movy | side JS animation engine for creating explanatory videos | Animation library
kandi X-RAY | movy Summary
kandi X-RAY | movy Summary
movy.js is an intuitive animation engine for creating explanatory videos.
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of movy
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movy Examples and Code Snippets
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Trending Discussions on movy
QUESTION
I have the following code in file a:
...ANSWER
Answered 2021-May-11 at 10:18When you do:
QUESTION
I'm trying to write a GUI to display the Knights Tour backtracking algorithm. I have the algorithm working but when running the GUI, it becomes unresponsive after a few seconds.
...ANSWER
Answered 2020-Jan-23 at 05:15If you want to overcome this problem without changing your code significantly you can call pygame.event.pump() in your DisplayGui()
function. This will make your operating system / window manager believe that your program hasn't frozen.
QUESTION
I am trying to set up control of Player game object by UI buttons. 2d top down view scene.
I want to transfer Player object smoothly on fixed distance (0.8 for Axix X for left-right direction and 2.4 for up-down)when I release left/right/up/down ui buttons.
Here i found code for smooth movement but there Player is moving all the time while ui button is pressed.
Can you help me to make it move on mouse up (pointer up) and to move for public x= 0.8f
for left/right, and public y = 2.4f
for up/down
And at the same time i want to use different speed (peblic) for moves on x and y Axis
Its ok if it should be totally other script using smth
like transform.translate
Kindly guide to for any possible solution for this. Thanks
ANSWER
Answered 2019-Nov-04 at 07:40I can't find any documentation of CrossPlatformInputManager
, and I know nothing about it. But if you need to get the event of "release a key" instead of "press the key", try this: Input.GetKeyUp.
Description
Returns true during the frame the user releases the key identified by name.
You need to call this function from the Update function, since the state gets reset each frame. It will not return true until the user has pressed the key and released it again.
For the list of key identifiers see Conventional Game Input. When dealing with input it is recommended to use Input.GetAxis and Input.GetButton instead since it allows end-users to configure the keys.
QUESTION
I am learning as3 and I am kind of new to this. I am trying to get my enemy to shoot three bullets and so far I got that part done. However, I am stuck on making them go in different directions and they all just go in one directions instead. Here is an example of the code I am using in as3.
...ANSWER
Answered 2018-Jan-16 at 20:09Add another argument to your EnemyFire
constructor:
QUESTION
I am working on MVC 5 ASP.net. When I am using razor syntax image is not showing on web page otherwise same hard coded value is working.
Here is the code.
...ANSWER
Answered 2017-Aug-18 at 11:37You need to resolve the string in run time. Use Url.Content
QUESTION
My implementation of the following can be found on jsfiddle.net
I have four divs. My goal is to make them draggable around the page but NOT to allow them to overlap one another. Each can be dragged around the page with a mousemove listener.
...ANSWER
Answered 2017-Jan-09 at 08:55This is a bit more complex than it looks.
Essentially what you need to do is get both sets of coordinates, those for the current (moving) element, and the one with which it has collided. Once a collision is detected, find out which axis has the smallest difference, then snap those coordinates.
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
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Install movy
Install movy.js by: npm i movy@latest -g
Run movy to open a list of examples (example animations are located in the movy/examples folder):
To create a new animation, simply run movy hello.js. It will automatically create a new animation file hello.js (if the file does not exist):
Click "Render" button to render the animation to a video file: xxx.webm
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