puzzlescript | : video_game : Play Accessible PuzzleScript games | Game Engine library

 by   philschatz TypeScript Version: 6.0.0-alpha.2 License: No License

kandi X-RAY | puzzlescript Summary

kandi X-RAY | puzzlescript Summary

puzzlescript is a TypeScript library typically used in Gaming, Game Engine applications. puzzlescript has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

The goal of this project is to do 3 things:.
Support
    Quality
      Security
        License
          Reuse

            kandi-support Support

              puzzlescript has a low active ecosystem.
              It has 18 star(s) with 7 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 12 open issues and 29 have been closed. On average issues are closed in 277 days. There are 5 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of puzzlescript is 6.0.0-alpha.2

            kandi-Quality Quality

              puzzlescript has 0 bugs and 0 code smells.

            kandi-Security Security

              puzzlescript has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              puzzlescript code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              puzzlescript does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              puzzlescript releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.
              It has 606 lines of code, 0 functions and 95 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

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            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of puzzlescript
            Get all kandi verified functions for this library.

            puzzlescript Key Features

            No Key Features are available at this moment for puzzlescript.

            puzzlescript Examples and Code Snippets

            No Code Snippets are available at this moment for puzzlescript.

            Community Discussions

            QUESTION

            Running a salix webApp through an IDE menu
            Asked 2021-Sep-13 at 09:54

            I have a bit of code that creates a salix webapp and runs it from an IDE popup menu by making use of util::Webserver. In order to allow for the command to be used multiple times, I try to shutdown any existing webserver at that address first but it doesn't seem to be working. No matter what it always comes up with an illegal argument error stating "shutdown" not possible.

            ...

            ANSWER

            Answered 2021-Sep-13 at 09:54

            Right; we ran into similar issues and decided to special case actions that run web apps. So we added this:

            Source https://stackoverflow.com/questions/69159890

            QUESTION

            Use imported Algebraic Data Type in eval
            Asked 2021-Sep-01 at 11:55

            I'm using the eval function to evaluate an abstract list pattern against a list and it keeps coming up with an Undeclared Variable error. Below is included a small reproducible example.

            ...

            ANSWER

            Answered 2021-Sep-01 at 11:55
            • eval is not an often used function in Rascal; do you really need to dynamically create patterns?
            • there is the node pattern: (str name)() which in this case would match any constructor with no arguments
            • the real answer is that if you do import the right modules in the call to eval those modules will be cached by the interpreter which is used by the eval function
            • so that would not be slow
            • however, module reloading is not well-supported and you might have to restart the shell to get a fresh version into the eval evaluator.

            Source https://stackoverflow.com/questions/69001593

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install puzzlescript

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            Install
          • npm

            npm i puzzlescript

          • CLONE
          • HTTPS

            https://github.com/philschatz/puzzlescript.git

          • CLI

            gh repo clone philschatz/puzzlescript

          • sshUrl

            git@github.com:philschatz/puzzlescript.git

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