lottie | Lottie Animation Component | Animation library

 by   fivethree-team TypeScript Version: v0.3.0 License: MIT

kandi X-RAY | lottie Summary

kandi X-RAY | lottie Summary

lottie is a TypeScript library typically used in User Interface, Animation, Angular applications. lottie has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Lottie Animation Component for Angular 8 or higher.
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              lottie has a low active ecosystem.
              It has 10 star(s) with 6 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 0 open issues and 1 have been closed. On average issues are closed in 40 days. There are 21 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of lottie is v0.3.0

            kandi-Quality Quality

              lottie has no bugs reported.

            kandi-Security Security

              lottie has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              lottie is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              lottie releases are available to install and integrate.
              Installation instructions are not available. Examples and code snippets are available.

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            lottie Key Features

            No Key Features are available at this moment for lottie.

            lottie Examples and Code Snippets

            No Code Snippets are available at this moment for lottie.

            Community Discussions

            QUESTION

            Xcode error 'building for iOS Simulator, but linking in dylib built for iOS .. for architecture arm64' from Apple Silicon M1 Mac
            Asked 2021-Jun-14 at 09:55

            I have an app which compiles and runs fine in older Macs with Intel processors in physical devices & iOS simulators.

            The same app also compiles and runs fine from newer Apple Silicon Mac with M1 processor with physical iPhone devices, but, it refuse to be compiled for iOS simulator.

            Without simulator support, debugging turn around time gets gets really long so I am trying to solve this issue. Not to mention Xcode preview feature isn't working either which is annoying.

            The first error that I encountered without making any changes (but moved from Intel Mac to M1 Mac) is like below.

            building for iOS Simulator, but linking in dylib built for iOS, file '/Users/andy/workspace/app/Pods/GoogleWebRTC/Frameworks/frameworks/WebRTC.framework/WebRTC' for architecture arm64

            The Cocoapods library that I am using is GoogleWebRTC, and according to its doc, arm64 should be supported so I am baffled why above error is getting thrown. As I have said before, it compiles fine in real device which I believe is running on arm64.

            According to the doc..

            This pod contains the WebRTC iOS SDK in binary form. It is a dynamic library that contains the armv7, arm64 and x86_64 slices. Bitcode is not supported. Our currently provided API’s are Objective C only.

            I searched online and it appears there appears to be 2 workarounds for this issue.

            1. The first one is by adding arm64 to Excluded Architectures
            2. The second option is to mark Build Active Architecture Only for Release build.

            I don't exactly understand if above are necessary even when I am compiling my app on M1 Mac which is running under arm64 architecture, because the solution seems to be applicable only for for Intel Mac which does not support arm64 simulator, as for Intel Mac, simulators might have been running in x86_64, not with arm64, so solution #1 is not applicable in my case.

            When I adapt the second change only, nothing really changes and the same error is thrown.

            When I make both changes and tried building, I now get the following 2nd error during build. (not really 100% sure if I solved the 1st error / I might have introduced 2nd error in addition to 1st by adapting two changes)

            Could not find module 'Lottie' for target 'x86_64-apple-ios-simulator'; found: arm64, arm64-apple-ios-simulator

            The second library that I am using is lottie-ios and I am pulling this in with a swift package manager. I guess what is happening is that because I excluded arm64 in build setting for iOS simulator, Xcode is attempting to run my app in x86_64. However, library is not supported running in x86_64 for some reason, and is throwing an error. I don't have much insights into what dictates whether or not library can run in x86_64 or arm64 so I couldn't dig to investigate this issue.

            My weak conclusion is that GoogleWebRTC cannot be compiled to run in iOS simulator with arm64 for some reason (unlike what its doc says), and lottie-ios cannot be compiled to run in iOS simulator with x86_64. So I cannot use them both in this case.

            Q1. I want to know what kind of changes I can make to resolve this issue...

            The app compiles and runs perfectly in both device & simulator when compiled from Intel Mac. The app compiles and runs fine in device when compiled from Apple Silicon Mac. It is just that app refuse to be compiled and run in iOS simulator from Apple Silicon Mac, and I cannot seem to figure out why.

            Q2. If there is no solution available, I want to understand why this is happening in the first place.

            I really wish not to buy old Intel Mac again just to make things work in simulator.

            ...

            ANSWER

            Answered 2021-Mar-27 at 20:15

            Answering my own question in a hope to help others who are having similar problems. (and until a good answer is added from another user)

            I found out that GoogleWebRTC actually requires its source to be compiled with x64 based on its source depo.

            For builds targeting iOS devices, this should be set to either "arm" or "arm64", depending on the architecture of the device. For builds to run in the simulator, this should be set to "x64".

            https://webrtc.github.io/webrtc-org/native-code/ios/

            This must be why I was getting the following error.

            building for iOS Simulator, but linking in dylib built for iOS, file '/Users/andy/workspace/app/Pods/GoogleWebRTC/Frameworks/frameworks/WebRTC.framework/WebRTC' for architecture arm64

            Please correct me if I am wrong, but by default, it seems that Xcode running in Apple M1 silicon seems to launch iOS simulator with arm arch type. Since my app did run fine on simulators in Intel Mac, I did the following as a workaround for now.

            1. Quit Xcode.
            2. Go to Finder and open Application Folder.
            3. Right click on Xcode application, select Get Info
            4. In the "Xcode Info Window" check on Open using Rosetta.
            5. Open Xcode and try running again.

            That was all I needed to do to make my app, which relies on a library that is not yet fully supported on arm simulator, work again. (I believe launching Xcode in Rosetta mode runs simulator in x86 as well..?? which explains why things are working after making the above change)

            A lot of online sources (often posted before M1 Mac launch on Nov/2020) talks about "add arm64 to Excluded Architectures", but that solution seems to be only applicable to Intel Mac, and not M1 Mac, as I did not need to make that change to make things work again.

            Of course, running Xcode in Rosetta mode is not a permanent solution, and Xcode slows down lil bit, but it is an interim solution that gets things going in case one of libraries that you are using is not runnable in arm64 simulator.. yet.

            Source https://stackoverflow.com/questions/65978359

            QUESTION

            IllegalStateException: function = , count = 3, index = 3
            Asked 2021-Jun-11 at 14:55

            Things were fine till yesterday. Today when I opened system I'm suddenly getting the error:

            ...

            ANSWER

            Answered 2021-May-19 at 06:59

            In my case downgrading ConstraintLayout version from 1.0.0-alpha07 to 1.0.0-alpha06 helped.

            Source https://stackoverflow.com/questions/67597922

            QUESTION

            How to play lottie animation for specific time duration in flutter
            Asked 2021-Jun-10 at 14:37

            I want to play lottie animation for specific time duration in flutter. I don't want to play it by fast forwarding. Like If my animation contains total 90 frames then If I only want to play first 30 frames so can I achieve this? or like If my animation has total 2 seconds but I only want to play 1st second. then How can I do this with using animation controller or any other thing?

            ...

            ANSWER

            Answered 2021-Jun-10 at 14:37

            Okay you could try directly editing the controller instead, so you're initState will look like this:

            Source https://stackoverflow.com/questions/67901494

            QUESTION

            The getter 'uid' was called on null. Receiver: null Tried calling: uid Flutter Firebase
            Asked 2021-Jun-08 at 00:04

            i am sending userID to Profile Page from Selector Page. The error appears once and then disappears. But the app works. Debug console say the error is related with the selectorPage. I think there's a problem in the userInfo function.

            here is my selectorPage: I am sending the currentUser to ProfilePage

            ...

            ANSWER

            Answered 2021-Jun-08 at 00:04

            Most likely the problem is here:

            Source https://stackoverflow.com/questions/67879441

            QUESTION

            Start & Stop lottie player/animation with buttons
            Asked 2021-Jun-01 at 16:17

            Very basic stuff, but im still struggling with javascript.

            I have this lottie animation, which is not svg.

            ...

            ANSWER

            Answered 2021-Jun-01 at 16:17

            You can use methods play() and stop() on lottie by declaring each method inside the event of the corresponding button.

            To hide the standard navigation bar remove attribute controls in tag lottie-player.

            You can read in detail here.

            Source https://stackoverflow.com/questions/67791778

            QUESTION

            Nuxt build not working with connected other domains except root domain
            Asked 2021-Jun-01 at 04:58

            I need some help with nuxtjs build version which is working fine in my main domain for example my domain is

            test-domain.com my build is working fine, but in my other connected domain like test2-domain.com _nuxt folder is not capturing it's giving me 404 in _nuxt folder, so this build is basically this build generated only for my test-domain.com not for other domains.

            I am using Nginx server, here I am attaching my nuxt.config.js file I hope i will get some suggestion or help from all of you

            ...

            ANSWER

            Answered 2021-Jun-01 at 04:58

            It was server level issue, we shifted to another node server and everything works fine so if anyone have faced the same issue please try with a different server I hope it will work for you also

            Source https://stackoverflow.com/questions/67768758

            QUESTION

            CocoaPods could not find compatible versions for pod "Firebase/Everything"
            Asked 2021-May-22 at 10:44

            I am getting this error when I am trying to run my React Native app in iOS:

            ...

            ANSWER

            Answered 2021-Feb-02 at 20:08

            run command from the project root folder.

            if npm

            rm -rf node_modules package-lock.json

            if yarn

            rm -rf node_modules yarn.lock

            remove ^ from every package

            set package version from the concerned library if that version exists then ok, otherwise set version that actually exists

            run command

            npm install or yarn install

            then

            cd ios

            run command from ios folder

            rm -rf Pods Podfile.lock

            then

            pod install

            Source https://stackoverflow.com/questions/66016300

            QUESTION

            Is it possible to add Lottie animation to UITabbarViewController when select tab?
            Asked 2021-May-21 at 08:08

            Now, I have lottie file animation for tabbar icon but I don't know how to put it when select tab to be animation view.

            Has anyone can help me about this or just guide me? Thank you.

            ...

            ANSWER

            Answered 2021-May-21 at 08:08

            Create these function after importing Lottie:

            Source https://stackoverflow.com/questions/67632841

            QUESTION

            Adding multiple rows or column in body
            Asked 2021-May-19 at 15:03

            Hi trying to figure out why my hamburger is getting misaligned when i add another Expanded() code within the body.

            I tried to follow this url to develop a hamburger menu and responsive for all platforms at once. Flutter Blog

            Below is the code that i tried where i added Expanded() below the Row()

            ...

            ANSWER

            Answered 2021-May-19 at 14:28

            Because Expanded fills up the whole space and that's why your hamburger is getting misaligned. Why don't you try using appbar for the hamburger?

            Source https://stackoverflow.com/questions/67605124

            QUESTION

            How to add lottie in Java Programatically
            Asked 2021-May-17 at 10:49

            I tried to add Lottie Animation to Java (Android) programmatically but i failed all the time. I will show my code below i need to change from drawable to lottie.

            This is the code for drawables:

            ...

            ANSWER

            Answered 2021-May-17 at 10:06

            At last i achieved this with the below solution

            Source https://stackoverflow.com/questions/67554279

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install lottie

            You can download it from GitHub.

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            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            gh repo clone fivethree-team/lottie

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            git@github.com:fivethree-team/lottie.git

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