t-rex | Online demo | Game Engine library

 by   rossning92 JavaScript Version: Current License: No License

kandi X-RAY | t-rex Summary

kandi X-RAY | t-rex Summary

t-rex is a JavaScript library typically used in Gaming, Game Engine, Three.js, WebGL applications. t-rex has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

A Chrome T-Rex game remake using javascript and threejs. Online demo:
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              t-rex has a low active ecosystem.
              It has 90 star(s) with 31 fork(s). There are 4 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              t-rex has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of t-rex is current.

            kandi-Quality Quality

              t-rex has no bugs reported.

            kandi-Security Security

              t-rex has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              t-rex does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

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              t-rex releases are not available. You will need to build from source code and install.
              Installation instructions are available. Examples and code snippets are not available.

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            t-rex Key Features

            No Key Features are available at this moment for t-rex.

            t-rex Examples and Code Snippets

            No Code Snippets are available at this moment for t-rex.

            Community Discussions

            QUESTION

            Group array of objects by multiple keys using d3.groups
            Asked 2021-Jun-03 at 08:54

            I've this dataset:

            ...

            ANSWER

            Answered 2021-Jun-03 at 08:54

            You can chain a .reduce after d3.groups in order that the nested array is recast into a nested object.

            You can initialize the reduce with {} so it returns an object. curr[0] for each array returned from d3.groups will be the animal. curr[1] for each array returned from d3.groups will be the array of the status and the original array of items grouped per the animal/ status logic.

            See below:

            Source https://stackoverflow.com/questions/67817524

            QUESTION

            Filter out array of objects by specific values and keys defined in another array
            Asked 2021-May-25 at 12:27

            I've this data:

            ...

            ANSWER

            Answered 2021-May-25 at 10:56

            You could filter the object with a check of the properties.

            Source https://stackoverflow.com/questions/67686467

            QUESTION

            Groups and counts data based on year of a Date field
            Asked 2021-May-21 at 18:04

            I've this dataset:

            ...

            ANSWER

            Answered 2021-May-21 at 10:57

            You can easily achieve this result using reduce.

            Source https://stackoverflow.com/questions/67635259

            QUESTION

            Filter array of objects with available or not filters
            Asked 2021-May-05 at 10:32

            Suppose I have this dataset:

            ...

            ANSWER

            Answered 2021-May-05 at 08:18

            QUESTION

            How to spawn enemy blocks continuously without manually creating them?
            Asked 2021-Apr-28 at 19:38

            I am creating a game similar to the "Internet T-rex Game", Right now my game creates enemy blocks according to how many I manually create. I want it to be created by itself. My game is not fully completed yet, so please ignore the empty functions.

            Heres my main.py

            ...

            ANSWER

            Answered 2021-Apr-25 at 06:27

            Spawn the enemies by a time interval. In pygame the system time can be obtained by calling pygame.time.get_ticks(), which returns the number of milliseconds since pygame.init() was called. Define a time interval to spawn enemies. Continuously compare the current time with the time when the next enemy must appear. When the time comes, spawn an enemy and set the time the next enemy must spawn:

            Source https://stackoverflow.com/questions/67249698

            QUESTION

            How would I randomly assign 4 textboxes text from my list? And have one of those randomly match up with a variable?
            Asked 2021-Apr-21 at 08:50

            Currently, on code.org, I have a project where you need to guess a dinosaur fossil from a list of them. What I have envisioned is to be given 4 options and a picture, however I don't know how to make sure that one of the buttons randomly gets the correct answer, while the other 3 random ones get random names from the list. I have the code that selections the specific variable/correct answer.

            var dinosaur = ["T-Rex", "Velociraptor", "Allosaurus", "Spinosaurus", "Brachiosaurus", "Stegosaurus", "Ankylosaurus", "Triceratops", "Parasaurolophus", "Iguanodon", "Diplodocus", "Argentinosaurus", "Isanosaurus", "Styracosaurus", "Baryonyx", "Carnotaurus", "Europasaurus"];

            ...

            ANSWER

            Answered 2021-Apr-21 at 08:50
            TL;DR

            In my full solution further down, I wrote two prototype functions that return a certain number of elements/properties (defaults to return 1 element/property) at random and return those value(s). For this TL;DR version of the solution, you only need the array function I wrote.

            This should do what you are looking for:

            Source https://stackoverflow.com/questions/67187103

            QUESTION

            Problem Making A T-Rex Game Bot Using Selenium and Robot Class
            Asked 2021-Apr-04 at 11:05

            I have a problem making T-Rex game bot. The code works fine for a few seconds but then the game gets over. I have used Selenium and The Robot class for this project.

            MyCode>>

            ...

            ANSWER

            Answered 2021-Apr-03 at 17:15

            Could be that the coordinates aren't too precise. You could use System.out.println(MouseInfo.getPointerInfo().getLocation()); to get the coordinates of your mouse on your monitor and then change your x and y value to those. That method would get me to 400 points. To get further you have to add more conditions so the robot responds better to the obstacles. Simple code:

            Source https://stackoverflow.com/questions/66932413

            QUESTION

            Want to get a part of a image
            Asked 2020-Oct-01 at 03:45

            I am making google's t-rex runner game. So I got a .png file which contains all the fonts, picuters of the t-rex, etc. So I am now having problem in getting a part of the image. Here is the image:

            Is there anyway in which I can get a part of the image. I am using python, pygame.

            ...

            ANSWER

            Answered 2020-Oct-01 at 03:45

            Assuming you know what a Rect and Surface is, here is a way to do it:

            Source https://stackoverflow.com/questions/64148539

            QUESTION

            TypeError: current.play is not a function in React
            Asked 2020-Sep-21 at 14:03

            I am trying to play the audio onClick in react, however I got the error, I did check the ref, it is the audio element, I don't know what's wrong, any help will be much appreciated.

            ...

            ANSWER

            Answered 2020-Sep-21 at 14:03

            current is a property of your ref. You need to do

            Source https://stackoverflow.com/questions/63993541

            QUESTION

            Saving High Score and showing it on screen
            Asked 2020-Apr-06 at 15:21

            I've finished my first game, and I'd like to add the high score to the 'game over' screen.

            I have a variable called 'score'. This 'score' increases as you get further into the game. This 'score' also shows on screen while playing. If you die your final score shows up on the 'game over' screen. All I want to do is add the high score to this screen.

            I've searched for this, but somehow haven't found a clear awnser. I've found many different awnsers, but all too specific to the code the people were using. There has to be a simple awnser to this question, right?

            There's only 1 player, and I only want to show 1 high score. I'm still very new to programming, please keep it as simple as possible

            Updated code with awnser in it under game_over

            ...

            ANSWER

            Answered 2020-Apr-05 at 14:29

            You can try creating a .txt file called highscore. First of all, you can code (at the beginning of your code) newfile = open("highscore.txt", "w+") to create your file. Then delete that code and in your code (I think this is the right place for it) have:

            Source https://stackoverflow.com/questions/61043076

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install t-rex

            Make sure you have node 12+ installed: https://nodejs.org/en/download/.
            Install all dependencies by npm i or yarn if you have yarn installed.
            Run demo locally: npm start
            Build the whole demo into /docs folder: npm run build

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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