANSWER

            Answered 2021-Mar-07 at 03:15

            Consider using map instead of forEach.

            Full Working Example: Expo Snack

            Source https://stackoverflow.com/questions/66512767

            QUESTION

            Why does command prompt give me an error code in compilation when my IDE doesn't?
            Asked 2021-Feb-18 at 03:05

            Sorry if it's a dumb question, but I'm new to programming in general. Recently, I decided to try and make some sort of CYOA game through Java as a challenge to myself. It ran perfectly fine on the IDE (Eclipse) but when I tried to use the java and javac command in command prompt for my Main.java file, it didn't work.

            ...

            ANSWER

            Answered 2021-Feb-18 at 03:05

            If you really want to compile this stuff, by hand, on the command line (don't do that - use a build system like maven):

            Ensure you have a 'source root' directory. This is some dir on your system, say, /Users/emit/workspace/mygame, such that cd game; cat MainCharacter.java would work (as in, subdirs for packages, then the source file).

            Compile by listing each and every source file explicitly by hand as argument to javac (told you you want a build system), whilst you are in the source root. so:

            Source https://stackoverflow.com/questions/66252893

            QUESTION

            discord.py await "AttributeError: 'list' object has no attribute 'id'" while using add_roles
            Asked 2021-Jan-13 at 17:19

            I was trying to create a bot using discord.py, and was trying to use the add_roles member function using discord.ext commands.

            Here is my code:

            ...

            ANSWER

            Answered 2021-Jan-13 at 17:19

            When you're adding one role, you don't have to put it in []. That's why you're getting this error. So you just have to remove the brackets.

            Source https://stackoverflow.com/questions/65706563

            QUESTION

            How to execute javascript files after files are loaded
            Asked 2020-Nov-13 at 06:45

            I have multiple js files, I use Head.js library to load them at the same time before the page gets a load, but I still get an error that one tends to get when one is ordered incorrect, so one function is trying to call for function in other file but that file is not loaded yet, so it results in undefined...

            How do I ensure that all files are load, so they are ready to be used? Do I really need to order them every time I have new files?

            HTML

            ...

            ANSWER

            Answered 2020-Nov-13 at 06:45

            Finally, I got the answer. I have made function to solve this problem using load event. Event load runs after the element has been loaded. There is also DOMContentLoaded runs after the Content has been loaded (not media, such as images, videos, sounds). https://developer.mozilla.org/en-US/docs/Web/API/Document/DOMContentLoaded_event

            Source https://stackoverflow.com/questions/64761589

            QUESTION

            Why won't my Kivy program update the font size when I tell it to?
            Asked 2020-Jun-30 at 20:11

            I'm making a choose your own adventure game, but sometimes I need to change the font size and Kivy isn't giving me the results I'm expecting. This is the full code so feel free to run it and see what I mean. Here is the python file:

            ...

            ANSWER

            Answered 2020-Jun-30 at 20:11

            I can change font_size in __init__ only if I remove font_size from .kv. It seems it gets value from .kv after running __init__ and this makes problem. There is also other problem: height (and width) in __init__ is 100 instead of expected size. Probably it calculates it after running __init__.

            Searching in internet I found on Reddit: How can I use init for screen ids?

            It uses Clock to run some function after all updates and in this function change values.

            Source https://stackoverflow.com/questions/62649967

            QUESTION

            Return of html instead of Json object - python rest api
            Asked 2020-Apr-12 at 08:04

            It is the first time I have used Python rest api calls.
            The response was successful, the only thing is that I would like to see only a json object rather than html markup. For now I am using this approach:

            ...

            ANSWER

            Answered 2020-Apr-12 at 08:04

            The approach of using requests is right. You just have to "simplify" what you wrote if you want to see json. Basically, just try to replace the requests.get parameters:

            Source https://stackoverflow.com/questions/61138512

            QUESTION

            multiple different buttons with different value, but only first one is used?
            Asked 2020-Apr-01 at 23:24

            I am making a small "RPG" CYOA but I came across a problem with my "choice box" as only the first choice box is used as an attempt to pick other choices will lead to the same choice outcome as the first choice.

            I assumed I need to set an array for the value of those buttons, but got no idea if the problem lay with this missing array or something else. Here is Javascript that are mixed with Jquery. The area where the code error is highlight with bold... well, considering I can't place those in Code as bold, it will be tagged with ** **

            ...

            ANSWER

            Answered 2020-Apr-01 at 23:24

            Your issue is in yor event callback. When you call

            $(".command_button")

            you are given an array with the three buttons with this class. Calling .val() on the array will return the value of the first one.

            An event callback in jQuery receives a this keyword that references the element that triggered the event. In your case you need to use this keywork to have access to which button was clicked.

            Try changing your code to

            Source https://stackoverflow.com/questions/60981541

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install CYOA

            CYOA is made to be run in the Mac OS terminal, but it should be easy to compile it under Linux. It could be possible to run it on web with online Swift REPL tools (like Repl.it), but this has also not been tested.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            https://github.com/wyszo/CYOA.git

          • CLI

            gh repo clone wyszo/CYOA

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            git@github.com:wyszo/CYOA.git

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