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QUESTION
,
I have a really big error , my project don't find my assets, all time I delete the assets for the project in the copy Bundle Resources and my project works, but if I added it throws me this error :
...ANSWER
Answered 2022-Jan-24 at 07:41I solve with below. I killed Background simulator.
sudo killall -9 com.apple.CoreSimulator.CoreSimulatorService
QUESTION
in the official documentation for Mapbox SDK for android there is a simple example of map using standard UI library for Android. Full documentation for completeness of the question can be found here.
The code mentioned there is like this:
...ANSWER
Answered 2022-Jan-17 at 13:11It turns out to be mentioned in one of the example projects on compose right from the google, the code and the project on github can be found here
It can be done something like this:
QUESTION
I have two python dictionaries, say,
...ANSWER
Answered 2022-Jan-10 at 22:11If you meant to merge values with the same key into a collection, you could
- create a new dict
- use
itertools
to iterate over any number of dicts - some default value you can pack into (such as a list or set)
QUESTION
First let me thank you for yesterday's replies. I was able to continue.
My current issue is that I have been able to avoid making all variables mutable except for currentHP of a Pokemon. Code of my battle first, explanation follows.
...ANSWER
Answered 2022-Jan-09 at 16:45Use a copy-and-update expression to return a new record value with the changed fields:
QUESTION
I tried to "overload" a function using the From
trait (so that it can accept a struct and a string):
ANSWER
Answered 2021-Dec-29 at 22:35- associated type are still generic, why every implementation of
TryInto
would useString
forTryFrom::Error
? Follow compiler hint. You could have an implementation forimpl TryFrom for Measurement
or whatever that use different associated type.
QUESTION
I know that unsigned integers are infamous and generally avoided by C++ devs. I have a class with two int
member variables that should not contain negative values:
ANSWER
Answered 2021-Dec-22 at 09:40A lot of those "you shouldn't use unsigned integers" are just basically scared that you will mix up signed integers and unsigned ones, causing a wrap-around, or to avoid complex integer promotion rules.
But in your code, I see no reason not to use uint32_t
and std::size_t
, because m_X_AxisLen
and m_Y_AxisLen
should not contain negative values, and using uint32_t
and std::size_t
makes a lot more sense here:
So, I suggest changing m_X_AxisLen
and m_Y_AxisLen
to:
QUESTION
I have a react app which generates images on the front end dynamically using Plotly.js. I'd like to add image sharing functionality. I am trying to use react-share for this. Social platforms require image URL for image sharing and do not support images in base64 encoding or alike. Backend was implemented so it can receive images in base64, store in the database and return URL to the image, which is then used for sharing with react-share
.
As the image is generated dynamically (it changes each time user resizes the chart, for instance), everything should be done when user clicks on Share icon.
So after the user has clicked on the Share icon, the image generated on the front end should be saved to back end
...ANSWER
Answered 2021-Nov-19 at 20:27This is serious hack territory, and the whole thing would be a lot simpler if this PR had been completed.
However, the code below should work (see codesandbox).
The key steps are:
- Have a bit of state that keeps track of whether you have a url from the service or not.
- When this state is "none", disable the facebook button's default behavior (i.e.
openShareDialogOnClick
=false
) - Add an
onClick
handler to the facebook button that asynchronously fetches the url and sets the state (triggering a re-render) - Use an effect + ref so that when the url is set to something real, you manually call the click event on the button (which now has a real address in its
url
prop), and then re-sets the url to "none"
QUESTION
The issue is that when I receive a response back from an API, it is the most inconsistent response I think I've dealt with so far. Anyways, what I am trying to do is give more structure with Typescript. For example:
...ANSWER
Answered 2021-Nov-10 at 13:13Consider this example:
QUESTION
I would like to put the following text behind the ggplot chart
And I thought it should be very easy to achieve. Unfortunately, all my attempts ended in a complete failure. I have already read over a dozen posts on this forum that dealt with this topic. I have already made several dozen attempts and still do not manage to get the effect I expect. By the way, I noticed a rather strange treatment of unicode symbols. Please compare the title and subtitle from the chart below.
...ANSWER
Answered 2021-Oct-18 at 11:21You can use LaTeX syntax within a math ($
) environment to auto-generate the plotmath expression:
QUESTION
I am currently drawing a grid using a series of triangle strips. I am using this to render a height field, and generating the vertex data completely in the vertex shader without any input buffers just using the vertex and instance indexes. This is all working fine and is very efficient.
However, I now find myself also needing to implement border lines on this grid. The obvious solution here would be something like marching squares. Basically, what I want to achieve is something like this:
The black dots represent the vertices in the grid that are part of some set, and I want to shade the area inside the red line differently than that outside it.
Naïvely, this seems like it would be easy: Add a value to the vertices that is 1 for vertices in the set and 0 for those outside it, and render differently depending on if the interpolated value is above or below 0.5, for instance.
However, because this is rendered as a triangle strip, this does not quite work. In pracitce, since this is rendered as a triangle strip, this ends up looking like this:
So, half the edges work and half end up with ugly square staircases.
I've now been trying to wrack my brain for days whether there is some trick that could be used to generate the vertex values differently or making a more complicated test than >0.5 to get closer to the intended shape without giving up on the nice and simple triangle strips and having to actually generate geometry ahead of time, but I can not think of one.
Has anyone ever dealt with a similar problem? Is there some clever solution I am missing?
I am doing this in Metal, but I don't expect this to depend much on the specific API used.
...ANSWER
Answered 2021-Oct-18 at 14:43It sounds like you're trying to calculate the colors in the fragment shader independently of the mesh underneath. If so, you should decouple the color calculation from the mesh.
Assuming your occupancy is stored in a texture, use textureGather
to get the four nearby occupancy values; determine the equation of the boundary; then use the fractional part of the texture coordinates to determine its position relative to the boundary. (The devil here is in the details -- in particularly the ambiguous checker-board pattern case.)
Once you implement the above approach, it's very likely you won't even need the triangle strip mesh anymore -- simply fill your entire drawing area with a single large quad and let the fragment shader to do the rest.
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