engine | Cocos Creator is a complete package | Game Engine library

 by   cocos-creator TypeScript Version: Current License: No License

kandi X-RAY | engine Summary

kandi X-RAY | engine Summary

engine is a TypeScript library typically used in Telecommunications, Media, Media, Entertainment, Gaming, Game Engine, WebGL applications. engine has no bugs, it has no vulnerabilities and it has medium support. You can download it from GitHub.

Cocos Creator is the new generation of game development tool in Cocos family, it brings a complete set of 3D features and provides an intuitive, low cost and collaboration friendly workflow to game developers. Cocos Creator inherited many good qualities and cool features from its previous versions, such as cross-platform support including instant gaming platforms like WeChat mini game, asset management, powerful animation editing, etc. Furthermore, Cocos Creator has pushed our technology to a whole new level. Our GFX implementation is designed to adapt to the latest graphic backend APIs, it already supports WebGL 2 and can be seamlessly fall back to WebGL 1, it will support Vulkan and Metal in the native build. The material system is built on our own effect format which uses GLSL 300 and can be easily adapted to lower version on low end devices. Developers can produce high performance, extremely expressive shaders with good compatibility. Along with physical based camera and lighting, high level game graphic can be easily achieved. Our pure GPU driven skeleton animation also make sure your game runs as smooth as possible. Besides all these exciting features, Cocos Creator have builtin physics support, terrain editing support, visual effect editing, ui system, TypeScript support, instant preview etc. This repo is the engine part of Cocos Creator, it's mainly written in TypeScript and support users to use TypeScript or ES6 to write game logics. The engine itself is mostly self-contained, with full-fledged runtime modules including lighting, material, particle, animation, physical, UI, terrain, sound, resource and scene-graph management, etc. It supports both native and web platforms, including Windows, Mac, iOS, Android, Web. What's more exciting is that it supports rapidly expanding instant gaming platforms like WeChat Mini Game and Facebook Instant Games. The engine is naturally integrated within Cocos Creator, designed to only be the essential runtime library and not to be used independently.
Support
    Quality
      Security
        License
          Reuse

            kandi-support Support

              engine has a medium active ecosystem.
              It has 2696 star(s) with 1159 fork(s). There are 120 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 29 open issues and 978 have been closed. On average issues are closed in 81 days. There are 55 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of engine is current.

            kandi-Quality Quality

              engine has 0 bugs and 0 code smells.

            kandi-Security Security

              engine has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              engine code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              engine does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              engine releases are not available. You will need to build from source code and install.
              Installation instructions, examples and code snippets are available.

            Top functions reviewed by kandi - BETA

            kandi's functional review helps you automatically verify the functionalities of the libraries and avoid rework.
            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of engine
            Get all kandi verified functions for this library.

            engine Key Features

            No Key Features are available at this moment for engine.

            engine Examples and Code Snippets

            Initialize the engine .
            pythondot img1Lines of Code : 11dot img1License : Non-SPDX (Apache License 2.0)
            copy iconCopy
            def __init__(self,
                           resource_name,
                           filename,
                           maximum_cached_engines,
                           device="GPU"):
                super(_TRTEngineResource, self).__init__(device=device)
                self._resource_name = resource_name
                # T  
            read engine temp message
            javadot img2Lines of Code : 6dot img2License : Permissive (MIT License)
            copy iconCopy
            private MqttMessage readEngineTemp() {             
                    double temp =  80 + rnd.nextDouble() * 20.0;        
                    byte[] payload = String.format("T:%04.2f",temp).getBytes();        
                    MqttMessage msg = new MqttMessage(payload); 
                      
            Provides the default engine for the database .
            javadot img3Lines of Code : 4dot img3License : Permissive (MIT License)
            copy iconCopy
            @Provides
            	public Engine provideEngine() {
            		return new Engine();
            	}  

            Community Discussions

            QUESTION

            Python Selenium AWS Lambda Change WebGL Vendor/Renderer For Undetectable Headless Scraper
            Asked 2022-Mar-21 at 20:19
            Concept:

            Using AWS Lambda functions with Python and Selenium, I want to create a undetectable headless chrome scraper by passing a headless chrome test. I check the undetectability of my headless scraper by opening up the test and taking a screenshot. I ran this test on a Local IDE and on a Lambda server.

            Implementation:

            I will be using a python library called selenium-stealth and will follow their basic configuration:

            ...

            ANSWER

            Answered 2021-Dec-18 at 02:01
            WebGL

            WebGL is a cross-platform, open web standard for a low-level 3D graphics API based on OpenGL ES, exposed to ECMAScript via the HTML5 Canvas element. WebGL at it's core is a Shader-based API using GLSL, with constructs that are semantically similar to those of the underlying OpenGL ES API. It follows the OpenGL ES specification, with some exceptions for the out of memory-managed languages such as JavaScript. WebGL 1.0 exposes the OpenGL ES 2.0 feature set; WebGL 2.0 exposes the OpenGL ES 3.0 API.

            Now, with the availability of Selenium Stealth building of Undetectable Scraper using Selenium driven ChromeDriver initiated google-chrome Browsing Context have become much more easier.

            selenium-stealth

            selenium-stealth is a python package selenium-stealth to prevent detection. This programme tries to make python selenium more stealthy. However, as of now selenium-stealth only support Selenium Chrome.

            • Code Block:

            Source https://stackoverflow.com/questions/70265306

            QUESTION

            ESlint - Error: Must use import to load ES Module
            Asked 2022-Mar-17 at 12:13

            I am currently setting up a boilerplate with React, Typescript, styled components, webpack etc. and I am getting an error when trying to run eslint:

            Error: Must use import to load ES Module

            Here is a more verbose version of the error:

            ...

            ANSWER

            Answered 2022-Mar-15 at 16:08

            I think the problem is that you are trying to use the deprecated babel-eslint parser, last updated a year ago, which looks like it doesn't support ES6 modules. Updating to the latest parser seems to work, at least for simple linting.

            So, do this:

            • In package.json, update the line "babel-eslint": "^10.0.2", to "@babel/eslint-parser": "^7.5.4",. This works with the code above but it may be better to use the latest version, which at the time of writing is 7.16.3.
            • Run npm i from a terminal/command prompt in the folder
            • In .eslintrc, update the parser line "parser": "babel-eslint", to "parser": "@babel/eslint-parser",
            • In .eslintrc, add "requireConfigFile": false, to the parserOptions section (underneath "ecmaVersion": 8,) (I needed this or babel was looking for config files I don't have)
            • Run the command to lint a file

            Then, for me with just your two configuration files, the error goes away and I get appropriate linting errors.

            Source https://stackoverflow.com/questions/69554485

            QUESTION

            Flutter iOS Error Class AMSupportURLConnectionDelegate is implemented in both /usr/lib/libamsupport.dylib (0x203913130)
            Asked 2022-Mar-01 at 05:29

            Hi am facing an issue while running flutter project in MacBook Air M1 chip Lap. Tried all possibilities couldn't find where is the exact problem.

            All basic solutions like flutter clean, flutter pub get, pod deintegrate & install, flutter build ios, flutter run but still same issue. only on iOS simulator not deploying.

            Any solution for this. Thanks in advance.

            Error

            ...

            ANSWER

            Answered 2022-Feb-02 at 04:43

            I have been facing this same issue for some time now. the same setup is working nicely in a mac with intel chip. But i have even done a resetup of my system, m1 mac still throws the same error.

            Source https://stackoverflow.com/questions/70936334

            QUESTION

            App Engine Python 2.7 - ImportError: cannot import name apiproxy
            Asked 2022-Feb-08 at 08:52

            With the upgrade to Google Cloud SDK 360.0.0-0 i started seeing the following error when running the dev_appserver.py command for my Python 2.7 App Engine project.

            ...

            ANSWER

            Answered 2022-Feb-08 at 08:52
            EDIT

            This issue seems to have been resolved with Google Cloud SDK version 371

            On my debian based system i fixed it by downgrading the app-engine-python component to the previous version

            Source https://stackoverflow.com/questions/69465376

            QUESTION

            Error [ERR_PACKAGE_PATH_NOT_EXPORTED]: Package subpath './lib/tokenize' is not defined by "exports" in the package.json of a module in node_modules
            Asked 2022-Jan-31 at 17:22

            This is a React web app. When I run

            ...

            ANSWER

            Answered 2021-Nov-13 at 18:36

            I am also stuck with the same problem because I installed the latest version of Node.js (v17.0.1).

            Just go for node.js v14.18.1 and remove the latest version just use the stable version v14.18.1

            Source https://stackoverflow.com/questions/69693907

            QUESTION

            pymongo [SSL: CERTIFICATE_VERIFY_FAILED]: certificate has expired on Mongo Atlas
            Asked 2022-Jan-29 at 22:03

            I am using MongoDB(Mongo Atlas) in my Django app. All was working fine till yesterday. But today, when I ran the server, it is showing me the following error on console

            ...

            ANSWER

            Answered 2021-Oct-03 at 05:57

            This is because of a root CA Let’s Encrypt uses (and Mongo Atals uses Let's Encrypt) has expired on 2020-09-30 - namely the "IdentTrust DST Root CA X3" one.

            The fix is to manually install in the Windows certificate store the "ISRG Root X1" and "ISRG Root X2" root certificates, and the "Let’s Encrypt R3" intermediate one - link to their official site - https://letsencrypt.org/certificates/

            Copy from the comments: download the .der field from the 1st category, download, double click and follow the wizard to install it.

            Source https://stackoverflow.com/questions/69397039

            QUESTION

            Cause of npm WARN EBADENGINE?
            Asked 2022-Jan-29 at 08:12

            When generating a package-lock.json file with npm install, I get this error:

            ...

            ANSWER

            Answered 2021-Dec-08 at 04:29

            You are using 16.10.0, but the message says it requires 16.0.0. Not 16.0.0 or greater. It requires exactly 16.0.0.

            If it's your package.json with the engines field causing this issue, change it to say 16.0.0 or greater:

            Source https://stackoverflow.com/questions/70269056

            QUESTION

            Rails 7 Ruby 3.1 LoadError: cannot load such file -- net/smtp
            Asked 2022-Jan-25 at 16:15

            I upgraded to Rails 7 and Ruby 3.1. While trying to run tests with rspec I got the error below. How can I fix it?

            ...

            ANSWER

            Answered 2022-Jan-25 at 16:15

            UPD: on January 6th, 2022 Rails 7.0.1 was released:

            The focus of this release is bring support to Ruby 3.1

            Amongh other Ruby 3.1-related issues it brought a fix for this problem. So upgrade to Rails >= 7.0.1.

            Add gem 'net-smtp', require: false to your Gemfile and run bundle.

            Similarly I assume you may have problems with net-imap and net-pop and so have to add them until a new mail gem version is released.

            Related pull requests and issues:

            Source https://stackoverflow.com/questions/70500220

            QUESTION

            macOS 10.12 brew install openssl issue
            Asked 2022-Jan-22 at 15:43

            Trying to install openssl on homebrew using:

            ...

            ANSWER

            Answered 2021-Sep-03 at 15:29

            Seems a bug of openssl itself. https://github.com/openssl/openssl/issues/16487

            ~~What about export SDKROOT="/Library/Developer/CommandLineTools/SDKs/MacOSX.sdk "?~~

            Homebrew pre-build packages for some versions of macOS. But it keep dropping this pre-building support for old macOS. On macOS 10.12, you're building openssl from the source code and Xcode command line tool is needed.

            Source https://stackoverflow.com/questions/68957915

            QUESTION

            Is there a reason why Ruby's prepend behaves differently when used with modules versus classes?
            Asked 2022-Jan-21 at 07:05

            While monkey-patching a module from a Rails engine, we found that if you prepend a module B to another module A, the prepended module B won't be added to the ancestors of classes that have already included module A prior to the prepend. To illustrate:

            ...

            ANSWER

            Answered 2022-Jan-21 at 07:05

            https://bugs.ruby-lang.org/issues/9573 shows a similar behavior concerning classes and modules. The bug report was posted on 2014 and was only closed 2020. Based on that report, I've manually confirmed that

            • This behavior still appears in ruby 2.7.2p137 (2020-10-01 revision 5445e04352) [x86_64-linux], but
            • This behavior no longer appears in ruby 3.0.0p0 (2020-12-25 revision 95aff21468) [x86_64-linux]

            Source https://stackoverflow.com/questions/70709163

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install engine

            In the cloned repo, run the following command to setup dev environment:. This is all you have to do to setup engine development environment.
            If running inside Cocos Creator, the engine will automatically compile and build after the editor window is opened.
            If running inside Cocos Creator, the engine will automatically compile and build after the editor window is opened.
            Outside the editor, you need to run the following command to build: npm run build

            Support

            Official siteDownloadDocumentationAPI ReferencesForumRoad Map: To be announced
            Find more information at:

            Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items

            Find more libraries
            CLONE
          • HTTPS

            https://github.com/cocos-creator/engine.git

          • CLI

            gh repo clone cocos-creator/engine

          • sshUrl

            git@github.com:cocos-creator/engine.git

          • Stay Updated

            Subscribe to our newsletter for trending solutions and developer bootcamps

            Agree to Sign up and Terms & Conditions

            Share this Page

            share link

            Reuse Pre-built Kits with engine

            Consider Popular Game Engine Libraries

            godot

            by godotengine

            phaser

            by photonstorm

            libgdx

            by libgdx

            aseprite

            by aseprite

            Babylon.js

            by BabylonJS

            Try Top Libraries by cocos-creator

            example-cases

            by cocos-creatorJavaScript

            tutorial-blackjack

            by cocos-creatorJavaScript

            engine-native

            by cocos-creatorC++

            cocos-tutorial-hot-update

            by cocos-creatorTypeScript

            tutorial-hot-update

            by cocos-creatorJavaScript