t-rex | Online demo | Game Engine library
kandi X-RAY | t-rex Summary
kandi X-RAY | t-rex Summary
A Chrome T-Rex game remake using javascript and threejs. Online demo:
Support
Quality
Security
License
Reuse
Top functions reviewed by kandi - BETA
Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of t-rex
t-rex Key Features
t-rex Examples and Code Snippets
Community Discussions
Trending Discussions on t-rex
QUESTION
I've this dataset:
...ANSWER
Answered 2021-Jun-03 at 08:54You can chain a .reduce
after d3.groups
in order that the nested array is recast into a nested object.
You can initialize the reduce
with {}
so it returns an object. curr[0]
for each array returned from d3.groups
will be the animal
. curr[1]
for each array returned from d3.groups
will be the array of the status
and the original array of items grouped per the animal
/ status
logic.
See below:
QUESTION
I've this data:
...ANSWER
Answered 2021-May-25 at 10:56You could filter the object with a check of the properties.
QUESTION
I've this dataset:
...ANSWER
Answered 2021-May-21 at 10:57You can easily achieve this result using reduce.
QUESTION
Suppose I have this dataset:
...ANSWER
Answered 2021-May-05 at 08:18You can use Nullish coalescing operator and use filters as
QUESTION
I am creating a game similar to the "Internet T-rex Game", Right now my game creates enemy blocks according to how many I manually create. I want it to be created by itself. My game is not fully completed yet, so please ignore the empty functions.
Heres my main.py
...ANSWER
Answered 2021-Apr-25 at 06:27Spawn the enemies by a time interval. In pygame the system time can be obtained by calling pygame.time.get_ticks()
, which returns the number of milliseconds since pygame.init()
was called. Define a time interval to spawn enemies. Continuously compare the current time with the time when the next enemy must appear. When the time comes, spawn an enemy and set the time the next enemy must spawn:
QUESTION
Currently, on code.org, I have a project where you need to guess a dinosaur fossil from a list of them. What I have envisioned is to be given 4 options and a picture, however I don't know how to make sure that one of the buttons randomly gets the correct answer, while the other 3 random ones get random names from the list. I have the code that selections the specific variable/correct answer.
var dinosaur = ["T-Rex", "Velociraptor", "Allosaurus", "Spinosaurus", "Brachiosaurus", "Stegosaurus", "Ankylosaurus", "Triceratops", "Parasaurolophus", "Iguanodon", "Diplodocus", "Argentinosaurus", "Isanosaurus", "Styracosaurus", "Baryonyx", "Carnotaurus", "Europasaurus"];
ANSWER
Answered 2021-Apr-21 at 08:50In my full solution further down, I wrote two prototype functions that return a certain number of elements/properties (defaults to return 1 element/property) at random and return those value(s). For this TL;DR version of the solution, you only need the array function I wrote.
This should do what you are looking for:
QUESTION
I have a problem making T-Rex game bot. The code works fine for a few seconds but then the game gets over. I have used Selenium and The Robot class for this project.
MyCode>>
...ANSWER
Answered 2021-Apr-03 at 17:15Could be that the coordinates aren't too precise. You could use System.out.println(MouseInfo.getPointerInfo().getLocation());
to get the coordinates of your mouse on your monitor and then change your x and y value to those. That method would get me to 400 points. To get further you have to add more conditions so the robot responds better to the obstacles.
Simple code:
QUESTION
ANSWER
Answered 2020-Oct-01 at 03:45QUESTION
I am trying to play the audio onClick in react, however I got the error, I did check the ref, it is the audio element, I don't know what's wrong, any help will be much appreciated.
...ANSWER
Answered 2020-Sep-21 at 14:03current
is a property of your ref. You need to do
QUESTION
I've finished my first game, and I'd like to add the high score to the 'game over' screen.
I have a variable called 'score'. This 'score' increases as you get further into the game. This 'score' also shows on screen while playing. If you die your final score shows up on the 'game over' screen. All I want to do is add the high score to this screen.
I've searched for this, but somehow haven't found a clear awnser. I've found many different awnsers, but all too specific to the code the people were using. There has to be a simple awnser to this question, right?
There's only 1 player, and I only want to show 1 high score. I'm still very new to programming, please keep it as simple as possible
Updated code with awnser in it under game_over
...ANSWER
Answered 2020-Apr-05 at 14:29You can try creating a .txt file called highscore. First of all, you can code (at the beginning of your code) newfile = open("highscore.txt", "w+")
to create your file. Then delete that code and in your code (I think this is the right place for it) have:
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install t-rex
Install all dependencies by npm i or yarn if you have yarn installed.
Run demo locally: npm start
Build the whole demo into /docs folder: npm run build
Support
Reuse Trending Solutions
Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items
Find more librariesStay Updated
Subscribe to our newsletter for trending solutions and developer bootcamps
Share this Page