BedWars | A BedWars minigame made for Minecraft Education Edition | Game Engine library

 by   ittaJ TypeScript Version: Current License: No License

kandi X-RAY | BedWars Summary

kandi X-RAY | BedWars Summary

BedWars is a TypeScript library typically used in Gaming, Game Engine, Minecraft applications. BedWars has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

A BedWars minigame made for Minecraft Education Edition
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            kandi-support Support

              BedWars has a low active ecosystem.
              It has 7 star(s) with 1 fork(s). There are no watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              BedWars has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of BedWars is current.

            kandi-Quality Quality

              BedWars has 0 bugs and 0 code smells.

            kandi-Security Security

              BedWars has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              BedWars code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              BedWars does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              BedWars releases are not available. You will need to build from source code and install.

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            BedWars Key Features

            No Key Features are available at this moment for BedWars.

            BedWars Examples and Code Snippets

            No Code Snippets are available at this moment for BedWars.

            Community Discussions

            QUESTION

            Remove item from one list if NOT in another list?
            Asked 2022-Feb-19 at 06:21

            This problem sounds very simple and probably has a very easy solution. However, nothing I have tried works.

            The file I am importing, 'bedwars.csv', has 29 rows. Each (comma-separated) row consists of a player and their point value: 'Player, Points'.

            I have a list of 16 players, 'samplePlayers.csv', all of whom are also in 'bedwars.csv'. I am trying to remove the players that are NOT in 'sampleplayers.csv' from 'bedwars.csv'. FWIW the players in 'samplePlayers.csv' ae just the first 16 players in 'bedwars.csv'.

            My attempt is below.

            ...

            ANSWER

            Answered 2022-Feb-19 at 05:33

            Assuming playing is a list of strings corresponding to player names:

            Source https://stackoverflow.com/questions/71182270

            QUESTION

            How Do I Center Items on My Navbar Only on Small Devices Using Tailwind CSS
            Asked 2021-Dec-13 at 05:44

            Recently I have been using Tailwind CSS to create a basic navbar for my site. I have it so a button disappears when you are on a small device but I would also like to have the item's centre when I use it on a small device. Here is the code that I have.

            ...

            ANSWER

            Answered 2021-Dec-13 at 05:44

            Not sure what you're trying to achieve. Are you trying to center it vertically or horizontally? Here's my answer for either:

            First things first, you have to keep in mind that tailwindcss, like many frameworks out there is "mobile-first". Meaning the styles get applied starting with small screens; anything beyond that, you'll have to specify. Eg, lets say you have a div which should have a background of red only on small devices but green on the rest of the screens, here's what you'll need to do:

            . This will apply bg-green to device sizes md and above but small screen will still use bg-red.

            With that said, if you're looking to center align the navbar vertically you have to change the sd:items-center to items-center in line 5.

            However, if you're looking to center align the navbar items horizontally (which I think is what you're trying to achieve), you'll need to change the justify-between in line 4 to justify-center md:justify-between. You can remove sd:items-center as it has no meaning. No breakpoint named sd: exists in tailwindcss.

            Check this out: https://play.tailwindcss.com/cv0Hw6QcWz?size=746x720

            Source https://stackoverflow.com/questions/70329776

            QUESTION

            How can you integrate a variable in a JSON path in JavaScript
            Asked 2021-Nov-19 at 09:28

            First of all, it's connecting to a url and just sanitizing it all in the Front-End. The Hypixel API works so, that you take the api url for the wanted request, in this case api.hypixel.net/player?name=USERNAME&key=APIKEY, and get back a big JSON file, which my code should sanitize. So, if you're using the Hypixel API, yeah you're sending the API-Key through the browser, but that is a security flaw in the Hypixle API and not in my code. The sole purpose of my code is to learn more about JavaScript an show it to others.

            I'm working on an API access to the Hypixel API.
            This gets me a JSON, in which I want to get a specific game, that was inputted in a field an is saved in a dict.

            I'm trying to integrate this like this (console.log is only for test purposes, until I give back the data to HTML):

            ...

            ANSWER

            Answered 2021-Nov-19 at 09:13

            Replace result.player.stats.$(values.game) with

            Source https://stackoverflow.com/questions/70032275

            QUESTION

            Minecraft Spigot Remove item from inventory
            Asked 2021-Nov-07 at 13:23

            I'm making a bedwars plugin in spigot 1.8_R3, I'm currently working on the shop system, when you click on an item to purchase it, 4 iron ingots should be removed from the players inventory.

            ...

            ANSWER

            Answered 2021-Nov-02 at 17:02

            This part of code will search an item similar to "Iron Ingot x4". If it's not similar, it doesn't change what is it because it's just different.

            You should do like that :

            Source https://stackoverflow.com/questions/69800353

            QUESTION

            How do I use the result of fetch() multiple time without it becoming undefined? (new to JS)
            Asked 2021-Nov-06 at 05:53

            I have some basic code that uses fetch() to get a json from an api. Then I "sort" (idk if thats the right word) through the "layers" (again don't know the word) to get (for example) the number of kills they have gotten in a certain gamemode on a minecraft server. The problem is I would like to check another stat, for example games played. I can't just get the data from the api again because you can only get data on each player once per minute. The problem is when I try to use the result from the fetch() again it doesn't work as the promise has been fulfilled I think (I am really new to Java Script). Here is the code:

            ...

            ANSWER

            Answered 2021-Nov-06 at 05:41

            You shouldn't use two .then() calls for synchronous functions. You can achieve the same with a single callback function and a local variable:

            Source https://stackoverflow.com/questions/69861696

            QUESTION

            Bukkit Custom death system
            Asked 2021-Oct-29 at 12:24

            i'm making a bedwars plugin for a minecraft server, i'm actually at the custom death system, i have a code that works :

            ...

            ANSWER

            Answered 2021-Oct-29 at 12:24

            Put the count variable outside the method (i.e. public) is a good idea. Actually, you are doing this:

            1. count = 5. count -1 -> 4.
            2. count = 5. count -1 -> 4.
            3. count = 5. count -1 -> 4.
            4. etc...

            You have to set the counter as public, but also link it to the user. You can do it with a Map.

            There is also another solution, which is better: don't use lambda in this case, and use this instead :

            Source https://stackoverflow.com/questions/69768763

            QUESTION

            Drop item spigot
            Asked 2021-Oct-26 at 20:17

            I'm making a bedwars plugin for my minecraft server, actually i have to coding a generator for drop item every 1 secs, i have no idea how to make that, with internet i have done this code :

            ...

            ANSWER

            Answered 2021-Oct-26 at 20:17

            You should NOT use while(true) loop in minecraft. It will block the thread, which seems to be the main server thread. The scheduler is enough about staying running.

            Then, it's not a good idea about the player loop for getting world. If someone is on the nether or something, it will not work. You can use Bukkit.getServer().getWorlds()[0] or Bukkit.getServer().getWorld("world").

            Also, the new ItemStack(Material.IRON_INGOT) should work. Documentation about it.

            Finally, the dropItemNaturally method is good. You can see doc here

            Source https://stackoverflow.com/questions/69729331

            QUESTION

            Wait a time before do action without stop server
            Asked 2021-Oct-26 at 13:36

            I'm working on a bedwars plugin for minecraft server, everythings work but at the starting i want a 5sec timer before starting the game and show a title on the game, i worked on this code :

            ...

            ANSWER

            Answered 2021-Oct-26 at 13:36

            You should NOT use Thread.sleep() or something like that on spigot-server because such as you said, it stop the FULL server (and it can make player timed out)

            To make a timer, use this :

            Source https://stackoverflow.com/questions/69723887

            QUESTION

            java.lang.IllegalArgumentException: bound must be positive(java.util.concurrent.ThreadLocalRandom.nextInt(Unknown Source) ~[?:1.8.0_301])
            Asked 2021-Aug-20 at 13:15

            Get an error saying that my bound must be positive. The error comes from this line :
            return mapNames[ThreadLocalRandom.current().nextInt(mapNames.length)];

            The place where I set mapNames is here :
            String[] mapNames = mapsConfiguration.getKeys(false).toArray(new String[]{});

            The place where I set mapsConfigurationis here :
            private ConfigurationSection mapsConfiguration;

            And here is my method where it is :

            ...

            ANSWER

            Answered 2021-Aug-20 at 08:11

            The docs of ThreadLocalRandom.nextInt(int bound) say:

            bound the upper bound (exclusive). Must be positive.

            The first line of the method is:

            Source https://stackoverflow.com/questions/68858875

            QUESTION

            BS4 giving a weird a random output from scraping a table
            Asked 2021-Jul-19 at 15:37

            The website I am trying to scrape is https://plancke.io/hypixel/player/stats/gamerboy80#BedWars. This website contains two


            My Code

            ...

            ANSWER

            Answered 2021-Jul-19 at 15:37

            There are other

            soup.find_all(class_="table")][1]

            Instead, you can select the table using:

            Source https://stackoverflow.com/questions/68443024

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

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            You can download it from GitHub.

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