engine | Cocos Creator is a complete package | Game Engine library
kandi X-RAY | engine Summary
kandi X-RAY | engine Summary
Cocos Creator is the new generation of game development tool in Cocos family, it brings a complete set of 3D features and provides an intuitive, low cost and collaboration friendly workflow to game developers. Cocos Creator inherited many good qualities and cool features from its previous versions, such as cross-platform support including instant gaming platforms like WeChat mini game, asset management, powerful animation editing, etc. Furthermore, Cocos Creator has pushed our technology to a whole new level. Our GFX implementation is designed to adapt to the latest graphic backend APIs, it already supports WebGL 2 and can be seamlessly fall back to WebGL 1, it will support Vulkan and Metal in the native build. The material system is built on our own effect format which uses GLSL 300 and can be easily adapted to lower version on low end devices. Developers can produce high performance, extremely expressive shaders with good compatibility. Along with physical based camera and lighting, high level game graphic can be easily achieved. Our pure GPU driven skeleton animation also make sure your game runs as smooth as possible. Besides all these exciting features, Cocos Creator have builtin physics support, terrain editing support, visual effect editing, ui system, TypeScript support, instant preview etc. This repo is the engine part of Cocos Creator, it's mainly written in TypeScript and support users to use TypeScript or ES6 to write game logics. The engine itself is mostly self-contained, with full-fledged runtime modules including lighting, material, particle, animation, physical, UI, terrain, sound, resource and scene-graph management, etc. It supports both native and web platforms, including Windows, Mac, iOS, Android, Web. What's more exciting is that it supports rapidly expanding instant gaming platforms like WeChat Mini Game and Facebook Instant Games. The engine is naturally integrated within Cocos Creator, designed to only be the essential runtime library and not to be used independently.
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Top functions reviewed by kandi - BETA
Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of engine
engine Key Features
engine Examples and Code Snippets
def __init__(self,
resource_name,
filename,
maximum_cached_engines,
device="GPU"):
super(_TRTEngineResource, self).__init__(device=device)
self._resource_name = resource_name
# T
private MqttMessage readEngineTemp() {
double temp = 80 + rnd.nextDouble() * 20.0;
byte[] payload = String.format("T:%04.2f",temp).getBytes();
MqttMessage msg = new MqttMessage(payload);
@Provides
public Engine provideEngine() {
return new Engine();
}
Community Discussions
Trending Discussions on engine
QUESTION
Using AWS Lambda functions with Python and Selenium, I want to create a undetectable headless chrome scraper by passing a headless chrome test. I check the undetectability of my headless scraper by opening up the test and taking a screenshot. I ran this test on a Local IDE and on a Lambda server.
Implementation:I will be using a python library called selenium-stealth and will follow their basic configuration:
...ANSWER
Answered 2021-Dec-18 at 02:01WebGL is a cross-platform, open web standard for a low-level 3D graphics API based on OpenGL ES, exposed to ECMAScript via the HTML5 Canvas element. WebGL at it's core is a Shader-based API using GLSL, with constructs that are semantically similar to those of the underlying OpenGL ES API. It follows the OpenGL ES specification, with some exceptions for the out of memory-managed languages such as JavaScript. WebGL 1.0 exposes the OpenGL ES 2.0 feature set; WebGL 2.0 exposes the OpenGL ES 3.0 API.
Now, with the availability of Selenium Stealth building of Undetectable Scraper using Selenium driven ChromeDriver initiated google-chrome Browsing Context have become much more easier.
selenium-stealthselenium-stealth is a python package selenium-stealth to prevent detection. This programme tries to make python selenium more stealthy. However, as of now selenium-stealth only support Selenium Chrome.
Code Block:
QUESTION
I am currently setting up a boilerplate with React, Typescript, styled components, webpack etc. and I am getting an error when trying to run eslint:
Error: Must use import to load ES Module
Here is a more verbose version of the error:
...ANSWER
Answered 2022-Mar-15 at 16:08I think the problem is that you are trying to use the deprecated babel-eslint parser, last updated a year ago, which looks like it doesn't support ES6 modules. Updating to the latest parser seems to work, at least for simple linting.
So, do this:
- In package.json, update the line
"babel-eslint": "^10.0.2",
to"@babel/eslint-parser": "^7.5.4",
. This works with the code above but it may be better to use the latest version, which at the time of writing is 7.16.3. - Run
npm i
from a terminal/command prompt in the folder - In .eslintrc, update the parser line
"parser": "babel-eslint",
to"parser": "@babel/eslint-parser",
- In .eslintrc, add
"requireConfigFile": false,
to the parserOptions section (underneath"ecmaVersion": 8,
) (I needed this or babel was looking for config files I don't have) - Run the command to lint a file
Then, for me with just your two configuration files, the error goes away and I get appropriate linting errors.
QUESTION
Hi am facing an issue while running flutter project in MacBook Air M1 chip Lap. Tried all possibilities couldn't find where is the exact problem.
All basic solutions like flutter clean, flutter pub get, pod deintegrate & install, flutter build ios, flutter run
but still same issue. only on iOS simulator not deploying.
Any solution for this. Thanks in advance.
Error
...ANSWER
Answered 2022-Feb-02 at 04:43I have been facing this same issue for some time now. the same setup is working nicely in a mac with intel chip. But i have even done a resetup of my system, m1 mac still throws the same error.
QUESTION
With the upgrade to Google Cloud SDK 360.0.0-0 i started seeing the following error when running the dev_appserver.py
command for my Python 2.7 App Engine project.
ANSWER
Answered 2022-Feb-08 at 08:52This issue seems to have been resolved with Google Cloud SDK version 371
On my debian based system i fixed it by downgrading the app-engine-python
component to the previous version
QUESTION
This is a React web app. When I run
...ANSWER
Answered 2021-Nov-13 at 18:36I am also stuck with the same problem because I installed the latest version of Node.js (v17.0.1).
Just go for node.js v14.18.1
and remove the latest version just use the stable version v14.18.1
QUESTION
I am using MongoDB(Mongo Atlas) in my Django app. All was working fine till yesterday. But today, when I ran the server, it is showing me the following error on console
...ANSWER
Answered 2021-Oct-03 at 05:57This is because of a root CA Let’s Encrypt uses (and Mongo Atals uses Let's Encrypt) has expired on 2020-09-30 - namely the "IdentTrust DST Root CA X3" one.
The fix is to manually install in the Windows certificate store the "ISRG Root X1" and "ISRG Root X2" root certificates, and the "Let’s Encrypt R3" intermediate one - link to their official site - https://letsencrypt.org/certificates/
Copy from the comments: download the .der field from the 1st category, download, double click and follow the wizard to install it.
QUESTION
When generating a package-lock.json file with npm install, I get this error:
...ANSWER
Answered 2021-Dec-08 at 04:29You are using 16.10.0, but the message says it requires 16.0.0. Not 16.0.0 or greater. It requires exactly 16.0.0.
If it's your package.json with the engines field causing this issue, change it to say 16.0.0 or greater:
QUESTION
I upgraded to Rails 7 and Ruby 3.1. While trying to run tests with rspec
I got the error below. How can I fix it?
ANSWER
Answered 2022-Jan-25 at 16:15UPD: on January 6th, 2022 Rails 7.0.1 was released:
The focus of this release is bring support to Ruby 3.1
Amongh other Ruby 3.1-related issues it brought a fix for this problem. So upgrade to Rails >= 7.0.1.
Add gem 'net-smtp', require: false
to your Gemfile and run bundle
.
Similarly I assume you may have problems with net-imap
and net-pop
and so have to add them until a new mail
gem version is released.
Related pull requests and issues:
QUESTION
Trying to install openssl on homebrew using:
...ANSWER
Answered 2021-Sep-03 at 15:29Seems a bug of openssl itself. https://github.com/openssl/openssl/issues/16487
~~What about export SDKROOT="/Library/Developer/CommandLineTools/SDKs/MacOSX.sdk "
?~~
Homebrew pre-build packages for some versions of macOS. But it keep dropping this pre-building support for old macOS. On macOS 10.12, you're building openssl
from the source code and Xcode command line tool is needed.
QUESTION
While monkey-patching a module from a Rails engine, we found that if you prepend a module B to another module A, the prepended module B won't be added to the ancestors of classes that have already included module A prior to the prepend
. To illustrate:
ANSWER
Answered 2022-Jan-21 at 07:05https://bugs.ruby-lang.org/issues/9573 shows a similar behavior concerning classes and modules. The bug report was posted on 2014 and was only closed 2020. Based on that report, I've manually confirmed that
- This behavior still appears in ruby 2.7.2p137 (2020-10-01 revision 5445e04352) [x86_64-linux], but
- This behavior no longer appears in ruby 3.0.0p0 (2020-12-25 revision 95aff21468) [x86_64-linux]
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install engine
If running inside Cocos Creator, the engine will automatically compile and build after the editor window is opened.
If running inside Cocos Creator, the engine will automatically compile and build after the editor window is opened.
Outside the editor, you need to run the following command to build: npm run build
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